1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Florian Zinggeler |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file 3DPacman.cc |
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31 | @brief Implementation of the 3DPacman class. |
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32 | */ |
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33 | |
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34 | #include "Pacman.h" |
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35 | #include "core/CoreIncludes.h" |
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36 | |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | RegisterClass(Pacman); |
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41 | |
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42 | Pacman::Pacman(Context* context) : Deathmatch(context) |
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43 | { |
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44 | RegisterObject(Pacman); |
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45 | |
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46 | // firstGame = true; //needed for the HUD |
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47 | lives = 10; |
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48 | point = 0; |
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49 | level = 1; |
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50 | afraid = false; |
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51 | timer = 0; |
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52 | |
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53 | // setHUDTemplate("PacmanOrxHUD"); |
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54 | // scoreboardTemplate_ = ""; |
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55 | } |
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56 | |
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57 | void Pacman::levelUp() |
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58 | { |
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59 | this->end(); |
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60 | } |
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61 | |
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62 | |
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63 | PacmanGhost* ghosts[4]; |
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64 | |
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65 | |
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66 | void Pacman::tick(float dt) |
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67 | { |
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68 | SUPER(Pacman, tick, dt); |
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69 | |
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70 | if(!timer){ |
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71 | timer = timer - dt; |
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72 | if(timer<=0){ |
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73 | afraid = false; |
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74 | timer = 0; |
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75 | } |
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76 | } |
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77 | |
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78 | int i = 0; |
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79 | for(PacmanGhost* nextghost : ObjectList<PacmanGhost>()){ |
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80 | ghosts[i] = nextghost; |
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81 | i++; |
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82 | } |
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83 | |
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84 | player = this->getPlayer(); |
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85 | if (player != nullptr) |
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86 | { |
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87 | currentPosition = player->getWorldPosition(); |
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88 | } |
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89 | |
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90 | |
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91 | bcolli = false; |
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92 | for(int nrghost = 0; (nrghost<3) && (!bcolli); ++nrghost){ |
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93 | bcolli = collis(ghosts[nrghost]->getPosition(), currentPosition); |
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94 | //orxout() << "GHOST" << nrghost << ghosts[nrghost]->getPosition() << endl; |
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95 | } |
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96 | |
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97 | if(bcolli){ |
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98 | this->catched(); |
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99 | } |
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100 | |
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101 | i = 0; |
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102 | for(PacmanPointSphere* nextsphere : ObjectList<PacmanPointSphere>()){ |
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103 | if(collis(nextsphere->getPosition(), currentPosition)){ |
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104 | takePoint(nextsphere); |
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105 | } |
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106 | } |
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107 | |
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108 | for(PacmanPointAfraid* next : ObjectList<PacmanPointAfraid>()){ |
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109 | if(collis(next->getPosition(), currentPosition)){ |
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110 | setAfraid(); |
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111 | } |
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112 | } |
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113 | |
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114 | } |
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115 | |
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116 | |
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117 | bool Pacman::collis(Vector3 one, Vector3 other){ |
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118 | if((abs(one.x-other.x)<10) && (abs(one.y-other.y)<10) && (abs(one.z-other.z)<10)) |
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119 | return true; |
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120 | return false; |
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121 | } |
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122 | |
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123 | void Pacman::catched(){ |
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124 | |
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125 | if(!afraid) { |
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126 | if(!lives) this->end(); |
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127 | --lives; |
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128 | this->posreset(); |
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129 | } |
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130 | else{ |
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131 | for(int nrghost = 0; nrghost<3; ++nrghost){ |
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132 | bcolli = collis(ghosts[nrghost]->getPosition(), currentPosition); |
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133 | if(bcolli) ghosts[nrghost]->resetGhost(); |
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134 | bcolli = false; |
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135 | } |
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136 | } |
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137 | } |
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138 | |
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139 | void setAfraid(){ |
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140 | afraid = true; |
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141 | timer = 10; //Set timer to 10 seconds |
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142 | } |
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143 | |
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144 | void Pacman::posreset(){ |
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145 | for(PacmanGhost* nextghost : ObjectList<PacmanGhost>()){ |
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146 | nextghost->resetGhost(); |
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147 | } |
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148 | player->setPosition(startposplayer); |
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149 | } |
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150 | |
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151 | void Pacman::takePoint(PacmanPointSphere* taken){ |
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152 | ++point; |
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153 | if(point == totallevelpoint) this->levelUp(); |
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154 | Vector3 postaken = taken->getPosition(); |
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155 | postaken.y = -50; |
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156 | taken->setPosition(postaken); |
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157 | } |
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158 | |
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159 | |
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160 | PacmanGelb* Pacman::getPlayer() |
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161 | { |
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162 | for (PacmanGelb* ship : ObjectList<PacmanGelb>()) |
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163 | { |
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164 | return ship; |
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165 | } |
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166 | return nullptr; |
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167 | } |
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168 | |
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169 | int Pacman::getPoints(){ |
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170 | return point; |
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171 | } |
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172 | |
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173 | |
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174 | void Pacman::start() |
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175 | { |
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176 | Deathmatch::start(); |
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177 | } |
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178 | |
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179 | |
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180 | void Pacman::end() |
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181 | { |
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182 | /* |
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183 | firstGame = false; |
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184 | |
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185 | //Set randomized deathmessages |
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186 | if(point<7) sDeathMessage = DeathMessage7[rand()%(DeathMessage7.size())]; |
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187 | else if(point<20) sDeathMessage = DeathMessage20[rand()%(DeathMessage20.size())]; |
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188 | else if(point<30) sDeathMessage = DeathMessage30[rand()%(DeathMessage30.size())]; |
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189 | else sDeathMessage = DeathMessageover30[rand()%(DeathMessageover30.size())]; |
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190 | |
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191 | //Update Highscore |
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192 | if (Highscore::exists()) |
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193 | { |
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194 | int score = this->getPoints(); |
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195 | Highscore::getInstance().storeScore("Pacman", score, this->getPlayer()->getPlayer()); |
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196 | } |
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197 | |
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198 | |
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199 | if (Highscore::exists()) |
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200 | { |
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201 | //int score = this->getPoints(); |
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202 | //Highscore::getInstance().storeScore("3DPacman", score, this->playerInfo_); |
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203 | } |
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204 | */ |
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205 | GSLevel::startMainMenu(); |
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206 | } |
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207 | } |
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