[11843] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Oli Scheuss |
---|
| 24 | * Co-authors: |
---|
| 25 | * Damian 'Mozork' Frick |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "PacmanGhost.h" |
---|
| 30 | |
---|
| 31 | #include "core/CoreIncludes.h" |
---|
| 32 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
---|
| 33 | |
---|
| 34 | namespace orxonox |
---|
| 35 | { |
---|
| 36 | RegisterClass(PacmanGhost); |
---|
| 37 | |
---|
| 38 | /** |
---|
| 39 | @brief |
---|
| 40 | Constructor. Registers the object and initializes some default values. |
---|
| 41 | @param creator |
---|
| 42 | The creator of this object. |
---|
| 43 | */ |
---|
| 44 | PacmanGhost::PacmanGhost(Context* context) : ControllableEntity(context) |
---|
| 45 | { |
---|
| 46 | RegisterObject(PacmanGhost); |
---|
| 47 | |
---|
[11848] | 48 | this->velocity = Vector3(0, 0, 0); |
---|
[11843] | 49 | |
---|
| 50 | this->setCollisionType(CollisionType::Dynamic); |
---|
| 51 | |
---|
[11849] | 52 | this->resetposition = Vector3(0,20,245); //Set Default start position |
---|
[11843] | 53 | |
---|
| 54 | this->actuelposition = this->getPosition(); |
---|
| 55 | |
---|
| 56 | this->target_x = actuelposition.x; |
---|
| 57 | this->target_z = actuelposition.z; |
---|
| 58 | |
---|
| 59 | } |
---|
| 60 | |
---|
| 61 | /** |
---|
| 62 | @brief |
---|
| 63 | Destructor. Destroys controller, if present. |
---|
| 64 | */ |
---|
| 65 | PacmanGhost::~PacmanGhost() |
---|
| 66 | { |
---|
| 67 | // Deletes the controller if the object was initialized and the pointer to the controller is not NULL. |
---|
| 68 | } |
---|
| 69 | |
---|
| 70 | /** |
---|
| 71 | @brief |
---|
| 72 | Method for creating a AutonomousDrone through XML. |
---|
| 73 | */ |
---|
| 74 | void PacmanGhost::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 75 | { |
---|
| 76 | SUPER(PacmanGhost, XMLPort, xmlelement, mode); |
---|
| 77 | |
---|
| 78 | XMLPortParam(PacmanGhost, "resetposition", setResetPosition, getResetPosition, xmlelement, mode); |
---|
| 79 | } |
---|
| 80 | |
---|
| 81 | |
---|
| 82 | |
---|
[11859] | 83 | Vector3 possibleposition[] = {Vector3(0,10,245),Vector3(215,10,245),Vector3(215,10,220)}; |
---|
[11843] | 84 | |
---|
| 85 | /** |
---|
| 86 | @brief |
---|
| 87 | Defines which actions the AutonomousDrone has to take in each tick. |
---|
| 88 | @param dt |
---|
| 89 | The length of the tick. |
---|
| 90 | */ |
---|
| 91 | void PacmanGhost::tick(float dt) |
---|
| 92 | { |
---|
| 93 | SUPER(PacmanGhost, tick, dt); |
---|
| 94 | |
---|
[11859] | 95 | //setorientation |
---|
[11843] | 96 | |
---|
| 97 | this->actuelposition = this->getPosition(); |
---|
| 98 | |
---|
[11845] | 99 | //Stop, if target arrived |
---|
[11859] | 100 | if((abs(this->actuelposition.x - this->target_x)<0.1) && (abs(this->actuelposition.z - this->target_z)<0.1)){ |
---|
[11843] | 101 | this->ismoving = false; |
---|
| 102 | } |
---|
| 103 | |
---|
[11845] | 104 | //Move, if ghost hasn't arrived yet |
---|
[11843] | 105 | if(this->ismoving){ |
---|
[11859] | 106 | if(!(abs(this->actuelposition.z-target_z)<0.1)) { |
---|
| 107 | velocity = Vector3(-sgn(this->actuelposition.x-this->target_x),0,-sgn(this->actuelposition.z-this->target_z)); |
---|
[11848] | 108 | move(dt, actuelposition, velocity); |
---|
[11845] | 109 | } |
---|
[11859] | 110 | if(!(abs(this->actuelposition.x-target_x)<0.1)){ |
---|
| 111 | velocity = Vector3(-sgn(this->actuelposition.x-this->target_x),0,-sgn(this->actuelposition.z-this->target_z)); |
---|
[11848] | 112 | move(dt, actuelposition, velocity); |
---|
[11845] | 113 | } |
---|
[11843] | 114 | } |
---|
[11845] | 115 | |
---|
| 116 | //Check on which position ghost has arrived and set new target |
---|
| 117 | else{ |
---|
[11859] | 118 | if((abs(this->actuelposition.x - possibleposition[0].x)<0.1) && (abs(this->actuelposition.z - possibleposition[0].z)<0.1)){ |
---|
| 119 | decision = rand()%1; |
---|
| 120 | switch(decision){ |
---|
| 121 | case 0: |
---|
| 122 | this->target_x = possibleposition[1].x; |
---|
| 123 | this->target_z = possibleposition[1].z; |
---|
| 124 | this->ismoving = true; |
---|
[11843] | 125 | } |
---|
[11859] | 126 | |
---|
[11843] | 127 | } |
---|
[11859] | 128 | else if((abs(actuelposition.x - possibleposition[1].x)<0.1) && (abs(actuelposition.z - possibleposition[1].z)<0.1)){ |
---|
| 129 | decision = rand()%2; |
---|
| 130 | switch(decision){ |
---|
| 131 | case 0: |
---|
| 132 | this->target_x = possibleposition[0].x; |
---|
| 133 | this->target_z = possibleposition[0].z; |
---|
| 134 | this->ismoving = true; |
---|
| 135 | break; |
---|
| 136 | case 1: |
---|
| 137 | this->target_x = possibleposition[2].x; |
---|
| 138 | this->target_z = possibleposition[2].z; |
---|
| 139 | this->ismoving = true; |
---|
| 140 | } |
---|
| 141 | |
---|
| 142 | } |
---|
| 143 | if((abs(this->actuelposition.x - possibleposition[2].x)<0.1) && (abs(this->actuelposition.z - possibleposition[2].z)<0.1)){ |
---|
| 144 | decision = rand()%1; |
---|
| 145 | switch(decision){ |
---|
| 146 | case 0: |
---|
| 147 | this->target_x = possibleposition[1].x; |
---|
| 148 | this->target_z = possibleposition[1].z; |
---|
| 149 | this->ismoving = true; |
---|
| 150 | } |
---|
| 151 | |
---|
| 152 | } |
---|
| 153 | |
---|
[11843] | 154 | else{ |
---|
| 155 | } //End of Position table |
---|
| 156 | } |
---|
[11845] | 157 | |
---|
[11843] | 158 | } |
---|
| 159 | |
---|
| 160 | |
---|
[11849] | 161 | void PacmanGhost::move(float dt, Vector3 actuelposition, Vector3 velocity){ |
---|
[11859] | 162 | this->setPosition(Vector3(actuelposition.x+20*velocity.x*dt,10,actuelposition.z+20*velocity.z*dt)); |
---|
[11845] | 163 | } |
---|
[11843] | 164 | |
---|
[11859] | 165 | void PacmanGhost::resetGhost(){ |
---|
| 166 | this->setPosition(resetposition); |
---|
[11843] | 167 | } |
---|
| 168 | } |
---|