| [11933] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [11992] | 23 |  *      Marc Dreher | 
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| [11933] | 24 |  *   Co-authors: | 
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| [11992] | 25 |  *       | 
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| [11933] | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [11939] | 29 | #include "PacmanPointAfraid.h" | 
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| [11933] | 30 |  | 
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 | 31 | #include "core/CoreIncludes.h" | 
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 | 32 | #include "BulletDynamics/Dynamics/btRigidBody.h" | 
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 | 33 |  | 
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 | 34 | namespace orxonox | 
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 | 35 | { | 
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| [11939] | 36 |     RegisterClass(PacmanPointAfraid); | 
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| [11933] | 37 |  | 
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 | 38 |     /** | 
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 | 39 |     @brief | 
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 | 40 |         Constructor. Registers the object and initializes some default values. | 
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 | 41 |     @param creator | 
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 | 42 |         The creator of this object. | 
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 | 43 |     */ | 
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| [11939] | 44 |     PacmanPointAfraid::PacmanPointAfraid(Context* context) : ControllableEntity(context) | 
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| [11933] | 45 |     { | 
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| [11939] | 46 |         RegisterObject(PacmanPointAfraid); | 
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| [11956] | 47 |         this->setCollisionType(CollisionType::None); | 
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| [11933] | 48 |     } | 
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 | 49 |  | 
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 | 50 |     /** | 
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 | 51 |     @brief | 
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 | 52 |         Destructor. Destroys controller, if present. | 
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 | 53 |     */ | 
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| [11939] | 54 |     PacmanPointAfraid::~PacmanPointAfraid() | 
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| [11933] | 55 |     { | 
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 | 56 |         // Deletes the controller if the object was initialized and the pointer to the controller is not NULL. | 
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 | 57 |     } | 
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 | 58 |  | 
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 | 59 |     /** | 
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 | 60 |     @brief | 
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| [11992] | 61 |         Method for creating a PacmanPointAfraid through XML. | 
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| [11933] | 62 |     */ | 
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| [11939] | 63 |     void PacmanPointAfraid::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| [11933] | 64 |     { | 
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| [11939] | 65 |         SUPER(PacmanPointAfraid, XMLPort, xmlelement, mode); | 
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| [11933] | 66 |     } | 
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 | 67 |  | 
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 | 68 |  | 
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| [11939] | 69 |     void PacmanPointAfraid::tick(float dt) | 
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| [11933] | 70 |     { | 
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| [11939] | 71 |         SUPER(PacmanPointAfraid, tick, dt); | 
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| [11933] | 72 |     } | 
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 | 73 |  | 
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| [11992] | 74 |     //Check for collision | 
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| [11939] | 75 |     bool PacmanPointAfraid::taken(Vector3 playerpos) | 
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| [11956] | 76 |     {  | 
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 | 77 |         resetposition = this->getPosition(); | 
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| [12007] | 78 |       if((abs(resetposition.x - playerpos.x)<10) && (abs(resetposition.y - playerpos.y)<10) && (abs(resetposition.z - playerpos.z)<10)){ | 
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| [11933] | 79 |         this->setPosition(Vector3(resetposition.x, -50, resetposition.z)); | 
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 | 80 |         return true; | 
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 | 81 |       }  | 
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 | 82 |  | 
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 | 83 |       return false; | 
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 | 84 |     } | 
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 | 85 |  | 
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| [11992] | 86 |     //Reset position | 
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| [11939] | 87 |     void PacmanPointAfraid::resetPacmanPointAfraid(){ | 
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| [11979] | 88 |         resetposition = this->getPosition(); | 
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 | 89 |         resetposition.y = 10; | 
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| [11933] | 90 |         this->setPosition(resetposition); | 
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 | 91 |     } | 
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 | 92 | } | 
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