| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Martin Polak | 
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| 24 |  *      Fabian 'x3n' Landau | 
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| 25 |  *   Co-authors: | 
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| 26 |  *      ... | 
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| 27 |  * | 
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| 28 |  */ | 
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| 29 |  | 
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| 30 | #ifndef _Weapon_H__ | 
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| 31 | #define _Weapon_H__ | 
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| 32 |  | 
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| 33 | #include "OrxonoxPrereqs.h" | 
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| 34 |  | 
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| 35 | #include <map> | 
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| 36 | #include "tools/Timer.h" | 
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| 37 | #include "worldentities/StaticEntity.h" | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 |     /** | 
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| 42 |     @brief | 
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| 43 |         A Weapon is a StaticEntity that can be attached to a WeaponSlot. A Weapon can shoot with different @ref orxonox::WeaponMode modes. | 
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| 44 |         Imagine for example that a machine gun can shoot normal bullets, tracer bullets or even grenades. | 
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| 45 |     */     | 
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| 46 |     class _OrxonoxExport Weapon : public StaticEntity | 
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| 47 |     { | 
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| 48 |         public: | 
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| 49 |             Weapon(Context* context); | 
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| 50 |             virtual ~Weapon(); | 
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| 51 |  | 
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| 52 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; | 
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| 53 |  | 
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| 54 |             void fire(unsigned int mode); | 
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| 55 |             void reload(); | 
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| 56 |  | 
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| 57 |             void addWeaponmode(WeaponMode* weaponmode); | 
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| 58 |             WeaponMode* getWeaponmode(unsigned int index) const; | 
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| 59 |             inline const std::multimap<unsigned int, WeaponMode*>& getAllWeaponmodes() const | 
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| 60 |                 { return weaponmodes_; } | 
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| 61 |             inline int getNumWeaponModes() const | 
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| 62 |                 { return weaponmodes_.size(); } | 
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| 63 |  | 
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| 64 |             /** | 
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| 65 |             @brief | 
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| 66 |                 This function is called by a @ref orxonox::WeaponPack if this Weapon is added to the WeaponPack. | 
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| 67 |             */ | 
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| 68 |             inline void setWeaponPack(WeaponPack * weaponPack) | 
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| 69 |                 { this->weaponPack_ = weaponPack; this->notifyWeaponModes(); } | 
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| 70 |             inline WeaponPack * getWeaponPack() const | 
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| 71 |                 { return this->weaponPack_; } | 
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| 72 |  | 
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| 73 |             /** | 
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| 74 |             @brief | 
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| 75 |                 This function is called by a @ref orxonox::WeaponSlot if this Weapon gets attached to the WeaponSlot. | 
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| 76 |             */ | 
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| 77 |             inline void setWeaponSlot(WeaponSlot * wSlot) | 
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| 78 |                 { this->weaponSlot_ = wSlot; } | 
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| 79 |             inline WeaponSlot * getWeaponSlot() const | 
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| 80 |                 { return this->weaponSlot_; } | 
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| 81 |             void updateMunition(); | 
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| 82 |  | 
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| 83 |         private: | 
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| 84 |             void reloaded(); | 
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| 85 |             void notifyWeaponModes(); | 
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| 86 |  | 
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| 87 |             WeaponPack* weaponPack_; | 
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| 88 |             WeaponSlot* weaponSlot_; | 
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| 89 |             std::multimap<unsigned int, WeaponMode*> weaponmodes_; | 
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| 90 |  | 
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| 91 |             Timer reloadTimer_; | 
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| 92 |             bool bReloading_; | 
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| 93 |             unsigned int reloadingWeaponmode_; | 
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| 94 |     }; | 
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| 95 | } | 
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| 96 |  | 
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| 97 | #endif /* _Weapon_H__ */ | 
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