[12304] | 1 | #include "PacmanRed.h" |
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| 2 | //#include "Pacman.h" |
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| 3 | |
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| 4 | #include "core/CoreIncludes.h" |
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| 5 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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| 6 | |
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[12316] | 7 | |
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| 8 | |
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[12304] | 9 | namespace orxonox{ |
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| 10 | |
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| 11 | RegisterClass(PacmanRed); |
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| 12 | |
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| 13 | PacmanRed::PacmanRed(Context* context) : PacmanGhost(context){ |
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| 14 | |
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| 15 | RegisterObject(PacmanRed); |
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[12316] | 16 | this->target_x=0; |
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| 17 | this->target_z=15; |
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| 18 | this->lastPlayerPassedPoint=Vector3(70,10,-135); |
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[12304] | 19 | |
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| 20 | } |
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| 21 | |
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| 22 | |
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| 23 | /** |
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| 24 | @brief |
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| 25 | Method for creating a ghost through XML. |
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| 26 | */ |
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| 27 | void PacmanRed::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 28 | { |
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| 29 | SUPER(PacmanRed, XMLPort, xmlelement, mode); |
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| 30 | } |
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| 31 | |
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[12316] | 32 | /*void PacmanRed::setPlayerPos(Vector3 _playerPos) |
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| 33 | { |
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| 34 | this->playerPos = _playerPos; |
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| 35 | }*/ |
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| 36 | |
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| 37 | bool PacmanRed::jeanfindpos(Vector3 one, Vector3 other){ |
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| 38 | if((abs(one.x - other.x)<15) && (abs(one.y - other.y)<15) && (abs(one.z - other.z)<15)) return true; |
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| 39 | return false; |
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| 40 | } |
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| 41 | |
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[12304] | 42 | void PacmanRed::tick(float dt) |
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| 43 | { |
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| 44 | SUPER(PacmanGhost, tick, dt); |
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| 45 | |
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| 46 | this->actuelposition = this->getPosition(); |
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[12316] | 47 | |
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| 48 | for(int u=0; u < 67; u++){//always check if player passed a point |
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| 49 | if(jeanfindpos(this->getPlayerPos(), possibleposition[u])){ |
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| 50 | this->lastPlayerPassedPoint=possibleposition[u]; |
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| 51 | } |
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| 52 | } |
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| 53 | |
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[12304] | 54 | |
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| 55 | //Stop, if target arrived |
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| 56 | if((abs(this->actuelposition.x - this->target_x)<0.5) && (abs(this->actuelposition.z - this->target_z)<0.5)){ |
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| 57 | this->ismoving = false; |
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| 58 | } |
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| 59 | |
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| 60 | //Move, if ghost hasn't arrived yet |
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| 61 | if(this->ismoving){ |
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| 62 | if(!(abs(this->actuelposition.z-target_z)<0.5)) { |
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| 63 | velocity = Vector3(0,0,-sgn(this->actuelposition.z-this->target_z)); |
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| 64 | move(dt, actuelposition, velocity); |
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| 65 | } |
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| 66 | if(!(abs(this->actuelposition.x-target_x)<0.5)){ |
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| 67 | velocity = Vector3(-sgn(this->actuelposition.x-this->target_x),0,0); |
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| 68 | move(dt, actuelposition, velocity); |
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| 69 | } |
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| 70 | } |
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| 71 | |
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| 72 | //Check on which position the ghost has arrived and set new target |
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| 73 | else{ |
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| 74 | |
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| 75 | while(lockmove){}; |
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| 76 | lockmove = true; |
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| 77 | |
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| 78 | //do red behavior |
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[12316] | 79 | //Use target_x and target_z for position of red pacman |
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[12304] | 80 | |
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[12316] | 81 | Vector3 redPos=Vector3(this->target_x, 10, this->target_z); |
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| 82 | //nextMove(this->getPlayerPos(), redPos); |
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[12304] | 83 | |
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| 84 | |
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[12316] | 85 | if(this->actuelposition!=lastPlayerPassedPoint){ |
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| 86 | //std::cout<<this->target_x<<" "<<this->target_z<<endl; |
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| 87 | std::cout<<redPos<<endl; |
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| 88 | std::cout<<this->lastPlayerPassedPoint<<endl; |
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| 89 | //getShortestPath(Vector3(-215,10,-195),Vector3(70,10,-135)); |
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| 90 | //getShortestPath(redPos, lastPlayerPassedPoint); |
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| 91 | nextMove(redPos, lastPlayerPassedPoint); |
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| 92 | }/* |
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| 93 | else{// red pacman is at lastPlayerPassedPoint |
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| 94 | nextMove(this->getPlayerPos(), redPos); |
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| 95 | }*/ |
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| 96 | |
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| 97 | //setNewTargetRed(Vector3(70,10,-85)); |
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| 98 | //std::cout<<this->target_x<<" "<<target_z<<endl; |
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| 99 | //std::cout<<"meuh"<<endl; |
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| 100 | //std::cout<<this->actuelposition; |
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| 101 | |
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| 102 | lockmove=false; //NEVER FORGET THIS ONE !!!!!!! |
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[12304] | 103 | } |
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| 104 | |
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| 105 | } |
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| 106 | |
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| 107 | |
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| 108 | void PacmanRed::setNewTargetRed(Vector3 goalToGo){ |
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| 109 | |
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| 110 | this->target_x = goalToGo.x; |
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| 111 | this->target_z = goalToGo.z; |
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| 112 | this->ismoving = true; |
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| 113 | } |
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| 114 | |
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| 115 | |
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[12316] | 116 | void PacmanRed::nextMove( Vector3 redPosP, Vector3 playerPos){ |
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| 117 | |
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| 118 | Vector3 nextTarget; |
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[12304] | 119 | |
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[12316] | 120 | nextTarget = getShortestPath(redPosP, playerPos); |
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[12304] | 121 | |
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[12316] | 122 | setNewTargetRed(nextTarget); |
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[12304] | 123 | } |
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| 124 | |
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| 125 | |
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| 126 | |
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| 127 | //save last checkpoint crossed by player |
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| 128 | /* |
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| 129 | void PacmanGelb::tick(float dt){ //last passed point of player |
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| 130 | for(int u=0; u < 67; u++){ |
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| 131 | if(findpos(this->getPosition(), possibleposition[u])){ |
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| 132 | this->lastPassedPoint=possibleposition[u]; |
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| 133 | } |
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| 134 | } |
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| 135 | } |
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| 136 | */ |
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| 137 | |
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| 138 | } |
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