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source: code/branches/AI_HS15/src/orxonox/controllers/DivisionController.cc @ 10725

Last change on this file since 10725 was 10725, checked in by gania, 8 years ago

fixed pointers

File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Dominik Solenicki
26 *
27 */
28
29#include "DivisionController.h"
30
31
32namespace orxonox
33{
34
35    RegisterClass(DivisionController);
36    static const float ACTION_INTERVAL = 1.0f;
37
38    DivisionController::DivisionController(Context* context) : LeaderController(context)
39    {
40        RegisterObject(DivisionController);
41        this->setFormationMode(WALL);
42
43        bIsDivisionLeader_ = true;
44        this->myFollower_ = 0;
45        this->myWingman_ = 0;
46        this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&DivisionController::action, this)));
47
48    }
49
50    DivisionController::~DivisionController()
51    {
52     
53    } 
54    void DivisionController::tick(float dt)
55    {
56        SUPER(DivisionController, tick, dt);
57
58    }
59    void DivisionController::action()
60    {
61/*        setDesiredPositionOfFollower();
62        setDesiredPositionOfWingman();*/
63    }
64
65    bool DivisionController::setFollower(LeaderController* myFollower)
66    {
67         if (!this->myFollower_)
68        {
69            this->myFollower_ = myFollower;
70            return true;
71        }
72        else
73        {
74            return false;
75        }
76    }
77
78   /* void DivisionController::setDesiredPositionOfWingman()
79    {
80        if (!this->myWingman_)
81            return;
82
83        switch (this->formationMode_){
84            case WALL:
85            {
86                myWingman_->desiredRelativePosition_ = new Vector3 (200, 0, 0);   
87                break;
88            }
89            case FINGER4:
90            {
91                break;
92            }
93            case VEE:
94            {
95                break;
96            }
97            case DIAMOND:
98            {
99                break;
100            }
101        }
102       
103    }
104    void DivisionController::setDesiredPositionOfFollower()
105    {
106        if (!this->myFollower_)
107            return;
108
109        switch (this->formationMode_){
110            case WALL:
111            {
112                myWingman_->desiredRelativePosition_ = new Vector3 (-200, 0, 0);   
113                break;
114            }
115            case FINGER4:
116            {
117                break;
118            }
119            case VEE:
120            {
121                break;
122            }
123            case DIAMOND:
124            {
125                break;
126            }
127        }
128       
129    }*/
130    void DivisionController::XMLPort(Element& xmlelement, XMLPort::Mode mode)
131    {
132        SUPER(DivisionController, XMLPort, xmlelement, mode);
133
134        //XMLPortParam(DivisionController, "target_", setTarget, getTarget, xmlelement, mode).defaultValues(100.0f);
135    }
136
137   
138   
139
140}
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