[11898] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[11992] | 23 | * Marc Dreher |
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[11898] | 24 | * Co-authors: |
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[11992] | 25 | * .. |
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[11898] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _PacmanGhost_H__ |
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| 30 | #define _PacmanGhost_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include "core/XMLPort.h" |
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| 35 | |
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| 36 | #include "worldentities/ControllableEntity.h" |
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[11992] | 37 | |
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[12316] | 38 | #include "Pacman.h" |
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[12320] | 39 | //#include "GetShortestPathAlgorithm.h" |
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[12316] | 40 | |
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[11898] | 41 | namespace orxonox { |
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| 42 | |
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[12304] | 43 | extern Vector3 possibleposition[67]; |
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| 44 | |
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| 45 | extern bool findpos(Vector3 one, Vector3 other); |
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| 46 | |
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| 47 | |
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| 48 | |
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| 49 | |
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| 50 | |
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[11898] | 51 | class _OrxonoxExport PacmanGhost : public ControllableEntity |
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| 52 | { |
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| 53 | public: |
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| 54 | PacmanGhost(Context* context); |
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| 55 | virtual ~PacmanGhost(); |
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| 56 | |
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[12304] | 57 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) ; //!< Method for creating an AutonomousDrone through XML. |
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| 58 | //virtual void tick(float dt); //!< Defines which actions the AutonomousDrone has to take in each tick. |
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[11898] | 59 | |
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[12304] | 60 | virtual void move(float dt, Vector3 actuelposition, Vector3 velocity); |
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[11898] | 61 | |
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[12304] | 62 | virtual void resetGhost(); |
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[11898] | 63 | |
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[12304] | 64 | virtual void changewith(PacmanGhost* otherghost); |
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| 65 | virtual void levelupvelo(); |
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[11903] | 66 | |
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[12304] | 67 | //bool findpos(Vector3 one, Vector3 other); |
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| 68 | virtual void changemovability(); |
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[11940] | 69 | bool dontmove = false; |
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[11945] | 70 | |
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[12304] | 71 | |
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[11992] | 72 | int decision = 0; |
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| 73 | Vector3 resetposition = Vector3(0,10,15); |
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| 74 | Vector3 velocity; |
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| 75 | int speed = 20; |
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| 76 | |
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[11945] | 77 | Vector3 actuelposition; |
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[11898] | 78 | bool ismoving = false; |
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[12303] | 79 | int target_x = 0; |
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| 80 | int target_z = 0; |
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| 81 | bool lockmove = false; |
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[12259] | 82 | |
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[12316] | 83 | /*Vector3 getShortestPath(Vector3 start, Vector3 goal); |
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[12303] | 84 | |
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[12304] | 85 | Vector3 setPureArrayPos(Vector3 &posToSet); |
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| 86 | |
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[12316] | 87 | */Vector3 getPlayerPos(); |
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| 88 | |
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| 89 | Vector3 playerPos; |
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| 90 | |
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[12318] | 91 | Vector3 lastPlayerPassedPoint; |
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[12316] | 92 | |
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[12318] | 93 | Vector3 pointInFrontOfPlayer; |
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| 94 | /* |
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| 95 | |
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| 96 | |
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[12316] | 97 | //Vector3 pathAlgorithm; |
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| 98 | |
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| 99 | public: //HACK |
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| 100 | |
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[12319] | 101 | */ |
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| 102 | |
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| 103 | /*struct graphVertex; |
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| 104 | void findNeighboorVertices(Vector3 actuelposition, graphVertex* adjacentVertices[], graphVertex listOfVerticesP2[]); |
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[12316] | 105 | void updateShortestDistanceToStart(graphVertex &vertex, graphVertex &neighboor); |
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| 106 | void findNearestNonVisitedNeighboor (graphVertex &vertex); |
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| 107 | int graphDistance(Vector3 start, Vector3 goal); |
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| 108 | |
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[12319] | 109 | graphVertex* findNextVertexToConsider(graphVertex listOfVerticesP[]); |
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| 110 | Vector3 getShortestPath(Vector3 start, Vector3 goal);*/ |
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[12316] | 111 | |
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| 112 | struct graphVertex; |
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| 113 | void findNeighboorVertices(Vector3 actuelposition, graphVertex* adjacentVertices[], graphVertex listOfVerticesP2[]); |
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| 114 | void updateShortestDistanceToStart(graphVertex &vertex, graphVertex &neighboor); |
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[12319] | 115 | void findNearestNonVisitedNeighboor (graphVertex &vertex, Vector3 pointToAvoidP3=Vector3(0,0,0)); |
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[12316] | 116 | int graphDistance(Vector3 start, Vector3 goal); |
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| 117 | |
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[12319] | 118 | graphVertex* findNextVertexToConsider(graphVertex listOfVerticesP[], Vector3 pointToAvoidP2=Vector3(0,0,0)); |
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| 119 | Vector3 getShortestPath(Vector3 start, Vector3 goal, Vector3 pointToAvoidP1=Vector3(0,0,0)); |
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[12316] | 120 | |
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| 121 | |
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[12319] | 122 | |
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[12317] | 123 | //functions taken from PacmanPink |
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| 124 | |
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| 125 | |
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| 126 | Vector3 getPointInFrontOfPacman(Vector3 pacLasVisPos,int indexForSWNE); |
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| 127 | int findPlayerTravDir (Vector3 playerPosBefore, Vector3 playerPos); |
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| 128 | Vector3 diffVector (Vector3 start, Vector3 goal); |
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| 129 | |
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[12318] | 130 | bool playerFindPos(Vector3 one, Vector3 other); |
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[12317] | 131 | |
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[12319] | 132 | bool jeanfindpos(Vector3 one, Vector3 other); |
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[12318] | 133 | |
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[12319] | 134 | void setNewTargetGhost(Vector3 goalToGo); |
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| 135 | |
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| 136 | |
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[11898] | 137 | }; |
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| 138 | |
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| 139 | } |
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| 140 | |
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[12303] | 141 | #endif |
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