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source: code/branches/AsteroidMining_HS17/src/modules/asteroidmining/SpicedAsteroidField.h @ 11640

Last change on this file since 11640 was 11640, checked in by remartin, 6 years ago

Das Aufteilen funktioniert nun gut. AsteroidField fertiggestellt und mit dokumentieren begonnen.

File size: 3.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _SpicedAsteroidField_H__
30#define _SpicedAsteroidField_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include <vector>
36#include "interfaces/PickupCarrier.h"
37#include "interfaces/RadarViewable.h"
38#include "worldentities/ControllableEntity.h"
39#include "worldentities/ExplosionPart.h"
40
41#include "../../orxonox/worldentities/pawns/Pawn.h"
42
43namespace orxonox // tolua_export
44{
45
46
47    // tolua_export
48    class _OrxonoxExport SpicedAsteroidField : public Pawn // need pawn to get tick for clean argument passing
49    { // tolua_export
50
51        public:
52            SpicedAsteroidField(Context* context);// This constructor is for XML access only!
53
54            virtual ~SpicedAsteroidField();
55            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
56            virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode) override;
57            virtual void tick(float dt) override;
58
59
60            inline void setCount(float s){this->count = s;}
61            inline float getCount(){return this->count;}
62
63            inline void setMineralDensity(float d){this->mDensity = d;}
64            inline float getMineralDensity(){return this->mDensity;}
65
66            inline void setPosition(Vector3 v){this->position = v;}
67            inline Vector3 getPosition(){return this->position;}
68
69            inline void setMaxSize(int i){this->maxSize = i;}
70            inline int getMaxSize(){return this->maxSize;}
71
72            inline void setMinSize(int i){this->minSize = i;}
73            inline int getMinSize(){return this->minSize;}
74
75            inline void setRadius(float r){this->radius = r;}
76            inline int getRadius(){return this->radius;}
77
78            inline void setFog(bool f){this->foggy = f;}
79            inline bool isFoggy(){return this->foggy;}
80
81            inline void setFogDensity(float fd){this->fogDensity = fd;}
82            inline float getFogDensity(){return this->fogDensity;}
83
84        protected:
85            // Da neue Argumente reinstellen
86            //float asteroidVersion; // Bodenstrich-Konvention?,
87            // Wert zwischen 1 und 6 (Spezialdinger?), die Mesh-Form
88            float count;
89            float mDensity; // Mineral density, between 0 and 1;
90
91            Vector3 position;
92            Context* context;
93           
94            int maxSize;
95            int minSize;
96
97            float radius; 
98            bool foggy;
99            float fogDensity; 
100
101            virtual void create();
102
103
104
105        private:
106            void registerVariables();
107
108    }; // tolua_export
109} // tolua_export
110
111#endif /* _SpicedAsteroidField_H__ */
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