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source: code/branches/AI_HS15/src/orxonox/controllers/FleetController.h @ 10709

Last change on this file since 10709 was 10709, checked in by gania, 9 years ago

Restructured

File size: 2.9 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Dominik Solenicki
26 *
27 */
28
29#ifndef _FleetController_H__
30#define _FleetController_H__
31#include "controllers/FormationController.h"
32
33#include "controllers/Controller.h"
34#include "controllers/DivisionController.h"
35#include "controllers/LeaderController.h"
36#include "controllers/WingmanController.h"
37
38#include "OrxonoxPrereqs.h"
39#include "core/class/Super.h"
40#include "core/CoreIncludes.h"
41
42
43#include <vector>
44#include "util/Math.h"
45#include <climits>
46
47#include "tools/Timer.h"
48#include "tools/interfaces/Tickable.h"
49
50#include "worldentities/ControllableEntity.h"
51#include "worldentities/pawns/SpaceShip.h"
52#include "worldentities/pawns/Pawn.h"
53#include "worldentities/pawns/TeamBaseMatchBase.h"
54
55
56
57namespace orxonox
58{   
59
60    class _OrxonoxExport FleetController : public FormationController, public Tickable
61    {
62        public:
63          FleetController(Context* context);
64          virtual ~FleetController();
65
66          virtual void tick(float dt); //<! Carrying out the targets set in action().
67
68          virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
69
70          //gameGoal_ is to be set in XML
71          //DOMINATE is default, makes AI want to be the only team alive
72          //MOVE makes a fleet move to a set absolute position (set in variable goalPosition_)
73          //DESTROY makes a fleet destroy a target (set in variable goalTarget_)
74          //PROTECT makes a fleet protect a target (set in variable goalProtect_)
75          enum GameGoal {DOMINATE, MOVE, DESTROY, PROTECT};
76         
77         
78
79
80        protected:
81
82           
83            GameGoal gameGoal_;
84            Vector3* goalPosition_;
85            WeakPtr<Pawn> goalTarget_;
86            WeakPtr<Pawn> goalProtect_;
87
88            virtual void action();
89        private:
90            int nTicks_;
91            bool bTicked_;
92
93            std::vector<WeakPtr<DivisionController> > divisions_;
94            //Timer actionTimer_; //<! Regularly calls action().
95
96    };
97}
98
99#endif /* _FleetController_H__ */
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