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source: code/branches/3DPacman_FS18/src/modules/Pacman/PacmanPointSphere.h @ 11844

Last change on this file since 11844 was 11844, checked in by dreherm, 6 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      Damian 'Mozork' Frick
26 *
27 */
28
29#ifndef _PacmanGhost_H__
30#define _PacmanGhost_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "core/XMLPort.h"
35#include "controllers/PacmanGhostController.h"
36
37#include "ControllableEntity.h"
38
39namespace orxonox {
40
41    class _OrxonoxExport PacmanGhost : public ControllableEntity
42    {
43        public:
44            PacmanGhost(Context* context);
45            virtual ~PacmanGhost();
46
47            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating an AutonomousDrone through XML.
48            virtual void tick(float dt); //!< Defines which actions the AutonomousDrone has to take in each tick.
49
50            virtual void moveFrontBack(const Vector2& value);
51            virtual void moveRightLeft(const Vector2& value);
52            virtual void moveUpDown(const Vector2& value);
53
54            virtual void rotateYaw(const Vector2& value);
55            virtual void rotatePitch(const Vector2& value);
56            virtual void rotateRoll(const Vector2& value);
57
58            /**
59            @brief Moves the Drone in the Front/Back-direction by the specifed amount.
60            @param value  The amount by which the drone is to be moved.
61            */
62            inline void moveFrontBack(float value)
63            { this->moveFrontBack(Vector2(value, 0)); }
64            /**
65            @brief Moves the Drone in the Right/Left-direction by the specifed amount.
66            @param value  The amount by which the drone is to be moved.
67            */
68            inline void moveRightLeft(float value)
69            { this->moveRightLeft(Vector2(value, 0)); }
70            /**
71            @brief Moves the Drone in the Up/Down-direction by the specifed amount.
72            @param value  The amount by which the drone is to be moved.
73            */
74            inline void moveUpDown(float value)
75            { this->moveUpDown(Vector2(value, 0)); }
76
77            /**
78            @brief Rotates the Drone around the y-axis by the specifed amount.
79            @param value  The amount by which the drone is to be rotated.
80            */
81            inline void rotateYaw(float value)
82            { this->rotateYaw(Vector2(value, 0)); }
83            /**
84            @brief Rotates the Drone around the x-axis by the specifed amount.
85            @param value  The amount by which the drone is to be rotated.
86            */
87            inline void rotatePitch(float value)
88            { this->rotatePitch(Vector2(value, 0)); }
89            /**
90            @brief Rotates the Drone around the z-axis by the specifed amount.
91            @param value  The amount by which the drone is to be rotated.
92            */
93            inline void rotateRoll(float value)
94            { this->rotateRoll(Vector2(value, 0)); }
95
96            /**
97            @brief Sets the primary thrust to the input amount.
98            @param thrust The amount of thrust.
99            */
100            inline void setPrimaryThrust( float thrust )
101                { this->primaryThrust_ = thrust; }
102            //TODO: Place your set-functions here.
103            // Hint: auxiliary thrust, rotation thrust.
104           
105            /**
106            @brief Gets the primary thrust to the input amount.
107            @return The amount of thrust.
108            */
109            inline float getPrimaryThrust()
110                { return this->primaryThrust_; }
111            //TODO: Place your get-functions here.
112
113        private:
114            PacmanGhostController *myController_; //!< The controller of the AutonomousDrone.
115
116            btVector3 localLinearAcceleration_; //!< The linear acceleration that is used to move the AutonomousDrone the next tick.
117            btVector3 localAngularAcceleration_; //!< The linear angular acceleration that is used to move the AutonomousDrone the next tick.
118            float primaryThrust_; //!< The amount of primary thrust. This is just used, when moving forward.
119            float auxiliaryThrust_; //!< The amount of auxiliary thrust. Used for all other movements (except for rotations).
120            float rotationThrust_; //!< The amount of rotation thrust. Used for rotations only.s
121       
122    };
123
124}
125
126#endif
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