[11593] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Florian Zinggeler |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file Asteroids2D.cc |
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| 31 | @brief Implementation of the Asteroids2D class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "Asteroids2D.h" |
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| 35 | #include "Asteroids2DShip.h" // Necessary for getPlayer function. Do NOT include this in Header! |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | |
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| 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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| 41 | RegisterUnloadableClass(Asteroids2D); |
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| 42 | |
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| 43 | Asteroids2D::Asteroids2D(Context* context) : Deathmatch(context) |
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| 44 | { |
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| 45 | RegisterObject(Asteroids2D); |
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| 46 | this->bEndGame = false; |
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| 47 | |
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| 48 | } |
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| 49 | |
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| 50 | void Asteroids2D::tick(float dt) |
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| 51 | { |
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| 52 | |
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| 53 | SUPER(Asteroids2D, tick, dt); |
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| 54 | } |
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| 55 | |
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| 56 | Asteroids2DShip* Asteroids2D::getPlayer() |
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| 57 | { |
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| 58 | if (player == nullptr) |
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| 59 | { |
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| 60 | for (Asteroids2DShip* ship : ObjectList<Asteroids2DShip>()) |
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| 61 | { |
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| 62 | player = ship; |
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| 63 | } |
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| 64 | } |
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| 65 | return player; |
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| 66 | } |
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| 67 | |
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| 68 | void Asteroids2D::start() |
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| 69 | { |
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| 70 | orxout() << "start" << endl; |
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| 71 | |
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| 72 | // Set variable to temporarily force the player to spawn. |
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| 73 | this->bForceSpawn_ = false; |
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| 74 | |
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| 75 | if (this->center_ == nullptr) // abandon mission! |
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| 76 | { |
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| 77 | orxout(internal_error) << "Asteroids2D: No Centerpoint specified." << endl; |
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| 78 | GSLevel::startMainMenu(); |
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| 79 | return; |
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| 80 | } |
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| 81 | // Call start for the parent class. |
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| 82 | Deathmatch::start(); |
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| 83 | } |
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| 84 | |
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| 85 | void Asteroids2D::end() |
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| 86 | { |
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| 87 | // DON'T CALL THIS! |
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| 88 | // Deathmatch::end(); |
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| 89 | // It will misteriously crash the game! |
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| 90 | // Instead startMainMenu, this won't crash. |
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| 91 | orxout() << "Asteroids2D Game has ended" << endl; |
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| 92 | GSLevel::startMainMenu(); |
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| 93 | } |
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| 94 | } |
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