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source: code/branches/3DPacman_FS18/src/modules/Pacman/PacmanGhost.cc @ 11859

Last change on this file since 11859 was 11859, checked in by dreherm, 6 years ago

Moving ghosts

  • Property svn:executable set to *
File size: 5.3 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      Damian 'Mozork' Frick
26 *
27 */
28
29#include "PacmanGhost.h"
30
31#include "core/CoreIncludes.h"
32#include "BulletDynamics/Dynamics/btRigidBody.h"
33
34namespace orxonox
35{
36    RegisterClass(PacmanGhost);
37
38    /**
39    @brief
40        Constructor. Registers the object and initializes some default values.
41    @param creator
42        The creator of this object.
43    */
44    PacmanGhost::PacmanGhost(Context* context) : ControllableEntity(context)
45    {
46        RegisterObject(PacmanGhost);
47
48        this->velocity = Vector3(0, 0, 0);
49
50        this->setCollisionType(CollisionType::Dynamic);
51
52        this->resetposition = Vector3(0,20,245); //Set Default start position
53       
54        this->actuelposition = this->getPosition();
55       
56        this->target_x = actuelposition.x;
57        this->target_z = actuelposition.z; 
58
59    }
60
61    /**
62    @brief
63        Destructor. Destroys controller, if present.
64    */
65    PacmanGhost::~PacmanGhost()
66    {
67        // Deletes the controller if the object was initialized and the pointer to the controller is not NULL.
68    }
69
70    /**
71    @brief
72        Method for creating a AutonomousDrone through XML.
73    */
74    void PacmanGhost::XMLPort(Element& xmlelement, XMLPort::Mode mode)
75    {
76        SUPER(PacmanGhost, XMLPort, xmlelement, mode);
77
78        XMLPortParam(PacmanGhost, "resetposition", setResetPosition, getResetPosition, xmlelement, mode);
79    }
80
81
82   
83    Vector3 possibleposition[] = {Vector3(0,10,245),Vector3(215,10,245),Vector3(215,10,220)};
84
85    /**
86    @brief
87        Defines which actions the AutonomousDrone has to take in each tick.
88    @param dt
89        The length of the tick.
90    */
91    void PacmanGhost::tick(float dt)
92    {
93        SUPER(PacmanGhost, tick, dt);
94
95        //setorientation
96
97        this->actuelposition = this->getPosition();
98       
99        //Stop, if target arrived
100        if((abs(this->actuelposition.x - this->target_x)<0.1) && (abs(this->actuelposition.z - this->target_z)<0.1)){
101                 this->ismoving = false;
102        }
103
104        //Move, if ghost hasn't arrived yet
105        if(this->ismoving){
106            if(!(abs(this->actuelposition.z-target_z)<0.1)) {
107                velocity = Vector3(-sgn(this->actuelposition.x-this->target_x),0,-sgn(this->actuelposition.z-this->target_z));
108                move(dt, actuelposition, velocity);
109            }   
110            if(!(abs(this->actuelposition.x-target_x)<0.1)){
111                velocity = Vector3(-sgn(this->actuelposition.x-this->target_x),0,-sgn(this->actuelposition.z-this->target_z));
112                move(dt, actuelposition, velocity);
113            }
114        }
115
116        //Check on which position ghost has arrived and set new target
117         else{
118            if((abs(this->actuelposition.x - possibleposition[0].x)<0.1) && (abs(this->actuelposition.z - possibleposition[0].z)<0.1)){
119                decision = rand()%1;
120            switch(decision){
121                case 0:
122                    this->target_x = possibleposition[1].x;
123                    this->target_z = possibleposition[1].z; 
124                    this->ismoving = true;
125            }
126           
127            }
128            else if((abs(actuelposition.x - possibleposition[1].x)<0.1) && (abs(actuelposition.z - possibleposition[1].z)<0.1)){
129                decision = rand()%2;
130            switch(decision){
131                case 0:
132                    this->target_x = possibleposition[0].x;
133                    this->target_z = possibleposition[0].z; 
134                    this->ismoving = true;
135                    break;
136                case 1:
137                    this->target_x = possibleposition[2].x;
138                    this->target_z = possibleposition[2].z; 
139                    this->ismoving = true;   
140            }
141
142            }
143            if((abs(this->actuelposition.x - possibleposition[2].x)<0.1) && (abs(this->actuelposition.z - possibleposition[2].z)<0.1)){
144                decision = rand()%1;
145            switch(decision){
146                case 0:
147                    this->target_x = possibleposition[1].x;
148                    this->target_z = possibleposition[1].z; 
149                    this->ismoving = true;
150            }
151           
152            }
153
154            else{
155            } //End of Position table
156            }
157
158    }
159
160
161    void PacmanGhost::move(float dt, Vector3 actuelposition, Vector3 velocity){
162        this->setPosition(Vector3(actuelposition.x+20*velocity.x*dt,10,actuelposition.z+20*velocity.z*dt));
163    }
164
165    void PacmanGhost::resetGhost(){
166        this->setPosition(resetposition);
167    }
168}
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