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source: code/branches/AI_HS15/src/orxonox/controllers/LeaderController.cc @ 10678

Last change on this file since 10678 was 10678, checked in by gania, 9 years ago

Didn't delete old structure, but intend to replace it with new: FleetController is a Base type, it should manage divisions, each consisting of 2 sections, each section is a pair of a Leader and a Wingman. Divisions can have different formation types: Echelon, Wall, Finger Four, Diamond, Vee. Leader decides what target to shoot first, wingmen cover Leader's rear. When 2 sections merge into a division, one of the Leaders becomes a Wingman. FleetController asks Leaders to attack targets, fly to positions or protect targets.

File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Dominik Solenicki
26 *
27 */
28
29#include "LeaderController.h"
30
31
32
33namespace orxonox
34{
35    const float LeaderController::ACTION_INTERVAL = 1.0f;
36
37    RegisterClass(LeaderController);
38
39    LeaderController::LeaderController(Context* context) : SectionController(context)
40    {
41        RegisterObject(LeaderController);
42        this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&LeaderController::action, this)));
43    }
44
45    LeaderController::~LeaderController()
46    {
47    }
48
49    void LeaderController::action()
50    {
51       
52    }
53
54    void LeaderController::tick(float dt)
55    {
56
57     
58        SUPER(LeaderController, tick, dt);
59    }
60//**********************************************NEW
61    void LeaderController::defaultBehaviour(float maxrand)
62    { 
63       
64    }
65
66}
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