| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Marc Dreher | 
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| 24 |  *   Co-authors: | 
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| 25 |  *       | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #ifndef _PacmanPointSphere_H__ | 
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| 30 | #define _PacmanPointSphere_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h" | 
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| 33 |  | 
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| 34 | #include "core/XMLPort.h" | 
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| 35 |  | 
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| 36 | #include "worldentities/ControllableEntity.h" | 
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| 37 |  | 
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| 38 | namespace orxonox { | 
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| 39 |  | 
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| 40 |     class _OrxonoxExport PacmanPointSphere : public ControllableEntity | 
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| 41 |     { | 
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| 42 |         public: | 
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| 43 |             PacmanPointSphere(Context* context); | 
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| 44 |             virtual ~PacmanPointSphere(); | 
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| 45 |  | 
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| 46 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating an AutonomousDrone through XML. | 
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| 47 |             virtual void tick(float dt); //!< Defines which actions the AutonomousDrone has to take in each tick. | 
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| 48 |  | 
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| 49 |             bool taken(Vector3 playerpos); | 
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| 50 |             void resetPacmanPointSphere(); | 
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| 51 |         private: | 
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| 52 |              | 
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| 53 |             Vector3 resetposition; | 
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| 54 |     }; | 
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| 55 |  | 
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| 56 | } | 
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| 57 |  | 
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| 58 | #endif | 
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