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source: code/branches/Asteroid_HS17/data/levels/Asteroids.oxw @ 11541

Last change on this file since 11541 was 11541, checked in by vyang, 6 years ago

TestLevel Design → immer noch mit Fehlermeldungen, Asteroiden in der death() Methode von AsteroidsStone spawnen oder im game?

File size: 1.8 KB
Line 
1<LevelInfo
2 name = "Asteroids"
3 description = "Try to prevent asteroids from colliding into your spaceshuttle. Be prepared to dodge all asteroids or destroy them."
4 tags = "minigame"
5 screenshot = "emptylevel.png"
6/>
7
8
9<?lua
10  include("stats.oxo")
11  include("templates/lodInformation.oxt")
12?>
13
14<?lua
15  include("templates/spaceshipAssff2.oxt")
16  include("templates/spaceshipPirate.oxt")
17  include("templates/spaceshipAsteroids.oxt")
18  include("overlays/InvaderHUD.oxo")
19?>
20
21<Template name=asteroidsshipcamera defaults=0>
22  <AsteroidsShip>
23    <camerapositions>
24      <CameraPosition position="55,75,200" absolute=true />
25      <!--CameraPosition position="0,50,160" drag=true mouselook=true />
26      <CameraPosition position="0,50,0" pitch=-90 drag=true mouselook=true /-->
27    </camerapositions>
28  </AsteroidsShip>
29</Template>
30
31<Template name=asteroidsship>
32  <AsteroidsShip camerapositiontemplate=asteroidsshipcamera>
33  </AsteroidsShip>
34</Template>
35
36<Level
37  plugins = asteroids
38  gametype = Asteroids
39>
40  <templates>
41    <Template link=lodtemplate_default />
42  </templates>
43  <?lua include("includes/notifications.oxi") ?>
44
45    <!-- ambientlight = "0.8, 0.8, 0.8"
46    skybox       = "Orxonox/Starbox" -->
47  <Scene
48    ambientlight = "0.8, 0.7, 0.4"
49    skybox     = "Orxonox/skyBoxBasic"
50  >
51
52    <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> -->
53    <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
54    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=AsteroidsShip pawndesign=asteroidsship />
55
56    <DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=0 />
57
58
59    <AsteroidsCenterPoint name=asteroidscenter />
60   
61   
62  </Scene>
63</Level>
64
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