| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Julien | 
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| 24 |  *   Co-authors: | 
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| 25 |  *       | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file SOBTube.cc | 
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| 31 |      @brief Declaration of the SOBTube class.  | 
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| 32 |             This class is used for the tubes in the game. It adds the function that the figure can slip through Tube. | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #include "SOBTube.h" | 
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| 36 |  | 
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| 37 | #include "core/CoreIncludes.h" | 
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| 38 | #include "core/XMLPort.h" | 
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| 39 | #include "SOBFigure.h" | 
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| 40 | #include "util/Output.h" | 
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| 41 | #include "objects/collisionshapes/BoxCollisionShape.h" | 
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| 42 |  | 
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| 43 |  | 
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| 44 | namespace orxonox | 
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| 45 | { | 
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| 46 |     RegisterClass(SOBTube); | 
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| 47 |  | 
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| 48 |     SOBTube::SOBTube(Context* context) : MovableEntity(context) | 
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| 49 |     { | 
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| 50 |         RegisterObject(SOBTube); | 
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| 51 |         setAngularFactor(0.0); | 
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| 52 |         this->enableCollisionCallback(); | 
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| 53 |         k=0;u=0;                        //initializing variables for tick function | 
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| 54 |         a=CollisionType::None;          //initializing Collisiontypes for tick function | 
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| 55 |         b=CollisionType::Dynamic;       //initializing Collisiontypes for tick function | 
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| 56 |         movedown=false;                 //initializing variable movedown (movedown is used for allowing figure to get through tube) | 
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| 57 |         hasCollided_=false;             //initializing variable | 
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| 58 |          | 
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| 59 |         left = new BoxCollisionShape(context);  //BoxCollisionshape initialized for tube (here in Programm not in SOB.oxw as others) | 
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| 60 |         left->setHalfExtents(Vector3(10, 10, 30));// set CollisionShape | 
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| 61 |         attachCollisionShape(left);             //attach CollisionShape | 
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| 62 |          | 
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| 63 |           | 
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| 64 |         | 
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| 65 |     } | 
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| 66 |      | 
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| 67 |  | 
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| 68 |      | 
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| 69 |  | 
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| 70 |     void SOBTube::XMLPort(Element& xmlelement, XMLPort::Mode mode) //set parameters for SOB.oxw file | 
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| 71 |     { | 
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| 72 |         SUPER(SOBTube, XMLPort, xmlelement, mode); | 
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| 73 |         XMLPortParam(SOBTube,"cool",getcool,setcool,xmlelement,mode);  | 
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| 74 |          | 
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| 75 |  | 
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| 76 |  | 
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| 77 |     } | 
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| 78 |  | 
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| 79 |      | 
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| 80 |     bool SOBTube::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) { | 
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| 81 |            | 
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| 82 |            | 
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| 83 |           | 
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| 84 |  | 
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| 85 |         return true; | 
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| 86 |     } | 
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| 87 |  | 
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| 88 |      void SOBTube::tick(float dt) | 
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| 89 |     { | 
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| 90 |         SUPER(SOBTube, tick, dt); | 
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| 91 |         Vector3 velocity = getVelocity(); //velocity of tube | 
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| 92 |         Vector3 position = getPosition(); //position of tube | 
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| 93 |         position.y=0;                     //position in y axes must be 0  | 
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| 94 |  | 
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| 95 |         setPosition(position);     //set new position of tube | 
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| 96 |         velocity.z = 0*dt;         //velocity in all directions must be 0 or else tube is moving  | 
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| 97 |         velocity.y = 0*dt; | 
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| 98 |         velocity.x = 0*dt; | 
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| 99 |         setVelocity(velocity);     //set new velocity | 
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| 100 |         | 
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| 101 |          | 
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| 102 |  | 
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| 103 |          | 
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| 104 |             | 
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| 105 |         if(movedown && k==0){                       //if movedown is allowed change Collisiontype from dynamic to None | 
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| 106 |             CollisionType a = CollisionType::None; | 
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| 107 |             this->setCollisionType(a);                    | 
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| 108 |  | 
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| 109 |           | 
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| 110 |             k++; | 
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| 111 |         } | 
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| 112 |        if(k!=0){u++;} | 
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| 113 |  | 
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| 114 |         if(u>=50){ | 
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| 115 |             this->setCollisionType(b);k=0;u=0;movedown=false; //set Collisiontype from None to dynamic | 
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| 116 |         } | 
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| 117 |     } | 
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| 118 |      | 
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| 119 |  | 
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| 120 |      | 
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| 121 | } | 
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