| [1505] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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| [9939] | 25 |  *      Wolfgang Roenninger | 
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| [1505] | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [1791] | 29 | /** | 
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| [2087] | 30 |     @file | 
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| [1791] | 31 |     @brief Implementation of several math-functions. | 
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 | 32 | */ | 
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 | 33 |  | 
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| [2087] | 34 | #include "Math.h" | 
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 | 35 |  | 
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| [1564] | 36 | #include <OgrePlane.h> | 
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| [3196] | 37 |  | 
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| [2087] | 38 | #include "MathConvert.h" | 
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 | 39 | #include "SubString.h" | 
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| [1505] | 40 |  | 
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| [2171] | 41 | namespace orxonox | 
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| [1505] | 42 | { | 
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| [6417] | 43 | #if OGRE_VERSION < 0x010603 | 
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| [2171] | 44 |     /** | 
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 | 45 |         @brief Function for writing a Radian to a stream. | 
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 | 46 |     */ | 
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 | 47 |     std::ostream& operator<<(std::ostream& out, const orxonox::Radian& radian) | 
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 | 48 |     { | 
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 | 49 |         out << radian.valueRadians(); | 
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 | 50 |         return out; | 
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 | 51 |     } | 
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| [1505] | 52 |  | 
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| [2171] | 53 |     /** | 
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| [6417] | 54 |         @brief Function for writing a Degree to a stream. | 
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 | 55 |     */ | 
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 | 56 |     std::ostream& operator<<(std::ostream& out, const orxonox::Degree& degree) | 
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 | 57 |     { | 
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 | 58 |         out << degree.valueDegrees(); | 
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 | 59 |         return out; | 
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 | 60 |     } | 
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 | 61 | #endif | 
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 | 62 |  | 
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 | 63 |     /** | 
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| [2171] | 64 |         @brief Function for reading a Radian from a stream. | 
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 | 65 |     */ | 
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 | 66 |     std::istream& operator>>(std::istream& in, orxonox::Radian& radian) | 
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 | 67 |     { | 
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 | 68 |         float temp; | 
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 | 69 |         in >> temp; | 
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 | 70 |         radian = temp; | 
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 | 71 |         return in; | 
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 | 72 |     } | 
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| [1505] | 73 |  | 
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| [2171] | 74 |     /** | 
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 | 75 |         @brief Function for reading a Degree from a stream. | 
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 | 76 |     */ | 
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 | 77 |     std::istream& operator>>(std::istream& in, orxonox::Degree& degree) | 
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 | 78 |     { | 
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 | 79 |         float temp; | 
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 | 80 |         in >> temp; | 
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 | 81 |         degree = temp; | 
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 | 82 |         return in; | 
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 | 83 |     } | 
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| [1564] | 84 |  | 
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| [1791] | 85 |  | 
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| [2171] | 86 |     /** | 
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 | 87 |         @brief Gets the angle between my viewing direction and the direction to the position of the other object. | 
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 | 88 |         @param myposition My position | 
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 | 89 |         @param mydirection My viewing direction | 
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 | 90 |         @param otherposition The position of the other object | 
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| [7401] | 91 |         @return The angle in radian | 
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| [1564] | 92 |  | 
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| [7401] | 93 |         Examples: | 
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 | 94 |          - If the other object is exactly in front of me, the function returns 0. | 
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 | 95 |          - If the other object is exactly behind me, the function returns pi. | 
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 | 96 |          - If the other object is exactly right/left to me (or above/below), the function returns pi/2. | 
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| [2171] | 97 |     */ | 
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 | 98 |     float getAngle(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& otherposition) | 
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 | 99 |     { | 
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 | 100 |         orxonox::Vector3 distance = otherposition - myposition; | 
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 | 101 |         float distancelength = distance.length(); | 
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 | 102 |         if (distancelength == 0) | 
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 | 103 |             return 0; | 
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 | 104 |         else | 
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 | 105 |             return acos(clamp<float>(mydirection.dotProduct(distance) / distancelength, -1, 1)); | 
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 | 106 |     } | 
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| [1791] | 107 |  | 
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| [2171] | 108 |     /** | 
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 | 109 |         @brief Gets the 2D viewing direction (up/down, left/right) to the position of the other object. | 
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 | 110 |         @param myposition My position | 
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 | 111 |         @param mydirection My viewing direction | 
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 | 112 |         @param myorthonormal My orthonormalvector (pointing upwards through my head) | 
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 | 113 |         @param otherposition The position of the other object | 
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 | 114 |         @return The viewing direction | 
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| [1564] | 115 |  | 
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| [7401] | 116 |         Examples: | 
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 | 117 |          - If the other object is exactly in front of me, the function returns <tt>Vector2(0, 0)</tt>. | 
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 | 118 |          - If the other object is exactly at my left, the function returns <tt>Vector2(-1, 0)</tt>. | 
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 | 119 |          - If the other object is exactly at my right, the function returns <tt>Vector2(1, 0)</tt>. | 
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 | 120 |          - If the other object is only a bit at my right, the function still returns <tt>Vector2(1, 0)</tt>. | 
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 | 121 |          - If the other object is exactly above me, the function returns <tt>Vector2(0, 1)</tt>. | 
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| [2171] | 122 |     */ | 
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 | 123 |     orxonox::Vector2 get2DViewdirection(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition) | 
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 | 124 |     { | 
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 | 125 |         orxonox::Vector3 distance = otherposition - myposition; | 
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| [1564] | 126 |  | 
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| [2171] | 127 |         // project difference vector on our plane | 
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 | 128 |         orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance); | 
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| [1608] | 129 |  | 
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| [2171] | 130 |         float projectionlength = projection.length(); | 
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| [3049] | 131 |         if (projectionlength == 0) | 
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 | 132 |         { | 
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 | 133 |             if (myposition.dotProduct(otherposition) >= 0) | 
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 | 134 |                 return orxonox::Vector2(0, 0); | 
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 | 135 |             else | 
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 | 136 |                 return orxonox::Vector2(0, 1); | 
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 | 137 |         } | 
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| [6417] | 138 |  | 
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| [3304] | 139 |         float cos_value = clamp<float>(myorthonormal.dotProduct(projection) / projectionlength, -1, 1); | 
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 | 140 |         float sin_value = sqrt( 1 - cos_value*cos_value ); | 
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| [6417] | 141 |  | 
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| [2171] | 142 |         if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0) | 
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| [3304] | 143 |             return orxonox::Vector2( sin_value, cos_value ); | 
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| [2171] | 144 |         else | 
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| [3304] | 145 |             return orxonox::Vector2( -sin_value, cos_value ); | 
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| [2171] | 146 |     } | 
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| [1791] | 147 |  | 
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| [2171] | 148 |     /** | 
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| [9951] | 149 |         @brief Gets the 2D viewing direction (up/down, left/right) to the position of the other object, multiplied with the viewing distance to the object (0° = 0, 180° = 1). | 
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| [2171] | 150 |         @param myposition My position | 
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 | 151 |         @param mydirection My viewing direction | 
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 | 152 |         @param myorthonormal My orthonormalvector (pointing upwards through my head) | 
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 | 153 |         @param otherposition The position of the other object | 
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 | 154 |         @return The viewing direction | 
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| [1564] | 155 |  | 
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| [7401] | 156 |         Examples: | 
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 | 157 |          - If the other object is exactly in front of me, the function returns <tt>Vector2(0, 0)</tt>. | 
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 | 158 |          - If the other object is exactly at my left, the function returns <tt>Vector2(-0.5, 0)</tt>. | 
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 | 159 |          - If the other object is exactly at my right, the function returns <tt>Vector2(0.5, 0)</tt>. | 
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 | 160 |          - If the other object is only a bit at my right, the function still returns <tt>Vector2(0.01, 0)</tt>. | 
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 | 161 |          - If the other object is exactly above me, the function returns <tt>Vector2(0, 0.5)</tt>. | 
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| [2171] | 162 |     */ | 
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| [10670] | 163 |     orxonox::Vector2 get2DViewCoordinates(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition) | 
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| [2171] | 164 |     { | 
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 | 165 |         orxonox::Vector3 distance = otherposition - myposition; | 
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| [1564] | 166 |  | 
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| [2171] | 167 |         // project difference vector on our plane | 
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 | 168 |         orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance); | 
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| [1608] | 169 |  | 
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| [2171] | 170 |         float projectionlength = projection.length(); | 
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| [3049] | 171 |         if (projectionlength == 0) | 
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 | 172 |         { | 
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 | 173 |             if (myposition.dotProduct(otherposition) >= 0) | 
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 | 174 |                 return orxonox::Vector2(0, 0); | 
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 | 175 |             else | 
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 | 176 |                 return orxonox::Vector2(0, 1); | 
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 | 177 |         } | 
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| [3304] | 178 |         //float angle = acos(clamp<float>(myorthonormal.dotProduct(projection) / projectionlength, -1, 1)); | 
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| [6417] | 179 |  | 
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| [3304] | 180 |         float cos_value = clamp<float>(myorthonormal.dotProduct(projection) / projectionlength, -1, 1); | 
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 | 181 |         float sin_value = sqrt( 1 - cos_value*cos_value ); | 
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| [1608] | 182 |  | 
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| [2171] | 183 |         float distancelength = distance.length(); | 
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 | 184 |         if (distancelength == 0) return orxonox::Vector2(0, 0); | 
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| [7184] | 185 |         float radius = acos(clamp<float>(mydirection.dotProduct(distance) / distancelength, -1, 1)) / math::pi; | 
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| [1566] | 186 |  | 
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| [2171] | 187 |         if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0) | 
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| [3304] | 188 |             return orxonox::Vector2( sin_value * radius, cos_value * radius); | 
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| [2171] | 189 |         else | 
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| [3304] | 190 |             return orxonox::Vector2( -sin_value * radius, cos_value * radius); | 
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| [2171] | 191 |     } | 
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| [1791] | 192 |  | 
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| [9939] | 193 |  | 
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| [2171] | 194 |     /** | 
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| [9939] | 195 |             @brief Gets the 2D project vector for the 3D Radar . | 
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 | 196 |             @param myposition My position | 
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 | 197 |             @param mydirection My viewing direction | 
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 | 198 |             @param myorthonormal My orthonormalvector (pointing upwards through my head) | 
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 | 199 |             @param otherposition The position of the other object | 
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 | 200 |             @param mapangle The angle between line of sight on screen and the 3Dmap-x/z-plain in radian | 
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 | 201 |             @param detectionlimit The limit in which objects are shown on the map | 
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 | 202 |             @return The viewing direction | 
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 | 203 |     */ | 
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 | 204 |     orxonox::Vector2 get3DProjection(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition, const float mapangle, const float detectionlimit) | 
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 | 205 |     { | 
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| [9945] | 206 |         // Orxonox Vectors: x_direction you are looking, y_direction points up, z_direction points to the right | 
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 | 207 |         orxonox::Vector3 distance = otherposition - myposition; // get vector from Ship to object | 
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| [9939] | 208 |  | 
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| [9945] | 209 |         // new coordinate system: x_axsis: mydirection   (points front) | 
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 | 210 |         //                        y_axsis: myorthonormal (points up) | 
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 | 211 |         //                        z_axsis: myside        (points right) | 
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| [9939] | 212 |  | 
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| [9945] | 213 |         orxonox::Vector3 myside = mydirection.crossProduct(myorthonormal); // get 3. base vector | 
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| [9939] | 214 |  | 
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| [9945] | 215 |         distance = 4*distance / detectionlimit; // shrink vector on map | 
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 | 216 |         if(distance.length() > 1.0f) // if object would wander outside of the map | 
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 | 217 |         { | 
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 | 218 |             distance = distance / distance.length(); | 
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 | 219 |         } | 
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| [9939] | 220 |  | 
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| [9945] | 221 |         // perform a coordinate transformation to get distance in relation of the position of the ship | 
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 | 222 |         orxonox::Vector3 distanceShip = getTransformedVector(distance, mydirection, myorthonormal, myside); | 
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| [9939] | 223 |  | 
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| [9945] | 224 |         // calculate 2D vector on the map (with angle between x/z - plain and line of sight) | 
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 | 225 |         float xcoordinate = distanceShip.z; // z; cause x direction on screen is to the right side | 
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 | 226 |         float ycoordinate = distanceShip.x*sin(mapangle)+distanceShip.y*cos(mapangle); | 
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 | 227 |         return orxonox::Vector2(xcoordinate , ycoordinate); | 
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| [9939] | 228 |     } | 
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 | 229 |  | 
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 | 230 |     /** | 
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 | 231 |                @brief Gets if a object is over the x/z - plain on map | 
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 | 232 |                @param myposition My position | 
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 | 233 |                @param mydirection My viewing direction | 
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 | 234 |                @param myorthonormal My orthonormalvector (pointing upwards through my head) | 
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 | 235 |                @param otherposition The position of the other object | 
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 | 236 |                @param mapangle The angle you look on the 3Dmap in radian | 
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 | 237 |                @return If distancevector to the other object has a positive y-coordinate | 
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 | 238 |  | 
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 | 239 |                Examples: | 
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 | 240 |                 Returns true if object is over x/z - plain | 
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 | 241 |                 Returns false if object is below x/z -plain | 
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 | 242 |     */ | 
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 | 243 |     bool isObjectHigherThanShipOnMap(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition, const float mapangle) | 
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 | 244 |     { | 
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| [9945] | 245 |         // Orxonox Vectors: x_direction you are looking, y_direction points up, z_direction points to the right | 
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 | 246 |         orxonox::Vector3 distance = otherposition - myposition; | 
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| [9939] | 247 |  | 
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| [9945] | 248 |         // new coordinate system: x_axsis: mydirection   (points front) | 
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 | 249 |         //                        y_axsis: myorthonormal (points up) | 
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 | 250 |         //                        z_axsis: myside        (points right) | 
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| [9939] | 251 |  | 
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| [9945] | 252 |         orxonox::Vector3 myside = mydirection.crossProduct(myorthonormal); // get vector from Ship to object | 
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| [9939] | 253 |  | 
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 | 254 |  | 
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| [9945] | 255 |         // perform a coordinate transformation to get distance in relation of the position of the ship | 
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 | 256 |         orxonox::Vector3 distanceShip = getTransformedVector(distance, mydirection, myorthonormal, myside); | 
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| [9939] | 257 |  | 
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| [9945] | 258 |         if(distanceShip.y >= 0) | 
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 | 259 |             return true; | 
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 | 260 |         else | 
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 | 261 |             return false; | 
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| [9939] | 262 |     } | 
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 | 263 |  | 
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 | 264 |     /** | 
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 | 265 |                    @brief A value between 0 and 10, in order how other object is in front or in back | 
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 | 266 |                    @param myposition My position | 
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| [9945] | 267 |                    @param mydirection My viewing direction | 
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 | 268 |                    @param myorthonormal My orthonormalvector (pointing upwards through my head) | 
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 | 269 |                    @param otherposition The position of the other object | 
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 | 270 |                    @param detectionlimit The limit in which objects are shown on the map | 
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| [9939] | 271 |                    @return value between 0 and 100 | 
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 | 272 |     */ | 
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 | 273 |     int determineMap3DZOrder(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition, const float detectionlimit) | 
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 | 274 |     { | 
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| [9945] | 275 |         orxonox::Vector3 distance = otherposition - myposition; // get vector from Ship to object | 
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 | 276 |         orxonox::Vector3 myside = mydirection.crossProduct(myorthonormal); // get vector to the side | 
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| [9939] | 277 |  | 
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| [9945] | 278 |         distance = 4*distance / detectionlimit; // shrink vector on map | 
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 | 279 |         if(distance.length() > 1.0f) // if object would wander outside of the map | 
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 | 280 |         { | 
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 | 281 |             distance = distance / distance.length(); | 
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 | 282 |         } | 
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| [9939] | 283 |  | 
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| [9945] | 284 |         // perform a coordinate transformation to get distance in relation of the position of the ship | 
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 | 285 |         orxonox::Vector3 distanceShip = getTransformedVector(distance, mydirection, myorthonormal, myside); | 
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| [9939] | 286 |  | 
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| [9960] | 287 |         return static_cast<int>(50 - 100*distanceShip.x); | 
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| [9939] | 288 |     } | 
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 | 289 |  | 
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 | 290 |  | 
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 | 291 |     /** | 
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 | 292 |                 @brief Gets the new vector after a coordinate transformation | 
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 | 293 |                 @param distance Vector which will be transformed | 
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 | 294 |                 @param mydirection New x basevector | 
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 | 295 |                 @param myorthonormal New y basevector | 
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 | 296 |                 @param otherposition New z basevector | 
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 | 297 |                 @return direction in the new coordinates | 
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 | 298 |  | 
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 | 299 |                 x is vector in old coordinates | 
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 | 300 |                 y is vector in old coordinates | 
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 | 301 |                 T is transform matrix with: | 
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| [9945] | 302 |                     T = (t1 , t2 , t3) | 
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 | 303 |                     t1 = mydirection | 
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 | 304 |                     t2 = myorthonormal | 
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 | 305 |                     t3 = myside | 
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| [9939] | 306 |  | 
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 | 307 |                 y = T^(-1)*x | 
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 | 308 |             */ | 
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 | 309 |     orxonox::Vector3 getTransformedVector(const orxonox::Vector3& distance, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& myside) | 
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 | 310 |     { | 
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| [9945] | 311 |         // inverse of the transform matrix | 
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 | 312 |         float determinant = +mydirection.x * (myorthonormal.y*myside.z - myside.y*myorthonormal.z) | 
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 | 313 |                             -mydirection.y * (myorthonormal.x*myside.z - myorthonormal.z*myside.x) | 
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 | 314 |                             +mydirection.z * (myorthonormal.x*myside.y - myorthonormal.y*myside.x); | 
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 | 315 |         float invdet = 1/determinant; | 
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| [9939] | 316 |  | 
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| [9945] | 317 |         // transform matrix | 
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 | 318 |         orxonox::Vector3 xinvtransform; | 
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 | 319 |         orxonox::Vector3 yinvtransform; | 
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 | 320 |         orxonox::Vector3 zinvtransform; | 
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| [9939] | 321 |  | 
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| [9945] | 322 |         xinvtransform.x = (myorthonormal.y * myside.z        - myside.y        * myorthonormal.z)*invdet; | 
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 | 323 |         xinvtransform.y = (mydirection.z   * myside.y        - mydirection.y   * myside.z       )*invdet; | 
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 | 324 |         xinvtransform.z = (mydirection.y   * myorthonormal.z - mydirection.z   * myorthonormal.y)*invdet; | 
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 | 325 |         yinvtransform.x = (myorthonormal.z * myside.x        - myorthonormal.x * myside.z       )*invdet; | 
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 | 326 |         yinvtransform.y = (mydirection.x   * myside.z        - mydirection.z   * myside.x       )*invdet; | 
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 | 327 |         yinvtransform.z = (myorthonormal.x * mydirection.z   - mydirection.x   * myorthonormal.z)*invdet; | 
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 | 328 |         zinvtransform.x = (myorthonormal.x * myside.y        - myside.x        * myorthonormal.y)*invdet; | 
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 | 329 |         zinvtransform.y = (myside.x        * mydirection.y   - mydirection.x   * myside.y       )*invdet; | 
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 | 330 |         zinvtransform.z = (mydirection.x   * myorthonormal.y - myorthonormal.x * mydirection.y  )*invdet; | 
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| [9939] | 331 |  | 
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| [9945] | 332 |         // coordinate transformation | 
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 | 333 |         orxonox::Vector3 distanceShip; | 
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 | 334 |         distanceShip.x = xinvtransform.x * distance.x + yinvtransform.x * distance.y + zinvtransform.x * distance.z; | 
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 | 335 |         distanceShip.y = xinvtransform.y * distance.x + yinvtransform.y * distance.y + zinvtransform.y * distance.z; | 
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 | 336 |         distanceShip.z = xinvtransform.z * distance.x + yinvtransform.z * distance.y + zinvtransform.z * distance.z; | 
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| [9939] | 337 |  | 
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| [9945] | 338 |         return distanceShip; | 
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| [9939] | 339 |     } | 
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 | 340 |  | 
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 | 341 |     /** | 
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| [2171] | 342 |         @brief Returns the predicted position I have to aim at, if I want to hit a moving target with a moving projectile. | 
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 | 343 |         @param myposition My position | 
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 | 344 |         @param projectilespeed The speed of my projectile | 
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 | 345 |         @param targetposition The position of my target | 
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 | 346 |         @param targetvelocity The velocity of my target | 
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 | 347 |         @return The predicted position | 
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| [1566] | 348 |  | 
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| [2171] | 349 |         The function predicts the position based on a linear velocity of the target. If the target changes speed or direction, the projectile will miss. | 
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 | 350 |     */ | 
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 | 351 |     orxonox::Vector3 getPredictedPosition(const orxonox::Vector3& myposition, float projectilespeed, const orxonox::Vector3& targetposition, const orxonox::Vector3& targetvelocity) | 
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 | 352 |     { | 
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 | 353 |         orxonox::Vector3 distance = targetposition - myposition; | 
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 | 354 |         float a = distance.squaredLength(); | 
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| [10289] | 355 |         float b = 2 * (distance.x * targetvelocity.x + distance.y * targetvelocity.y + distance.z * targetvelocity.z); | 
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 | 356 |         float c = targetvelocity.squaredLength() - projectilespeed * projectilespeed; | 
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| [1566] | 357 |  | 
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| [10289] | 358 |         float discriminant = b*b - 4*a*c; | 
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 | 359 |         if (discriminant < 0) | 
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| [10630] | 360 |             return orxonox::Vector3::ZERO; // solution is undefined (e.g. target faster than projectile) | 
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| [1625] | 361 |  | 
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| [10630] | 362 |         if (a == 0.0f) | 
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 | 363 |             return orxonox::Vector3::ZERO; // avoid division by zero | 
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| [10291] | 364 |         float solution = (-b + sqrt(discriminant)) / (2 * a); | 
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| [10630] | 365 |  | 
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 | 366 |         if (solution == 0.0f) | 
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 | 367 |             return orxonox::Vector3::ZERO; // avoid division by zero | 
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| [10291] | 368 |         float time = 1.0f / solution; | 
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| [10289] | 369 |  | 
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| [2171] | 370 |         return (targetposition + targetvelocity * time); | 
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 | 371 |     } | 
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| [1625] | 372 |  | 
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| [7401] | 373 |     /** | 
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 | 374 |         @brief Returns a unique number. This function will never return the same value twice. | 
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 | 375 |     */ | 
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| [2171] | 376 |     unsigned long getUniqueNumber() | 
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 | 377 |     { | 
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 | 378 |         static unsigned long aNumber = 135; | 
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 | 379 |         return aNumber++; | 
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 | 380 |     } | 
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| [2087] | 381 |  | 
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 | 382 |  | 
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| [2171] | 383 |     ////////////////////////// | 
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 | 384 |     // Conversion functions // | 
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 | 385 |     ////////////////////////// | 
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| [2087] | 386 |  | 
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| [2171] | 387 |     // std::string to Vector2 | 
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 | 388 |     bool ConverterFallback<std::string, orxonox::Vector2>::convert(orxonox::Vector2* output, const std::string& input) | 
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| [2087] | 389 |     { | 
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| [7284] | 390 |         size_t opening_parenthesis, closing_parenthesis = input.find('}'); | 
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 | 391 |         if ((opening_parenthesis = input.find('{')) == std::string::npos) | 
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| [2171] | 392 |             opening_parenthesis = 0; | 
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 | 393 |         else | 
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 | 394 |             opening_parenthesis++; | 
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| [2087] | 395 |  | 
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| [2171] | 396 |         SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis), | 
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 | 397 |                          ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0'); | 
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 | 398 |         if (tokens.size() >= 2) | 
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 | 399 |         { | 
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| [3196] | 400 |             if (!convertValue(&(output->x), tokens[0])) | 
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| [2171] | 401 |                 return false; | 
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| [3196] | 402 |             if (!convertValue(&(output->y), tokens[1])) | 
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| [2171] | 403 |                 return false; | 
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 | 404 |  | 
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 | 405 |             return true; | 
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 | 406 |         } | 
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 | 407 |         return false; | 
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| [2087] | 408 |     } | 
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 | 409 |  | 
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| [2171] | 410 |     // std::string to Vector3 | 
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 | 411 |     bool ConverterFallback<std::string, orxonox::Vector3>::convert(orxonox::Vector3* output, const std::string& input) | 
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| [2087] | 412 |     { | 
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| [7284] | 413 |         size_t opening_parenthesis, closing_parenthesis = input.find('}'); | 
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 | 414 |         if ((opening_parenthesis = input.find('{')) == std::string::npos) | 
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| [2171] | 415 |             opening_parenthesis = 0; | 
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 | 416 |         else | 
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 | 417 |             opening_parenthesis++; | 
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| [2087] | 418 |  | 
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| [2171] | 419 |         SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis), | 
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 | 420 |                          ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0'); | 
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 | 421 |         if (tokens.size() >= 3) | 
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 | 422 |         { | 
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| [3196] | 423 |             if (!convertValue(&(output->x), tokens[0])) | 
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| [2171] | 424 |                 return false; | 
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| [3196] | 425 |             if (!convertValue(&(output->y), tokens[1])) | 
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| [2171] | 426 |                 return false; | 
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| [3196] | 427 |             if (!convertValue(&(output->z), tokens[2])) | 
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| [2171] | 428 |                 return false; | 
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 | 429 |  | 
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 | 430 |             return true; | 
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 | 431 |         } | 
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 | 432 |         return false; | 
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| [2087] | 433 |     } | 
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 | 434 |  | 
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| [2171] | 435 |     // std::string to Vector4 | 
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 | 436 |     bool ConverterFallback<std::string, orxonox::Vector4>::convert(orxonox::Vector4* output, const std::string& input) | 
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| [2087] | 437 |     { | 
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| [7284] | 438 |         size_t opening_parenthesis, closing_parenthesis = input.find('}'); | 
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 | 439 |         if ((opening_parenthesis = input.find('{')) == std::string::npos) | 
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| [2171] | 440 |             opening_parenthesis = 0; | 
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 | 441 |         else | 
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 | 442 |             opening_parenthesis++; | 
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| [2087] | 443 |  | 
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| [2171] | 444 |         SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis), | 
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 | 445 |                          ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0'); | 
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 | 446 |         if (tokens.size() >= 4) | 
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 | 447 |         { | 
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| [3196] | 448 |             if (!convertValue(&(output->x), tokens[0])) | 
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| [2171] | 449 |                 return false; | 
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| [3196] | 450 |             if (!convertValue(&(output->y), tokens[1])) | 
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| [2171] | 451 |                 return false; | 
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| [3196] | 452 |             if (!convertValue(&(output->z), tokens[2])) | 
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| [2171] | 453 |                 return false; | 
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| [3196] | 454 |             if (!convertValue(&(output->w), tokens[3])) | 
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| [2171] | 455 |                 return false; | 
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 | 456 |  | 
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 | 457 |             return true; | 
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 | 458 |         } | 
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 | 459 |         return false; | 
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| [2087] | 460 |     } | 
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 | 461 |  | 
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| [2171] | 462 |     // std::string to Quaternion | 
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 | 463 |     bool ConverterFallback<std::string, orxonox::Quaternion>::convert(orxonox::Quaternion* output, const std::string& input) | 
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| [2087] | 464 |     { | 
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| [7284] | 465 |         size_t opening_parenthesis, closing_parenthesis = input.find('}'); | 
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 | 466 |         if ((opening_parenthesis = input.find('{')) == std::string::npos) | 
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 | 467 |             opening_parenthesis = 0; | 
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 | 468 |         else | 
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 | 469 |             opening_parenthesis++; | 
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| [2087] | 470 |  | 
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| [2171] | 471 |         SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis), ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0'); | 
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 | 472 |         if (tokens.size() >= 4) | 
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 | 473 |         { | 
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| [3196] | 474 |             if (!convertValue(&(output->w), tokens[0])) | 
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| [2171] | 475 |                 return false; | 
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| [3196] | 476 |             if (!convertValue(&(output->x), tokens[1])) | 
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| [2171] | 477 |                 return false; | 
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| [3196] | 478 |             if (!convertValue(&(output->y), tokens[2])) | 
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| [2171] | 479 |                 return false; | 
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| [3196] | 480 |             if (!convertValue(&(output->z), tokens[3])) | 
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| [2171] | 481 |                 return false; | 
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 | 482 |  | 
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 | 483 |             return true; | 
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 | 484 |         } | 
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 | 485 |         return false; | 
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| [2087] | 486 |     } | 
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 | 487 |  | 
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| [2171] | 488 |     // std::string to ColourValue | 
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 | 489 |     bool ConverterFallback<std::string, orxonox::ColourValue>::convert(orxonox::ColourValue* output, const std::string& input) | 
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 | 490 |     { | 
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| [7284] | 491 |         size_t opening_parenthesis, closing_parenthesis = input.find('}'); | 
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 | 492 |         if ((opening_parenthesis = input.find('{')) == std::string::npos) | 
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 | 493 |             opening_parenthesis = 0; | 
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 | 494 |         else | 
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 | 495 |             opening_parenthesis++; | 
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| [2087] | 496 |  | 
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| [2171] | 497 |         SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis), ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0'); | 
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 | 498 |         if (tokens.size() >= 3) | 
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| [2087] | 499 |         { | 
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| [3196] | 500 |             if (!convertValue(&(output->r), tokens[0])) | 
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| [2087] | 501 |                 return false; | 
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| [3196] | 502 |             if (!convertValue(&(output->g), tokens[1])) | 
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| [2171] | 503 |                 return false; | 
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| [3196] | 504 |             if (!convertValue(&(output->b), tokens[2])) | 
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| [2171] | 505 |                 return false; | 
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 | 506 |             if (tokens.size() >= 4) | 
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 | 507 |             { | 
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| [3196] | 508 |                 if (!convertValue(&(output->a), tokens[3])) | 
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| [2171] | 509 |                     return false; | 
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 | 510 |             } | 
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 | 511 |             else | 
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 | 512 |                 output->a = 1.0; | 
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 | 513 |  | 
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 | 514 |             return true; | 
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| [2087] | 515 |         } | 
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| [2171] | 516 |         return false; | 
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| [2087] | 517 |     } | 
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 | 518 | } | 
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