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source: code/branches/AsteroidMining_HS17/src/modules/asteroidmining/SpicedAsteroidBelt.cc @ 11665

Last change on this file since 11665 was 11665, checked in by remartin, 6 years ago
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1
2 /*   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Simon Miescher
26 *
27 */
28
29/**
30
31    @file SpicedAsteroidBelt.cc
32    @brief Asteroid belt with lots of parameters. Derived from asteroidField.lua
33
34
35*/
36
37
38#include "../../orxonox/worldentities/pawns/Pawn.h"
39#include "../../orxonox/worldentities/WorldEntity.h"
40
41#include "SpicedAsteroidBelt.h"
42#include "SpicedAsteroidField.h"
43
44#include <algorithm>
45
46#include "core/CoreIncludes.h"
47#include "core/GameMode.h"
48#include "core/XMLPort.h"
49#include "core/EventIncludes.h"
50#include "network/NetworkFunction.h"
51#include "util/Math.h"
52
53namespace orxonox{
54
55    RegisterClass(SpicedAsteroidBelt);
56
57    SpicedAsteroidBelt::SpicedAsteroidBelt(Context* context) : Pawn(context) {
58
59        RegisterObject(SpicedAsteroidBelt);
60
61        this->context = context; 
62
63        // Default Values:
64        this->count = 250; 
65        this->position = Vector3(0,0,0);
66        // this->yaw = 0;
67        // this->pitch = 0;
68        this->segments = 30;
69        this->minSize = 1;
70        this->maxSize = 50;
71        this->radius0 = 7190;
72        this->radius1 = 7800;
73
74        this->mDensity = 0.3;
75        this->fogDensity = 0.5;
76
77        // Old from Pawn
78        this->registerVariables();
79
80    }
81
82    SpicedAsteroidBelt::~SpicedAsteroidBelt(){
83
84    }
85
86    void SpicedAsteroidBelt::create(){
87
88        float myPi = 3.1415927410125732421875; //pi; // Math.pi ist statisch oder so.
89        float dPhi = (2 * myPi) / segments;
90        float width = radius1 - radius0; if(width<0){width = -width;} // predefined abs?
91        float radius = (radius1 + radius0) / 2.0;
92        int segmentCount = round(count / segments);
93
94        SpicedAsteroidField* af[segments]; 
95        (void)af[0]; // avoid nasty compiler warning
96
97        for(int s = 0; s<segments; ++s){
98            Vector3* pos = new Vector3(radius*cos(s*dPhi), radius*sin(s*dPhi),0); 
99            af[s] = new SpicedAsteroidField(this->context, this->position + *pos, this->minSize, this->maxSize, width, segmentCount, this->foggy, this->mDensity, this->fogDensity);
100        }
101       
102    }
103
104    void SpicedAsteroidBelt::XMLPort(Element& xmlelement, XMLPort::Mode mode){
105
106        SUPER(SpicedAsteroidBelt, XMLPort, xmlelement, mode); 
107
108        XMLPortParam(SpicedAsteroidBelt, "count", setCount, getCount, xmlelement, mode);
109        XMLPortParam(SpicedAsteroidBelt, "mDensity", setMineralDensity, getMineralDensity, xmlelement, mode);
110        XMLPortParam(SpicedAsteroidBelt, "position", setPosition, getPosition, xmlelement, mode);
111        // XMLPortParam(SpicedAsteroidBelt, "yaw", setYaw, getYaw, xmlelement, mode);
112        // XMLPortParam(SpicedAsteroidBelt, "pitch", setPitch, getPitch, xmlelement, mode);
113        XMLPortParam(SpicedAsteroidBelt, "segments", setSegments, getSegments, xmlelement, mode);
114
115        XMLPortParam(SpicedAsteroidBelt, "maxSize", setMaxSize, getMaxSize, xmlelement, mode);
116        XMLPortParam(SpicedAsteroidBelt, "minSize", setMinSize, getMinSize, xmlelement, mode);
117        XMLPortParam(SpicedAsteroidBelt, "radius0", setRadius0, getRadius0, xmlelement, mode);
118        XMLPortParam(SpicedAsteroidBelt, "radius1", setRadius1, getRadius1, xmlelement, mode);
119        XMLPortParam(SpicedAsteroidBelt, "foggy", setFog, isFoggy, xmlelement, mode);
120        XMLPortParam(SpicedAsteroidBelt, "fogDensity", setFogDensity, getFogDensity, xmlelement, mode);
121
122    }
123
124    void SpicedAsteroidBelt::XMLEventPort(Element& xmlelement, XMLPort::Mode mode){
125
126    }
127
128    void SpicedAsteroidBelt::registerVariables(){
129
130        registerVariable(this->count, VariableDirection::ToClient);
131        registerVariable(this->mDensity, VariableDirection::ToClient);
132        registerVariable(this->position, VariableDirection::ToClient);
133        // registerVariable(this->yaw, VariableDirection::ToClient);
134        // registerVariable(this->pitch, VariableDirection::ToClient);
135        registerVariable(this->segments, VariableDirection::ToClient);
136
137        registerVariable(this->maxSize, VariableDirection::ToClient);
138        registerVariable(this->minSize, VariableDirection::ToClient);
139        registerVariable(this->radius0, VariableDirection::ToClient);
140        registerVariable(this->radius1, VariableDirection::ToClient);
141        registerVariable(this->foggy, VariableDirection::ToClient);
142        registerVariable(this->fogDensity, VariableDirection::ToClient);
143
144    }
145
146    void SpicedAsteroidBelt::tick(float dt){
147
148        this->create();
149        this->bAlive_ = false;
150        this->destroyLater();
151
152    }
153
154}
155
156
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