1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oli Scheuss |
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24 | * Co-authors: |
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25 | * Damian 'Mozork' Frick |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "PacmanGhost.h" |
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30 | |
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31 | #include "core/CoreIncludes.h" |
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32 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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33 | |
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34 | namespace orxonox |
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35 | { |
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36 | RegisterClass(PacmanGhost); |
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37 | |
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38 | /** |
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39 | @brief |
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40 | Constructor. Registers the object and initializes some default values. |
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41 | @param creator |
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42 | The creator of this object. |
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43 | */ |
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44 | PacmanGhost::PacmanGhost(Context* context) : ControllableEntity(context) |
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45 | { |
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46 | RegisterObject(PacmanGhost); |
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47 | |
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48 | this->velocity = Vector3(0, 0, 0); |
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49 | |
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50 | this->setCollisionType(CollisionType::Dynamic); |
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51 | |
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52 | this->resetposition = this->getPosition(); //Set Default start position |
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53 | |
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54 | this->actuelposition = this->getPosition(); |
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55 | |
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56 | this->target_x = actuelposition.x; |
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57 | this->target_z = actuelposition.z; |
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58 | |
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59 | } |
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60 | |
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61 | /** |
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62 | @brief |
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63 | Destructor. Destroys controller, if present. |
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64 | */ |
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65 | PacmanGhost::~PacmanGhost() |
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66 | { |
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67 | // Deletes the controller if the object was initialized and the pointer to the controller is not NULL. |
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68 | } |
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69 | |
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70 | /** |
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71 | @brief |
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72 | Method for creating a AutonomousDrone through XML. |
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73 | */ |
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74 | void PacmanGhost::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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75 | { |
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76 | SUPER(PacmanGhost, XMLPort, xmlelement, mode); |
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77 | |
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78 | XMLPortParam(PacmanGhost, "resetposition", setResetPosition, getResetPosition, xmlelement, mode); |
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79 | } |
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80 | |
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81 | |
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82 | |
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83 | Vector3 possibleposition[] = {Vector3(20,10,245),Vector3(215,10,245),Vector3(215,10,195),Vector3(185,10,195),Vector3(135,10,195), //0-4 |
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84 | Vector3(185,10,150),Vector3(135,10,150),Vector3(215,10,150),Vector3(215,10,105),Vector3(135,10,105), //5-9 |
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85 | Vector3(135,10,15),Vector3(135,10,-85),Vector3(215,10,-85),Vector3(135,10,-135),Vector3(215,10,-135), //10-14 |
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86 | Vector3(215,10,-195),Vector3(135,10,-195),Vector3(20,10,195),Vector3(-20,10,195),Vector3(-20,10,245), //15-19 |
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87 | Vector3(-215,10,245),Vector3(-215,10,195),Vector3(-185,10,195),Vector3(-135,10,195),Vector3(-70,10,195), //20-24 |
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88 | Vector3(70,10,195),Vector3(70,10,150),Vector3(20,10,150),Vector3(-20,10,150),Vector3(-70,10,150), //25-29 |
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89 | Vector3(-135,10,150),Vector3(-185,10,150),Vector3(-215,10,150),Vector3(-215,10,105),Vector3(-135,10,105) //30-34 |
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90 | }; |
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91 | |
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92 | /** |
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93 | @brief |
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94 | Defines which actions the AutonomousDrone has to take in each tick. |
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95 | @param dt |
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96 | The length of the tick. |
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97 | */ |
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98 | void PacmanGhost::tick(float dt) |
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99 | { |
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100 | SUPER(PacmanGhost, tick, dt); |
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101 | |
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102 | //setorientation |
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103 | |
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104 | this->actuelposition = this->getPosition(); |
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105 | |
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106 | //Stop, if target arrived |
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107 | if((abs(this->actuelposition.x - this->target_x)<0.5) && (abs(this->actuelposition.z - this->target_z)<0.5)){ |
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108 | this->ismoving = false; |
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109 | } |
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110 | |
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111 | //Move, if ghost hasn't arrived yet |
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112 | if(this->ismoving){ |
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113 | if(!(abs(this->actuelposition.z-target_z)<0.5)) { |
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114 | velocity = Vector3(0,0,-sgn(this->actuelposition.z-this->target_z)*2); |
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115 | move(dt, actuelposition, velocity); |
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116 | } |
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117 | if(!(abs(this->actuelposition.x-target_x)<0.5)){ |
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118 | velocity = Vector3(-sgn(this->actuelposition.x-this->target_x)*2,0,0); |
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119 | move(dt, actuelposition, velocity); |
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120 | } |
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121 | } |
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122 | |
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123 | //Check on which position ghost has arrived and set new target |
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124 | else{ |
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125 | if(findpos(actuelposition,possibleposition[0])){ |
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126 | setnewTarget(1,17,19); |
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127 | } |
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128 | else if(findpos(actuelposition,possibleposition[1])){ |
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129 | setnewTarget(0,2); |
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130 | } |
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131 | else if(findpos(actuelposition,possibleposition[2])){ |
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132 | setnewTarget(1,3); |
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133 | } |
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134 | else if(findpos(actuelposition,possibleposition[3])){ |
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135 | setnewTarget(2,4,5); |
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136 | } |
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137 | else if(findpos(actuelposition,possibleposition[4])){ |
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138 | setnewTarget(3,6); |
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139 | } |
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140 | else if(findpos(actuelposition,possibleposition[5])){ |
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141 | setnewTarget(3,7); |
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142 | } |
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143 | else if(findpos(actuelposition,possibleposition[6])){ |
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144 | setnewTarget(4,9,26); |
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145 | } |
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146 | else if(findpos(actuelposition,possibleposition[7])){ |
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147 | setnewTarget(5,8); |
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148 | } |
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149 | else if(findpos(actuelposition,possibleposition[8])){ |
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150 | setnewTarget(7,9); |
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151 | } |
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152 | else if(findpos(actuelposition,possibleposition[9])){ |
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153 | setnewTarget(6,8,10); //38 |
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154 | } |
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155 | else if(findpos(actuelposition,possibleposition[10])){ |
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156 | setnewTarget(9,11); //45,9 |
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157 | } |
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158 | else if(findpos(actuelposition,possibleposition[11])){ |
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159 | setnewTarget(10,12,13); |
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160 | } |
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161 | else if(findpos(actuelposition,possibleposition[12])){ |
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162 | setnewTarget(11,14); |
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163 | } |
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164 | else if(findpos(actuelposition,possibleposition[13])){ |
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165 | setnewTarget(11,14,16); //61 |
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166 | } |
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167 | else if(findpos(actuelposition,possibleposition[14])){ |
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168 | setnewTarget(12,13,15); |
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169 | } |
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170 | else if(findpos(actuelposition,possibleposition[15])){ |
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171 | setnewTarget(14,16); |
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172 | } |
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173 | else if(findpos(actuelposition,possibleposition[16])){ |
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174 | setnewTarget(13,15); //62 |
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175 | } |
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176 | else if(findpos(actuelposition,possibleposition[17])){ |
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177 | setnewTarget(0,25); |
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178 | } |
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179 | else if(findpos(actuelposition,possibleposition[18])){ |
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180 | setnewTarget(19,24); |
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181 | } |
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182 | else if(findpos(actuelposition,possibleposition[19])){ |
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183 | setnewTarget(0,18,20); |
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184 | } |
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185 | else if(findpos(actuelposition,possibleposition[20])){ |
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186 | setnewTarget(19,21); |
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187 | } |
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188 | else if(findpos(actuelposition,possibleposition[21])){ |
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189 | setnewTarget(20,22); |
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190 | } |
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191 | else if(findpos(actuelposition,possibleposition[22])){ |
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192 | setnewTarget(21,23,31); |
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193 | } |
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194 | else if(findpos(actuelposition,possibleposition[23])){ |
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195 | setnewTarget(22,30); |
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196 | } |
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197 | else if(findpos(actuelposition,possibleposition[24])){ |
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198 | setnewTarget(18,29); |
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199 | } |
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200 | else if(findpos(actuelposition,possibleposition[25])){ |
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201 | setnewTarget(17,26); |
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202 | } |
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203 | else if(findpos(actuelposition,possibleposition[26])){ |
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204 | setnewTarget(6,25,27); |
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205 | } |
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206 | else if(findpos(actuelposition,possibleposition[27])){ |
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207 | setnewTarget(26,28);//37 |
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208 | } |
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209 | else if(findpos(actuelposition,possibleposition[28])){ |
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210 | setnewTarget(27,29); //36 |
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211 | } |
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212 | else if(findpos(actuelposition,possibleposition[29])){ |
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213 | setnewTarget(24,28,30); |
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214 | } |
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215 | else if(findpos(actuelposition,possibleposition[30])){ |
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216 | setnewTarget(23,29,34); |
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217 | } |
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218 | else if(findpos(actuelposition,possibleposition[31])){ |
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219 | setnewTarget(22,32); |
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220 | } |
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221 | else if(findpos(actuelposition,possibleposition[32])){ |
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222 | setnewTarget(31,33); |
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223 | } |
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224 | else if(findpos(actuelposition,possibleposition[33])){ |
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225 | setnewTarget(32,34); |
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226 | } |
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227 | else if(findpos(actuelposition,possibleposition[34])){ |
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228 | setnewTarget(30,33);//35,42 |
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229 | } |
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230 | |
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231 | |
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232 | else{ |
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233 | } //End of Position table |
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234 | } |
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235 | |
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236 | } |
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237 | |
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238 | void PacmanGhost::setnewTarget(int firstdec){ |
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239 | decision = rand()%1; |
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240 | switch(decision){ |
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241 | case 0: |
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242 | this->target_x = possibleposition[firstdec].x; |
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243 | this->target_z = possibleposition[firstdec].z; |
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244 | this->ismoving = true; |
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245 | break; |
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246 | } |
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247 | } |
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248 | |
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249 | void PacmanGhost::setnewTarget(int firstdec, int seconddec){ |
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250 | decision = rand()%2; |
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251 | switch(decision){ |
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252 | case 0: |
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253 | this->target_x = possibleposition[firstdec].x; |
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254 | this->target_z = possibleposition[firstdec].z; |
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255 | this->ismoving = true; |
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256 | break; |
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257 | case 1: |
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258 | this->target_x = possibleposition[seconddec].x; |
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259 | this->target_z = possibleposition[seconddec].z; |
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260 | this->ismoving = true; |
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261 | break; |
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262 | } |
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263 | } |
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264 | |
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265 | void PacmanGhost::setnewTarget(int firstdec, int seconddec, int thirddec){ |
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266 | decision = rand()%3; |
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267 | switch(decision){ |
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268 | case 0: |
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269 | this->target_x = possibleposition[firstdec].x; |
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270 | this->target_z = possibleposition[firstdec].z; |
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271 | this->ismoving = true; |
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272 | break; |
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273 | case 1: |
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274 | this->target_x = possibleposition[seconddec].x; |
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275 | this->target_z = possibleposition[seconddec].z; |
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276 | this->ismoving = true; |
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277 | break; |
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278 | case 2: |
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279 | this->target_x = possibleposition[thirddec].x; |
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280 | this->target_z = possibleposition[thirddec].z; |
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281 | this->ismoving = true; |
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282 | break; |
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283 | } |
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284 | } |
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285 | |
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286 | void PacmanGhost::setnewTarget(int firstdec, int seconddec, int thirddec, int fourthdec){ |
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287 | decision = rand()%4; |
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288 | switch(decision){ |
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289 | case 0: |
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290 | this->target_x = possibleposition[firstdec].x; |
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291 | this->target_z = possibleposition[firstdec].z; |
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292 | this->ismoving = true; |
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293 | break; |
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294 | case 1: |
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295 | this->target_x = possibleposition[seconddec].x; |
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296 | this->target_z = possibleposition[seconddec].z; |
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297 | this->ismoving = true; |
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298 | break; |
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299 | case 2: |
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300 | this->target_x = possibleposition[thirddec].x; |
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301 | this->target_z = possibleposition[thirddec].z; |
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302 | this->ismoving = true; |
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303 | break; |
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304 | case 3: |
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305 | this->target_x = possibleposition[fourthdec].x; |
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306 | this->target_z = possibleposition[fourthdec].z; |
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307 | this->ismoving = true; |
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308 | break; |
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309 | } |
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310 | } |
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311 | |
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312 | |
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313 | |
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314 | void PacmanGhost::move(float dt, Vector3 actuelposition, Vector3 velocity){ |
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315 | this->setPosition(Vector3(actuelposition.x+20*velocity.x*dt,10,actuelposition.z+20*velocity.z*dt)); |
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316 | } |
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317 | |
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318 | bool PacmanGhost::findpos(Vector3 one, Vector3 other){ |
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319 | if((abs(one.x - other.x)<0.5) && (abs(one.z - other.z)<0.5)) return true; |
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320 | return false; |
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321 | } |
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322 | |
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323 | void PacmanGhost::resetGhost(){ |
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324 | this->setPosition(this->resetposition); |
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325 | this->ismoving = false; |
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326 | this->actuelposition = this->getPosition(); |
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327 | |
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328 | this->target_x = actuelposition.x; |
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329 | this->target_z = actuelposition.z; |
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330 | } |
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331 | } |
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