[11508] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * Simon Miescher |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /* |
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| 30 | * |
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| 31 | * |
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| 32 | * An asteroid which can be destroyed. Some smaller asteroids are created and a pickup |
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| 33 | * spawns. |
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| 34 | * |
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| 35 | * |
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| 36 | * |
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| 37 | |
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| 38 | */ |
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| 39 | |
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| 40 | |
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| 41 | #include "Pawn.h" |
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| 42 | #include "AsteroidMinable.h" |
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| 43 | |
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| 44 | |
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| 45 | #include <algorithm> |
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| 46 | |
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| 47 | #include "core/CoreIncludes.h" |
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| 48 | #include "core/GameMode.h" |
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| 49 | #include "core/XMLPort.h" |
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| 50 | #include "core/EventIncludes.h" |
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| 51 | #include "network/NetworkFunction.h" |
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| 52 | |
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| 53 | #include "infos/PlayerInfo.h" |
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| 54 | #include "controllers/Controller.h" |
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| 55 | #include "gametypes/Gametype.h" |
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| 56 | #include "graphics/ParticleSpawner.h" |
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| 57 | #include "worldentities/ExplosionChunk.h" |
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| 58 | #include "worldentities/ExplosionPart.h" |
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| 59 | #include "weaponsystem/WeaponSystem.h" |
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| 60 | #include "weaponsystem/WeaponSlot.h" |
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| 61 | #include "weaponsystem/WeaponPack.h" |
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| 62 | #include "weaponsystem/WeaponSet.h" |
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| 63 | #include "weaponsystem/Munition.h" |
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| 64 | #include "sound/WorldSound.h" |
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| 65 | #include "core/object/ObjectListIterator.h" |
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| 66 | |
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| 67 | #include "controllers/FormationController.h" |
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[11520] | 68 | #include "pickup/items/HealthPickup.h" |
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| 69 | #include "pickup/PickupSpawner.h" |
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| 70 | #include "pickup/Pickup.h" |
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[11508] | 71 | |
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| 72 | namespace orxonox |
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| 73 | { |
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| 74 | RegisterClass(AsteroidMinable); |
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| 75 | |
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| 76 | AsteroidMinable::AsteroidMinable(Context* context) : Pawn(context) |
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| 77 | { |
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| 78 | RegisterObject(AsteroidMinable); |
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[11520] | 79 | this->setRadarObjectColour(ColourValue(1.0f, 1.0f, 0.0f, 1.0f)); |
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| 80 | this->setRadarObjectShape(RadarViewable::Shape::Dot); |
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[11508] | 81 | |
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[11524] | 82 | this->generateSmaller = true; |
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[11520] | 83 | this->size = 5; |
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| 84 | this->context = context; |
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[11508] | 85 | |
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| 86 | |
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| 87 | |
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[11520] | 88 | // <Model position="0,-40,40" yaw="90" pitch="-90" roll="0" scale="4" mesh="ast6.mesh" /> |
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[11508] | 89 | |
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| 90 | |
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| 91 | } |
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| 92 | |
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| 93 | AsteroidMinable::~AsteroidMinable() |
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| 94 | { |
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| 95 | |
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| 96 | } |
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| 97 | |
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| 98 | void AsteroidMinable::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 99 | { |
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| 100 | SUPER(AsteroidMinable, XMLPort, xmlelement, mode); |
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[11520] | 101 | // XMLPortParam(PickupSpawner, "pickup", setPickupTemplateName, getPickupTemplateName, xmlelement, mode); |
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| 102 | XMLPortParam(AsteroidMinable, "size", setSize,getSize, xmlelement, mode); |
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| 103 | |
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[11508] | 104 | } |
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| 105 | |
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| 106 | void AsteroidMinable::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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| 107 | { |
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| 108 | SUPER(AsteroidMinable, XMLEventPort, xmlelement, mode); |
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| 109 | |
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[11520] | 110 | //XMLPortEventState(AsteroidMinable, BaseObject, "vulnerability", setVulnerable, xmlelement, mode); |
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[11508] | 111 | } |
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| 112 | |
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| 113 | void AsteroidMinable::registerVariables() |
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| 114 | { |
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| 115 | registerVariable(this->bAlive_, VariableDirection::ToClient); |
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| 116 | registerVariable(this->bVulnerable_, VariableDirection::ToClient); |
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| 117 | registerVariable(this->health_, VariableDirection::ToClient); |
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| 118 | registerVariable(this->maxHealth_, VariableDirection::ToClient); |
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| 119 | } |
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| 120 | |
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| 121 | void AsteroidMinable::tick(float dt) |
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| 122 | { |
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| 123 | SUPER(Pawn, tick, dt); |
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| 124 | |
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| 125 | } |
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| 126 | |
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[11520] | 127 | void AsteroidMinable::setSize(float s){ |
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| 128 | this->size = s; |
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| 129 | this->health_ = 200*s; |
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| 130 | } |
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| 131 | |
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| 132 | float AsteroidMinable::getSize(){ |
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| 133 | return this->size; |
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| 134 | } |
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| 135 | |
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[11508] | 136 | void AsteroidMinable::death() //ueberschreiben |
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| 137 | { |
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| 138 | this->setHealth(1); |
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[11520] | 139 | |
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| 140 | |
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| 141 | |
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| 142 | // Spawn Pickup |
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| 143 | HealthPickup* hP = new HealthPickup(context); |
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| 144 | //OFFEN: Add custom pickup 'resources' |
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| 145 | PickupSpawner* thingy = new PickupSpawner(context); |
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| 146 | thingy->createDroppedPickup(context, hP, nullptr, 10); |
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| 147 | // /*static*/ PickupSpawner* PickupSpawner::createDroppedPickup(Context* context, Pickupable* pickup, PickupCarrier* carrier, float triggerDistance) |
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| 148 | |
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| 149 | |
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| 150 | |
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[11524] | 151 | if(this->generateSmaller){ |
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| 152 | this->spawnChildren(); |
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| 153 | } |
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[11520] | 154 | |
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| 155 | |
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| 156 | |
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[11508] | 157 | if (this->getGametype() && this->getGametype()->allowPawnDeath(this, this->lastHitOriginator_)) |
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| 158 | { |
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| 159 | // Set bAlive_ to false and wait for destroyLater() to do the destruction |
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| 160 | this->bAlive_ = false; |
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| 161 | this->destroyLater(); |
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| 162 | |
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| 163 | this->setDestroyWhenPlayerLeft(false); |
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| 164 | |
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| 165 | } |
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| 166 | } |
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| 167 | |
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[11520] | 168 | |
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| 169 | void AsteroidMinable::spawnChildren(){ |
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| 170 | // Spawn smaller Children |
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| 171 | int massRem = this->size-1; //some mass is lost |
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| 172 | int num = round(massRem*rand()); // random number of children |
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| 173 | massRem = massRem-num; |
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| 174 | int extra = 0; |
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| 175 | for(int fisch=num; fisch>=1; fisch++){ |
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| 176 | // to distribute remaining mass |
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| 177 | if(fisch==1){ |
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| 178 | extra = massRem; |
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| 179 | }else{ |
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| 180 | extra = round(massRem*rand()); |
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| 181 | massRem = massRem-extra; |
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| 182 | } |
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| 183 | //Spawn this child |
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| 184 | AsteroidMinable* child = new AsteroidMinable(context); |
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| 185 | child->setSize(extra + 1); |
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| 186 | |
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| 187 | //OFFEN:Kollision der Kinder verhindern |
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| 188 | //Relativ zu Elternteil automatisch? |
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| 189 | //Typ position:rand()*Vektoriwas? |
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[11524] | 190 | // pawn->getWorldPosition() + Vector3(30,0,-30); |
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[11520] | 191 | child->setPosition(this->getCarrierPosition()); |
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| 192 | } |
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[11508] | 193 | } |
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| 194 | |
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| 195 | |
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| 196 | |
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[11520] | 197 | |
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| 198 | } |
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| 199 | |
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| 200 | |
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| 201 | |
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| 202 | |
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| 203 | |
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[11508] | 204 | /* |
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| 205 | void DronePickup::changedUsed(void) |
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| 206 | { |
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| 207 | SUPER(DronePickup, changedUsed); |
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| 208 | |
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| 209 | // If the pickup has transited to used. |
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| 210 | if(this->isUsed()) |
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| 211 | { |
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| 212 | |
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| 213 | Pawn* pawn = this->carrierToPawnHelper(); |
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| 214 | if(pawn == nullptr) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed. |
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| 215 | this->Pickupable::destroy(); |
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| 216 | |
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| 217 | //Attach to pawn |
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| 218 | Drone* drone = new Drone(pawn->getContext()); // this is neccessary because the projectiles fired need a valid creator for the particlespawner (when colliding against something) |
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| 219 | drone->addTemplate(this->getDroneTemplate()); |
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| 220 | |
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| 221 | Controller* controller = drone->getController(); |
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| 222 | DroneController* droneController = orxonox_cast<DroneController*>(controller); |
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| 223 | if(droneController != nullptr) |
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| 224 | { |
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| 225 | droneController->setOwner(pawn); |
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| 226 | } |
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| 227 | |
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| 228 | Vector3 spawnPosition = pawn->getWorldPosition() + Vector3(30,0,-30); |
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| 229 | drone->setPosition(spawnPosition); |
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| 230 | |
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| 231 | // The pickup has been used up. |
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| 232 | this->setUsed(false); |
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| 233 | } |
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| 234 | else |
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| 235 | { |
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| 236 | // If either the pickup can only be used once or it is continuous and used up, it is destroyed upon setting it to unused. |
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| 237 | if(this->isOnce() || (this->isContinuous() )) |
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| 238 | { |
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| 239 | this->Pickupable::destroy(); |
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| 240 | } |
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| 241 | } |
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| 242 | } |
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| 243 | */ |
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