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source: code/branches/AI_HS15/src/orxonox/controllers/SectionController.cc @ 10782

Last change on this file since 10782 was 10780, checked in by gania, 9 years ago

fixed firing direction

File size: 6.0 KB
RevLine 
[10719]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Dominik Solenicki
26 *
27 */
28
29#include "SectionController.h"
30
31namespace orxonox
32{
33
34    RegisterClass(SectionController);
35
36    SectionController::SectionController(Context* context) : LeaderController(context)
37    {
38        RegisterObject(SectionController);
[10759]39        this->setFormationMode(FormationMode::FINGER4);
[10725]40
[10719]41        this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&SectionController::action, this)));
[10725]42        this->myWingman_ = 0;
43        this->myDivisionLeader_ = 0;
[10759]44        this->rank_ = Rank::SECTIONLEADER;
[10719]45
[10725]46        orxout(internal_error) << this << "Was created" << endl;
[10719]47
48    }
49   
50    SectionController::~SectionController()
51    {
[10725]52       
53    }
[10731]54
55    void SectionController::tick(float dt)
56    {
57        if (!this->isActive())
58            return;
59       
[10762]60       
[10731]61        if (this->bHasTargetPosition_)
62        {
63            this->moveToTargetPosition();
64        }
[10780]65        if (this->bShooting_)
66            doFire();
[10731]67       
68        SUPER(SectionController, tick, dt);
69    }
70
71    void SectionController::action()
72    {
73        //this->target_ = this->sectionTarget_;       
74        if (!myDivisionLeader_)
75        {
76            LeaderController* newDivisionLeader = findNewDivisionLeader();
77            this->myDivisionLeader_ = newDivisionLeader;
78            if (newDivisionLeader)
79                orxout(internal_error) << "new DivisionLeader set" << endl;
[10759]80            else
81            {
82               
83            }
[10731]84
85        }
86        setTargetPositionOfWingman();
[10759]87        if (this->target_ && this->myWingman_)
88            this->myWingman_->setTarget(this->target_);
[10762]89        if (canFire())
[10780]90           this->bShooting_ = true;
91        else
92            this->bShooting_ = false;
[10759]93               
[10731]94
95    }
96   
[10729]97    void SectionController::setTargetPositionOfWingman()
[10725]98    {
99        if (!this->myWingman_)
100            return;
[10729]101        Vector3* targetRelativePositionOfWingman;
[10725]102        switch (this->formationMode_){
[10759]103            case FormationMode::WALL:
[10725]104            {
[10729]105                targetRelativePositionOfWingman = new Vector3 (-400, 0, 0); 
[10725]106                break;
107            }
[10759]108            case FormationMode::FINGER4: 
[10725]109            {
[10759]110                targetRelativePositionOfWingman = new Vector3 (-400, 0, -200); 
[10725]111                break;
112            }
[10759]113            case FormationMode::VEE: 
[10725]114            {
115                break;
116            }
[10759]117            case FormationMode::DIAMOND: 
[10725]118            {
[10759]119                targetRelativePositionOfWingman = new Vector3 (400, -200, 0);                 
[10725]120                break;
121            }
[10719]122        }
[10729]123        Quaternion orient = this->getControllableEntity()->getWorldOrientation();
124       
125        Vector3 targetAbsolutePositionOfWingman = ((this->getControllableEntity()->getWorldPosition()) + 
126        (this->getControllableEntity()->getWorldOrientation()* (*targetRelativePositionOfWingman)));
127       
128        myWingman_->setTargetOrientation(orient);
129        myWingman_->setTargetPosition(targetAbsolutePositionOfWingman);
[10725]130       
[10719]131    }
[10722]132    LeaderController* SectionController::findNewDivisionLeader()
[10719]133    {
134
135        if (!this->getControllableEntity())
[10722]136            return 0;
[10719]137
[10722]138        LeaderController* closestLeader = 0;
139        float minDistance =  std::numeric_limits<float>::infinity();
[10719]140        //go through all pawns
141        for (ObjectList<LeaderController>::iterator it = ObjectList<LeaderController>::begin(); it; ++it)
142        {
[10722]143            //0ptr or not DivisionController?
[10759]144            if (!(it) || !((it)->getRank() == Rank::DIVISIONLEADER) || !(it->getControllableEntity()))
[10722]145                continue;
[10719]146            //same team?
147            if ((this->getControllableEntity()->getTeam() != (it)->getControllableEntity()->getTeam()))
148                continue;
149
150            //is equal to this?
151            if (orxonox_cast<ControllableEntity*>(*it) == this->getControllableEntity())
152                continue;
153
154
155            float distance = ((it)->getControllableEntity()->getPosition() - this->getControllableEntity()->getPosition()).length();
[10722]156           
157            if (distance < minDistance && !(it->hasFollower()))
158            {
159                closestLeader = *it;
160                minDistance = distance;
161            }
[10729]162         
[10719]163        }
[10722]164        if (closestLeader)
165        {
166            if (closestLeader->setFollower(this))
167                return closestLeader;
168        }
169        return 0;
[10719]170
171    }
[10731]172    bool SectionController::setWingman(CommonController* cwingman)
173    {
174        WeakPtr<WingmanController> wingman = orxonox_cast<WingmanController*>(cwingman);
[10719]175
[10731]176        if (!this->myWingman_)
[10719]177        {
[10731]178            this->myWingman_ = wingman;
179            return true;
[10719]180        }
[10731]181        else
182        {
183            return false;
184        }
[10729]185    }
186   
[10731]187    bool SectionController::hasWingman()
[10725]188    {
[10731]189        if (this->myWingman_)
190            return true;
191        else
192            return false;
[10719]193    }
194
195    void SectionController::XMLPort(Element& xmlelement, XMLPort::Mode mode)
196    {
197        SUPER(SectionController, XMLPort, xmlelement, mode);
198
199        //XMLPortParam(SectionController, "target_", setTarget, getTarget, xmlelement, mode).defaultValues(100.0f);
200    }
201
202   
203   
204
205}
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