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source: code/branches/3DPacman_FS18/src/modules/Pacman/PacmanPointSphere.cc @ 11844

Last change on this file since 11844 was 11844, checked in by dreherm, 6 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      Damian 'Mozork' Frick
26 *
27 */
28
29#include "PacmanGhost.h"
30
31#include "core/CoreIncludes.h"
32#include "BulletDynamics/Dynamics/btRigidBody.h"
33
34namespace orxonox
35{
36    RegisterClass(PacmanGhost);
37
38    /**
39    @brief
40        Constructor. Registers the object and initializes some default values.
41    @param creator
42        The creator of this object.
43    */
44    PacmanGhost::PacmanGhost(Context* context) : ControllableEntity(context)
45    {
46        RegisterObject(PacmanGhost);
47
48        this->myController_ = NULL;
49
50        this->localLinearAcceleration_.setValue(0, 0, 0);
51        this->localAngularAcceleration_.setValue(0, 0, 0);
52        this->primaryThrust_  = 100;
53        this->auxiliaryThrust_ = 100;
54        this->rotationThrust_ = 10;
55
56        this->setCollisionType(CollisionType::Dynamic);
57    }
58
59    /**
60    @brief
61        Destructor. Destroys controller, if present.
62    */
63    PacmanGhost::~PacmanGhost()
64    {
65        // Deletes the controller if the object was initialized and the pointer to the controller is not NULL.
66        if( this->isInitialized() && this->myController_ != NULL )
67            delete this->myController_;
68    }
69
70    /**
71    @brief
72        Method for creating a AutonomousDrone through XML.
73    */
74    void PacmanGhost::XMLPort(Element& xmlelement, XMLPort::Mode mode)
75    {
76        // This calls the XMLPort function of the parent class
77        SUPER(PacmanGhost, XMLPort, xmlelement, mode);
78
79        XMLPortParam(PacmanGhost, "primaryThrust", setPrimaryThrust, getPrimaryThrust, xmlelement, mode);
80        // Make sure you add the variables auxiliaryThrust_ and rotationThrust_ to XMLPort.
81        // Variables can be added by the following command
82        // XMLPortParam(Classname, "xml-attribute-name (i.e. variablename)", setFunctionName, getFunctionName, xmlelement, mode);
83        // Also make sure that you also create the get- and set-functions in AutonomousDrone.h. As you can see, the get- and set-functions for the variable primaryThrust_ has already been specified there, so you can get your inspiration from there.
84    }
85
86    /**
87    @brief
88        Defines which actions the AutonomousDrone has to take in each tick.
89    @param dt
90        The length of the tick.
91    */
92    void PacmanGhost::tick(float dt)
93    {
94        SUPER(PacmanGhost, tick, dt);
95
96        this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxiliaryThrust_);
97        this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxiliaryThrust_);
98        if (this->localLinearAcceleration_.z() > 0)
99            this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxiliaryThrust_);
100        else
101            this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_);
102        this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_);
103        this->localLinearAcceleration_.setValue(0, 0, 0);
104
105        this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_;
106        this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_);
107        this->localAngularAcceleration_.setValue(0, 0, 0);
108
109    }
110
111    /**
112    @brief
113        Moves the AutonomousDrone in the negative z-direction (Front/Back) by an amount specified by the first component of the input 2-dim vector.
114    @param value
115        The vector determining the amount of the movement.
116    */
117    void PacmanGhost::moveFrontBack(const Vector2& value)
118    {
119        this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x);
120    }
121
122    /**
123    @brief
124        Moves the AutonomousDrone in the x-direction (Right/Left) by an amount specified by the first component of the input 2-dim vector.
125    @param value
126        The vector determining the amount of the movement.
127    */
128    void PacmanGhost::moveRightLeft(const Vector2& value)
129    {
130        this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x);
131    }
132
133    /**
134    @brief
135        Moves the AutonomousDrone in the y-direction (Up/Down) by an amount specified by the first component of the input 2-dim vector.
136    @param value
137        The vector determining the amount of the movement.
138    */
139    void PacmanGhost::moveUpDown(const Vector2& value)
140    {
141        this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x);
142    }
143
144    /**
145    @brief
146        Rotates the AutonomousDrone around the y-axis by the amount specified by the first component of the input 2-dim vector.
147    @param value
148        The vector determining the amount of the angular movement.
149    */
150    void PacmanGhost::rotateYaw(const Vector2& value)
151    {
152        this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() - value.x);
153    }
154
155    /**
156    @brief
157        Rotates the AutonomousDrone around the x-axis by the amount specified by the first component of the input 2-dim vector.
158    @param value
159        The vector determining the amount of the angular movement.
160    */
161    void PacmanGhost::rotatePitch(const Vector2& value)
162    {
163        this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x);
164    }
165
166    /**
167    @brief
168        Rotates the AutonomousDrone around the z-axis by the amount specified by the first component of the input 2-dim vector.
169    @param value
170        The vector determining the amount of the angular movement.
171    */
172    void PacmanGhost::rotateRoll(const Vector2& value)
173    {
174        this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x);
175    }
176
177}
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