1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * Dominik Solenicki |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "LeaderController.h" |
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30 | |
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31 | |
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32 | namespace orxonox |
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33 | { |
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34 | |
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35 | RegisterClass(LeaderController); |
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36 | |
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37 | static const int RADIUS_TO_SEARCH_FOR_LEADER = 3000; |
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38 | |
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39 | LeaderController::LeaderController(Context* context) : CommonController(context) |
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40 | { |
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41 | |
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42 | RegisterObject(LeaderController); |
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43 | bIsDivisionLeader_ = false; |
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44 | |
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45 | //this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&LeaderController::action, this))); |
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46 | } |
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47 | |
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48 | |
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49 | LeaderController::~LeaderController() |
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50 | { |
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51 | } |
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52 | |
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53 | LeaderController* LeaderController::findNewDivisionLeader() |
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54 | { |
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55 | |
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56 | if (!this->getControllableEntity()) |
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57 | return NULL; |
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58 | |
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59 | |
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60 | //go through all pawns |
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61 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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62 | { |
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63 | |
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64 | //same team? |
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65 | if (!(this->getControllableEntity()->getTeam() != static_cast<ControllableEntity*>(*it)->getTeam())) |
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66 | continue; |
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67 | |
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68 | //Does it have a Controller? |
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69 | Controller* controller = 0; |
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70 | |
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71 | if (it->getController()) |
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72 | controller = it->getController(); |
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73 | else if (it->getXMLController()) |
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74 | controller = it->getXMLController(); |
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75 | |
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76 | if (!controller) |
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77 | continue; |
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78 | |
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79 | //is equal to this? |
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80 | if (orxonox_cast<ControllableEntity*>(*it) == this->getControllableEntity()) |
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81 | continue; |
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82 | |
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83 | |
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84 | LeaderController* newLeader = orxonox_cast<LeaderController*>(controller); |
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85 | |
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86 | //nullptr or not DivisionController? |
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87 | if (!newLeader || !newLeader->bIsDivisionLeader_) |
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88 | continue; |
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89 | |
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90 | float distance = (it->getPosition() - this->getControllableEntity()->getPosition()).length(); |
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91 | |
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92 | // is pawn in range? |
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93 | if (distance < RADIUS_TO_SEARCH_FOR_LEADER) |
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94 | { |
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95 | |
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96 | if (newLeader->setFollower(this)) |
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97 | return newLeader; |
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98 | } |
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99 | } |
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100 | return NULL; |
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101 | |
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102 | } |
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103 | void LeaderController::action() |
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104 | { |
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105 | //this->target_ = this->sectionTarget_; |
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106 | if (!myDivisionLeader_) |
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107 | { |
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108 | LeaderController* newDivisionLeader = findNewDivisionLeader(); |
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109 | myDivisionLeader_ = newDivisionLeader; |
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110 | orxout(internal_error) << "new DivisionLeader set" << endl; |
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111 | } |
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112 | } |
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113 | /* |
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114 | Wingmen and Leaders attack target_, which is a member variable of their classes. |
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115 | Wingmen's target_ is set to sectionTarget_, which is a member variable of SectionController class, unless |
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116 | Wingman covers Leader's rear. |
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117 | Leader's target_ must always equal sectionTarget_. |
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118 | if section has a target, its Leader shoots at it, but doesn't follow. |
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119 | Every section is a part of division. Division consisting of one Section is still a division. |
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120 | Division's leader's target_ must always equal divisionTarget_, which is a member variable of DivisionController. |
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121 | Division leader ONLY can follow target_ while in formation flight. |
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122 | If Division doesn't have a target, Division Leader stays in place, unless it has a waypoint. |
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123 | Division Leader's sectionTarget_ must equal divisionTarget_, |
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124 | but the other section, that is not a leading section, can attack any target that is near divisonTarget_ |
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125 | |
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126 | */ |
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127 | void LeaderController::tick(float dt) |
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128 | {/* |
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129 | if (!this->isActive()) |
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130 | return; |
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131 | |
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132 | //--------------------------Stay in division-------------------------- |
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133 | this->keepDivisionTick();*/ |
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134 | /*keepDivisionTick(){ |
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135 | if (this->divisionLeader_ && this->divisionLeader_->getControllableEntity() && desiredRelativePosition_){ |
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136 | Vector3 desiredAbsolutePosition = ((this->divisionLeader_->getControllableEntity()->getWorldPosition()) + |
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137 | (this->divisionLeader_->getControllableEntity()->getWorldOrientation()* (*desiredRelativePosition_))); |
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138 | this->moveToPosition (desiredAbsolutePosition); |
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139 | } |
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140 | } |
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141 | */ |
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142 | /*//If ordered to attack -> follow target and shoot |
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143 | if (this->bAttackOrder_) |
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144 | { |
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145 | |
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146 | } |
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147 | //If ordered to move -> move to a target Point |
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148 | |
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149 | //No orders -> Don't move, but shoot at whatever is close, unless Boss is shooting at it. |
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150 | //(Section shoots same target, Boss's section shoots another target) |
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151 | { |
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152 | |
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153 | }*/ |
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154 | |
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155 | orxout(internal_error) << "my Wingman is " << this->myWingman_ << endl; |
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156 | |
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157 | SUPER(LeaderController, tick, dt); |
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158 | } |
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159 | bool LeaderController::setWingman(WingmanController* wingman) |
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160 | { |
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161 | if (!this->myWingman_) |
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162 | { |
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163 | this->myWingman_ = wingman; |
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164 | return true; |
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165 | } |
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166 | else |
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167 | { |
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168 | return false; |
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169 | } |
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170 | } |
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171 | bool LeaderController::isLeader() |
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172 | { |
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173 | return true; |
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174 | } |
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175 | //**********************************************NEW |
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176 | /* void LeaderController::defaultBehaviour(float maxrand) |
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177 | { |
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178 | |
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179 | }*/ |
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180 | |
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181 | } |
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