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source: code/branches/Asteroid_HS17/data/levels/templates/spaceshipAsteroids2D.oxt @ 11593

Last change on this file since 11593 was 11593, checked in by vyang, 6 years ago

MiniGameTest Minigame erstellt → Kopie von DodgeRace, Namen von Asteroid zu Asteroid 2D geaendert, da schon eine Klasse mit dem selben Namen existiert

File size: 6.3 KB
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1<Template name=spaceshipasteroids2D>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipescortcameras
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 10
8
9   health            = 80
10   maxhealth         = 200
11   initialhealth     = 80
12
13   shieldhealth        = 35
14   initialshieldhealth = 35
15   maxshieldhealth     = 60
16   shieldabsorption    = 0.9
17   shieldrechargerate  = 1
18   shieldrechargewaittime = 1
19
20   primaryThrust     = 150
21   auxilaryThrust    = 30
22   rotationThrust    = 50
23
24   lift = 1;
25   stallSpeed = 220;
26
27   boostPower            = 20
28   boostPowerRate        = 1
29   boostRate             = 5
30   boostCooldownDuration = 10
31
32   shakeFrequency = 15
33   shakeAmplitude = 6
34
35   collisionType     = "dynamic"
36   mass              = 80
37   linearDamping     = 0.7
38   angularDamping    = 0.9999999
39  >
40    <engines>
41      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipescortengine />
42      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipescortengine />
43    </engines>
44    <attached>
45      <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=4 mesh="escortShip.mesh" />
46      <Model position="0,0,0" yaw=180 pitch=90 roll=0 scale=4 mesh="escortWeapon.mesh" />
47<!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" />
48<Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" />
49<Model mesh="cube.mesh" mass=10 position="-12.6,-2,3" scale3D="2.8,2.8,11" />
50<Model mesh="cube.mesh" mass=10 position="0,0,-12" scale3D="4,4,7" /-->
51    </attached>
52    <collisionShapes>
53      <BoxCollisionShape position="0    ,0 ,  3" halfExtents="10,   4,8" />
54      <BoxCollisionShape position="12.6 ,-2,  3" halfExtents="2.8,2.8,11"/>
55      <BoxCollisionShape position="-12.6,-2,  3" halfExtents="2.8,2.8,11"/>
56      <BoxCollisionShape position="0,     0,-12" halfExtents="4  , 4 ,7" />
57    </collisionShapes>
58    <explosion>
59      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
60      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
61      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
62
63      <ExplosionPart mesh="explosionparts/escort_part_1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
64      <ExplosionPart mesh="explosionparts/escort_part_2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
65      <ExplosionPart mesh="explosionparts/escort_part_3.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
66      <ExplosionPart mesh="explosionparts/escort_part_4.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
67      <ExplosionPart mesh="explosionparts/escort_part_5.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
68      <ExplosionPart mesh="explosionparts/escort_part_6.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
69    </explosion>
70<?lua
71  include("../includes/weaponSettingsEscort.oxi")
72?>
73  </SpaceShip>
74</Template>
75
76<Template name=spaceshipescortcameras defaults=0>
77  <SpaceShip>
78    <camerapositions>
79      <CameraPosition position="0,600,0" pitch=-90 absolute=true />
80      <CameraPosition position="0,50,160" drag=true mouselook=false />
81      <CameraPosition position="0,40,125" drag=true mouselook=false/>
82      <CameraPosition position="0,30, 90" drag=true mouselook=false/>
83    </camerapositions>
84  </SpaceShip>
85</Template>
86
87<Template name=spaceshipescortengine baseclass=MultiStateEngine>
88  <MultiStateEngine
89   boostfactor    = 2.2
90
91   speedfront     = 200
92   speedback      =  70
93   speedleftright =  70
94   speedupdown    =  70
95
96   defEngineSndNormal = "sounds/Engine_low.ogg"
97   defEngineSndBoost = "sounds/Engine_high.ogg"
98
99   accelerationfront     = 700
100   accelerationbrake     = 700
101   accelerationback      =  125
102   accelerationleftright =  125
103   accelerationupdown    =  125
104  >
105    <EffectContainer condition="idle">
106      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
107       />
108      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=150 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
109      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=15 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
110    </EffectContainer>
111    <EffectContainer condition="not idle">
112      <FadingBillboard mainstate=activity active=false scale=0.09 position="12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
113      <FadingBillboard mainstate=activity active=false scale=0.09 position="-12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
114    </EffectContainer>
115    <EffectContainer condition="normal or brake">
116
117    </EffectContainer>
118    <EffectContainer condition="normal or boost">
119      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=5 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
120      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
121    </EffectContainer>
122
123    <EffectContainer condition="boost">
124      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
125      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
126    </EffectContainer>
127
128  </MultiStateEngine>
129</Template>
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