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source: code/branches/3DPacman_FS18/src/modules/Pacman/PacmanGhost.h @ 11843

Last change on this file since 11843 was 11843, checked in by dreherm, 6 years ago

First try for moving ghosts

  • Property svn:executable set to *
File size: 5.6 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      Damian 'Mozork' Frick
26 *
27 */
28
29#ifndef _PacmanGhost_H__
30#define _PacmanGhost_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "core/XMLPort.h"
35
36#include "worldentities/ControllableEntity.h"
37
38namespace orxonox {
39
40    class _OrxonoxExport PacmanGhost : public ControllableEntity
41    {
42        public:
43            PacmanGhost(Context* context);
44            virtual ~PacmanGhost();
45
46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating an AutonomousDrone through XML.
47            virtual void tick(float dt); //!< Defines which actions the AutonomousDrone has to take in each tick.
48
49            virtual void moveFrontBack(const Vector2& value);
50            virtual void moveRightLeft(const Vector2& value);
51            virtual void moveUpDown(const Vector2& value);
52
53            virtual void rotateYaw(const Vector2& value);
54            virtual void rotatePitch(const Vector2& value);
55            virtual void rotateRoll(const Vector2& value);
56           
57            //virtual void resetGhost();
58            /**
59            @brief Moves the Drone in the Front/Back-direction by the specifed amount.
60            @param value  The amount by which the drone is to be moved.
61            */
62            inline void moveFrontBack(float value)
63            { this->moveFrontBack(Vector2(value, 0)); }
64            /**
65            @brief Moves the Drone in the Right/Left-direction by the specifed amount.
66            @param value  The amount by which the drone is to be moved.
67            */
68            inline void moveRightLeft(float value)
69            { this->moveRightLeft(Vector2(value, 0)); }
70            /**
71            @brief Moves the Drone in the Up/Down-direction by the specifed amount.
72            @param value  The amount by which the drone is to be moved.
73            */
74            inline void moveUpDown(float value)
75            { this->moveUpDown(Vector2(value, 0)); }
76
77            /**
78            @brief Rotates the Drone around the y-axis by the specifed amount.
79            @param value  The amount by which the drone is to be rotated.
80            */
81            inline void rotateYaw(float value)
82            { this->rotateYaw(Vector2(value, 0)); }
83            /**
84            @brief Rotates the Drone around the x-axis by the specifed amount.
85            @param value  The amount by which the drone is to be rotated.
86            */
87            inline void rotatePitch(float value)
88            { this->rotatePitch(Vector2(value, 0)); }
89            /**
90            @brief Rotates the Drone around the z-axis by the specifed amount.
91            @param value  The amount by which the drone is to be rotated.
92            */
93            inline void rotateRoll(float value)
94            { this->rotateRoll(Vector2(value, 0)); }
95
96            /**
97            @brief Sets the primary thrust to the input amount.
98            @param thrust The amount of thrust.
99            */
100            inline void setPrimaryThrust( float thrust )
101                { this->primaryThrust_ = thrust; }
102            inline void setAuxiliaryThrust( float thrust )
103                { this->auxiliaryThrust_ = thrust; }
104            inline void setRotationThrust( float thrust )
105                { this->rotationThrust_ = thrust; }
106
107            inline void setResetPosition(Vector3 rpos)
108                { this->resetposition = rpos; }   
109     
110            /**
111            @brief Gets the primary thrust to the input amount.
112            @return The amount of thrust.
113            */
114            inline float getPrimaryThrust()
115                { return this->primaryThrust_; }
116            inline float getAuxiliaryThrust()
117                { return this->auxiliaryThrust_; }
118            inline float getRotationThrust()
119                { return this->rotationThrust_; }
120           
121            inline Vector3 getResetPosition()
122               { return this->resetposition; }       
123
124
125
126        private:
127           
128            btVector3 localLinearAcceleration_; //!< The linear acceleration that is used to move the AutonomousDrone the next tick.
129            btVector3 localAngularAcceleration_; //!< The linear angular acceleration that is used to move the AutonomousDrone the next tick.
130            float primaryThrust_=100; //!< The amount of primary thrust. This is just used, when moving forward.
131            float auxiliaryThrust_=100; //!< The amount of auxilliary thrust. Used for all other movements (except for rotations).
132            float rotationThrust_=100; //!< The amount of rotation thrust. Used for rotations only.s
133            //Vector3 resetposition; //Start position for Ghost
134       
135            PacmanGhost* myGhost = nullptr;
136
137            bool ismoving = false;
138            int target_x = 0; 
139            int target_z = 0; 
140            Vector3 actuelposition;
141            Vector3 velocity;
142    };
143
144}
145
146#endif
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