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source: code/branches/AI_HS15/src/orxonox/controllers/WingmanController.cc @ 10737

Last change on this file since 10737 was 10731, checked in by gania, 9 years ago

added a little bit of firing functionality

File size: 4.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Dominik Solenicki
26 *
27 */
28
29#include "WingmanController.h"
30
31
32namespace orxonox
33{
34
35    RegisterClass(WingmanController);
36   
37
38    WingmanController::WingmanController(Context* context) : CommonController(context)
39    {
40        RegisterObject(WingmanController);
41        this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&WingmanController::action, this)));
42        this->myLeader_ = 0;
43        this->rank_ = WINGMAN;
44
45    }
46
47    WingmanController::~WingmanController()
48    {
49
50    }
51
52    void WingmanController::tick(float dt)
53    {   
54        //-------------------------------------------------------
55           
56       
57        if (!this->isActive())
58            return;
59        //--------------------------Stay in formation--------------------------
60        if (this->bHasTargetPosition_)
61        {
62            //targetPosition_ and targetOrientation_ are set by the Leader in its action()
63            this->moveToTargetPosition();
64        } 
65       
66        //--------------------------Attack same target as the Leader--------------------------
67
68        /*if (this->target_)
69        {
70            this->aimAtTarget();
71            this->doFire();
72        }
73        */
74       
75        //orxout(internal_error) << "I am " << this << endl;
76
77       
78        SUPER(WingmanController, tick, dt);
79    }
80   
81    void WingmanController::action()
82    {
83        if (!this->myLeader_)
84        {
85            CommonController* newLeader = findNewLeader();
86            this->myLeader_ = newLeader;
87            if (newLeader)
88                orxout(internal_error) << "new Leader set" << endl;
89            else
90                orxout(internal_error) << "0 leader" << endl;
91
92        }
93        else
94        {
95
96        }
97    }
98     
99   
100   
101
102    CommonController* WingmanController::findNewLeader()
103    {
104
105        if (!this->getControllableEntity())
106            return 0;
107
108        CommonController* closestLeader = 0;
109        float minDistance =  std::numeric_limits<float>::infinity();
110
111        for (ObjectList<CommonController>::iterator it = ObjectList<CommonController>::begin(); it; ++it)
112        {
113            //0ptr?
114            if (!it || 
115                (it->getRank() != SECTIONLEADER && it->getRank() != DIVISIONLEADER) || 
116                !(it->getControllableEntity()))
117                continue;
118            //same team?
119            if (this->getControllableEntity()->getTeam() != (it)->getControllableEntity()->getTeam())
120                continue;
121            //is equal to this?
122            if (it->getControllableEntity() == this->getControllableEntity())
123                continue;
124
125            float distance = (it->getControllableEntity()->getPosition() - this->getControllableEntity()->getPosition()).length();
126            if (distance < minDistance && !(it->hasWingman()))
127            {
128                closestLeader = *it;
129                minDistance = distance;
130            }
131           
132        }
133        if (closestLeader)
134        {
135            if (closestLeader->setWingman(this))
136                return closestLeader;
137        }
138        return 0;
139    }
140
141    void WingmanController::XMLPort(Element& xmlelement, XMLPort::Mode mode)
142    {
143        SUPER(WingmanController, XMLPort, xmlelement, mode);
144
145        //XMLPortParam(SectionController, "target_", setTarget, getTarget, xmlelement, mode).defaultValues(100.0f);
146    }
147
148
149
150}
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