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source: code/branches/Asteroid_HS17/src/modules/asteroids/AsteroidsStone.cc @ 11516

Last change on this file since 11516 was 11516, checked in by vyang, 7 years ago

Files hinzugefuegt, versucht Aehnlichkeiten mit anderen minigames (dodgerace, invader) zu finden. Testlevel noch zu bearbeiten. Gametype Asteroids crashed immer noch

File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file InvaderEnemy.h
31    @brief Declaration of the InvaderEnemy class.
32*/
33
34#include "AsteroidsStone.h"
35#include "core/CoreIncludes.h"
36#include "Asteroids.h"
37#include "AsteroidsShip.h"
38#include <cmath>
39#include "util/Math.h"
40
41namespace orxonox
42{
43    RegisterClass(AsteroidsStone);
44
45    AsteroidsStone::AsteroidsStone(Context* context) : MovableEntity(context)
46    {
47        RegisterObject(AsteroidsStone);
48
49        maxspeed = 50.0f;
50        //Random Spawn? pos= random?
51        this->setPosition(rnd(0, fieldWidth_), rnd(0, fieldHeigth_), 0);
52                if(r){
53                        this.r = r*0.5;
54                }else{
55                        this.r = rnd(15, 50);
56                }
57
58                //random Geschwindigkeit und Richtung
59                velocity.x = rnd(0, maxspeed);
60                velocity.y = rnd(0, maxspeed);
61    }
62//Bis hier geschrieben
63    void AsteroidsStone::tick(float dt)
64    {
65        Vector3 pos = this->getPosition();
66        pos.x += velocity.x*dt;
67        pos.y += velocity.y*dt;
68        setPosition(pos);
69        SUPER(AsteroidsStone, tick, dt);
70    }
71
72    inline bool AsteroidsStone::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint)
73    {
74        if(orxonox_cast<InvaderShip*>(otherObject))
75            removeHealth(2000);
76        return false;
77    }
78
79
80}
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