[11898] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Florian Zinggeler |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file 3DPacman.cc |
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| 31 | @brief Implementation of the 3DPacman class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "Pacman.h" |
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| 35 | #include "core/CoreIncludes.h" |
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| 36 | |
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| 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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| 40 | RegisterUnloadableClass(Pacman); |
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| 41 | |
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| 42 | Pacman::Pacman(Context* context) : Deathmatch(context) |
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| 43 | { |
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| 44 | RegisterObject(Pacman); |
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| 45 | |
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| 46 | lives = 3; |
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| 47 | point = 0; |
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| 48 | level = 1; |
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| 49 | |
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| 50 | } |
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| 51 | |
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| 52 | void Pacman::levelUp() |
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| 53 | { |
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| 54 | this->end(); |
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| 55 | } |
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| 56 | |
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| 57 | |
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| 58 | PacmanGhost* ghosts[4]; |
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| 59 | PacmanPointSphere* spheres[1]; |
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| 60 | |
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| 61 | |
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| 62 | void Pacman::tick(float dt) |
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| 63 | { |
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| 64 | int i = 0; |
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| 65 | for(PacmanGhost* nextghost : ObjectList<PacmanGhost>()){ |
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| 66 | ghosts[i] = nextghost; |
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| 67 | i++; |
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| 68 | } |
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| 69 | |
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| 70 | player = this->getPlayer(); |
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| 71 | if (player != nullptr) |
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| 72 | { |
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| 73 | currentPosition = player->getWorldPosition(); |
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| 74 | } |
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| 75 | |
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| 76 | bcolli = false; |
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| 77 | for(int nrghost = 0; (nrghost<3) && (!bcolli); ++nrghost){ |
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| 78 | bcolli = collis(ghosts[nrghost]->getPosition(), currentPosition); |
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| 79 | } |
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| 80 | if(bcolli){ |
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| 81 | this->catched(); |
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| 82 | } |
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| 83 | |
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| 84 | i = 0; |
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| 85 | for(PacmanPointSphere* nextsphere : ObjectList<PacmanPointSphere>()){ |
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| 86 | if(collis(nextsphere->getPosition(), currentPosition)){ |
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| 87 | takePoint(nextsphere); |
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| 88 | } |
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| 89 | } |
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| 90 | |
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| 91 | SUPER(Pacman, tick, dt); |
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| 92 | |
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| 93 | } |
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| 94 | |
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| 95 | |
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| 96 | bool Pacman::collis(Vector3 one, Vector3 other){ |
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| 97 | if((abs(one.x-other.x)<0.1) && (abs(one.x-other.x)<0.1) && (abs(one.x-other.x)<0.1)) |
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| 98 | return true; |
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| 99 | return false; |
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| 100 | } |
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| 101 | |
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| 102 | void Pacman::catched(){ |
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| 103 | if(!lives) this->end(); |
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| 104 | --lives; |
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| 105 | this->posreset(); |
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| 106 | } |
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| 107 | |
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| 108 | void Pacman::posreset(){ |
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| 109 | int i = 0; |
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| 110 | for(PacmanGhost* nextghost : ObjectList<PacmanGhost>()){ |
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| 111 | nextghost->resetGhost(); |
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| 112 | i++; |
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| 113 | } |
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| 114 | player->setPosition(startposplayer); |
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| 115 | } |
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| 116 | |
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| 117 | void Pacman::takePoint(PacmanPointSphere* taken){ |
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| 118 | ++point; |
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| 119 | if(point == totallevelpoint) this->levelUp(); |
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| 120 | |
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| 121 | Vector3 postaken = taken->getPosition(); |
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| 122 | postaken.y = -50; |
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| 123 | taken->setPosition(postaken); |
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| 124 | } |
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| 125 | |
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| 126 | |
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| 127 | PacmanGelb* Pacman::getPlayer() |
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| 128 | { |
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| 129 | for (PacmanGelb* ship : ObjectList<PacmanGelb>()) |
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| 130 | { |
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| 131 | return ship; |
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| 132 | } |
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| 133 | return nullptr; |
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| 134 | } |
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| 135 | |
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| 136 | int Pacman::getPoints(){ |
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| 137 | return point; |
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| 138 | } |
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| 139 | |
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| 140 | |
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| 141 | void Pacman::start() |
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| 142 | { |
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| 143 | orxout() << "start" << endl; |
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| 144 | |
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| 145 | Deathmatch::start(); |
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| 146 | } |
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| 147 | |
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| 148 | void Pacman::playerPreSpawn(PlayerInfo* player) |
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| 149 | { |
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| 150 | //PlayerInfo* playerInfo_; |
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| 151 | //this->playerInfo_ = player; |
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| 152 | if(lives <= 0) |
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| 153 | { |
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| 154 | this->end(); |
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| 155 | } |
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| 156 | } |
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| 157 | |
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| 158 | |
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| 159 | void Pacman::end() |
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| 160 | { |
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| 161 | if (Highscore::exists()) |
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| 162 | { |
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| 163 | //int score = this->getPoints(); |
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| 164 | //Highscore::getInstance().storeScore("3DPacman", score, this->playerInfo_); |
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| 165 | } |
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| 166 | GSLevel::startMainMenu(); |
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| 167 | } |
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| 168 | } |
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