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source: code/branches/AI_HS15/src/orxonox/controllers/FleetController.h @ 10737

Last change on this file since 10737 was 10731, checked in by gania, 9 years ago

added a little bit of firing functionality

File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Dominik Solenicki
26 *
27 */
28
29#ifndef _FleetController_H__
30#define _FleetController_H__
31
32#include "controllers/Controller.h"
33#include "controllers/DivisionController.h"
34#include "controllers/LeaderController.h"
35#include "controllers/WingmanController.h"
36
37#include "OrxonoxPrereqs.h"
38#include "core/class/Super.h"
39#include "core/CoreIncludes.h"
40
41
42#include <vector>
43#include "util/Math.h"
44#include <climits>
45
46#include "tools/Timer.h"
47#include "tools/interfaces/Tickable.h"
48
49#include "worldentities/ControllableEntity.h"
50
51
52namespace orxonox
53{   
54
55    class _OrxonoxExport FleetController : public Controller, public Tickable
56    {
57        public:
58          FleetController(Context* context);
59          virtual ~FleetController();
60
61          virtual void tick(float dt); //<! Carrying out the targets set in action().
62
63          virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
64
65          //gameGoal_ is to be set in XML
66          //DOMINATE is default, makes AI want to be the only team alive
67          //MOVE makes a fleet move to a set absolute position (set in variable goalPosition_)
68          //DESTROY makes a fleet destroy a target (set in variable goalTarget_)
69          //PROTECT makes a fleet protect a target (set in variable goalProtect_)
70          enum GameGoal {DOMINATE, MOVE, DESTROY, PROTECT};
71         
72         
73
74
75        protected:
76
77           
78            GameGoal gameGoal_;
79            Vector3* goalPosition_;
80            WeakPtr<Pawn> goalTarget_;
81            WeakPtr<Pawn> goalProtect_;
82
83            virtual void action();
84        private:
85       
86            std::vector<WeakPtr<DivisionController> > divisions_;
87            //Timer actionTimer_; //<! Regularly calls action().
88
89    };
90}
91
92#endif /* _FleetController_H__ */
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