[10719] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * Dominik Solenicki |
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| 26 | * |
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| 27 | */ |
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| 28 | #include "controllers/CommonController.h" |
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| 29 | |
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| 30 | namespace orxonox |
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| 31 | { |
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| 32 | |
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| 33 | RegisterClass(CommonController); |
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| 34 | |
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| 35 | |
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| 36 | bool CommonController::setWingman (CommonController* wingman) |
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| 37 | { |
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| 38 | return false; |
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| 39 | } |
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| 40 | bool CommonController::isLeader () |
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| 41 | { |
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| 42 | return false; |
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| 43 | } |
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[10722] | 44 | bool CommonController::hasWingman() |
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| 45 | { |
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| 46 | return true; |
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| 47 | } |
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| 48 | |
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[10719] | 49 | CommonController::CommonController(Context* context) : Controller(context) |
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| 50 | { |
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| 51 | |
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| 52 | RegisterObject(CommonController); |
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| 53 | //this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&LeaderController::action, this))); |
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| 54 | } |
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| 55 | |
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| 56 | |
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| 57 | CommonController::~CommonController() |
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| 58 | { |
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| 59 | } |
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| 60 | |
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[10725] | 61 | void CommonController::moveToPosition(const Vector3& target) |
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| 62 | { |
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| 63 | if (!this->getControllableEntity()) |
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| 64 | return; |
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| 65 | |
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| 66 | Vector2 coord = get2DViewCoordinates(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target); |
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| 67 | float distance = (target - this->getControllableEntity()->getPosition()).length(); |
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| 68 | float rotateX = clamp(coord.x * 10, -1.0f, 1.0f); |
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| 69 | float rotateY = clamp(coord.y * 10, -1.0f, 1.0f); |
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| 70 | |
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| 71 | |
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| 72 | if (this->target_ || distance > 10) |
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| 73 | { |
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| 74 | this->getControllableEntity()->rotateYaw(-1.0f * 0.8f * rotateX); |
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| 75 | this->getControllableEntity()->rotatePitch(0.8f * rotateY); |
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| 76 | } |
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| 77 | |
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| 78 | if (this->target_ && distance < 200 && this->getControllableEntity()->getVelocity().squaredLength() > this->target_->getVelocity().squaredLength()) |
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| 79 | { |
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| 80 | this->getControllableEntity()->moveFrontBack(-0.05f); // They don't brake with full power to give the player a chance |
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| 81 | } |
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| 82 | else if (distance > 100) |
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| 83 | this->getControllableEntity()->moveFrontBack(0.8f); |
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| 84 | |
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| 85 | |
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| 86 | |
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| 87 | if (distance < 100) |
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| 88 | { |
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| 89 | this->positionReached(); |
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| 90 | bHasTargetOrientation_=false; |
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| 91 | } |
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| 92 | } |
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[10719] | 93 | |
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| 94 | |
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| 95 | } |
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