1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Florian Zinggeler |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file 3DPacman.cc |
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31 | @brief Implementation of the 3DPacman class. |
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32 | */ |
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33 | |
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34 | #include "3DPacman.h" |
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35 | #include "core/CoreIncludes.h" |
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36 | #include "PacmanGelb.h" |
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37 | #include "PacmanGhost.h" |
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38 | #include "PacmanPointSphere.h" |
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39 | |
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40 | namespace orxonox |
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41 | { |
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42 | RegisterUnloadableClass(3DPacman); |
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43 | |
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44 | 3DPacman::3DPacman(Context* context) : Deathmatch(context) |
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45 | { |
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46 | RegisterObject(3DPacman); |
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47 | |
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48 | lives = 3; |
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49 | point = 0: |
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50 | level = 1; |
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51 | |
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52 | } |
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53 | |
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54 | void 3DPacman::levelUp() |
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55 | { |
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56 | this->end(); |
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57 | } |
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58 | |
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59 | |
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60 | PacmanGhost[4] ghosts; |
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61 | PacmanPointSphere[1] spheres; |
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62 | |
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63 | |
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64 | void 3DPacman::tick(float dt) |
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65 | { |
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66 | int i = 0; |
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67 | for(PacmanGhost* nextghost : ObjectList<PacmanGhost>()){ |
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68 | ghosts[i] = nextghost; |
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69 | i++; |
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70 | } |
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71 | |
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72 | i = 0: |
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73 | for(PacmanPointSphere* nextsphere : ObjectList<PacmanPointSphere>()){ |
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74 | spheres[i] = nextsphere; |
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75 | i++; |
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76 | } |
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77 | |
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78 | player = this->getPlayer(); |
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79 | if (player != nullptr) |
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80 | { |
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81 | currentPosition = player->getWorldPosition(); |
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82 | } |
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83 | |
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84 | bool bcolli = false; |
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85 | for(int nrghost = 0, (nrghost<3) && (!bcolli), ++nrghost){ |
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86 | bcolli = collis(ghosts[nrghost]->getPosition(), currentPosition) |
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87 | } |
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88 | if(collis){ |
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89 | this->catched(); |
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90 | } |
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91 | |
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92 | SUPER(3DPacman, tick, dt); |
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93 | |
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94 | } |
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95 | |
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96 | |
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97 | |
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98 | bool 3DPacman::collis(Vector3 one, Vector3 other){ |
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99 | if((abs(one.x-other.x)<0.1) && (abs(one.x-other.x)<0.1) && (abs(one.x-other.x)<0.1)) |
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100 | return true; |
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101 | return false; |
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102 | } |
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103 | |
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104 | void 3DPacman::catched(){ |
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105 | if(lives) this->end(); |
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106 | --lives; |
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107 | this->posreset(); |
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108 | } |
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109 | |
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110 | void 3DPacman::posreset(){ |
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111 | int i = 0; |
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112 | for(PacmanGhost* nextghost : ObjectList<PacmanGhost>()){ |
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113 | ghosts[i] = nextghost; |
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114 | i++; |
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115 | } |
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116 | |
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117 | } |
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118 | |
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119 | |
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120 | PacmanGelb* 3DPacman::getPlayer() |
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121 | { |
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122 | for (PacmanGelb* ship : ObjectList<PacmanGelb>()) |
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123 | { |
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124 | return ship; |
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125 | } |
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126 | return nullptr; |
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127 | } |
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128 | |
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129 | |
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130 | void 3DPacman::start() |
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131 | { |
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132 | orxout() << "start" << endl; |
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133 | |
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134 | Deathmatch::start(); |
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135 | } |
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136 | |
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137 | void 3DPacman::playerPreSpawn(PlayerInfo* player) |
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138 | { |
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139 | this->playerInfo_ = player; |
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140 | if(lives <= 0) |
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141 | { |
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142 | this->end(); |
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143 | } |
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144 | } |
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145 | |
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146 | |
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147 | void 3DPacman::end() |
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148 | { |
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149 | // DON'T CALL THIS! |
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150 | // Deathmatch::end(); |
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151 | // It will misteriously crash the game! |
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152 | // Instead startMainMenu, this won't crash. |
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153 | if (Highscore::exists()) |
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154 | { |
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155 | int score = this->getPoints(); |
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156 | Highscore::getInstance().storeScore("3DPacman", score, this->playerInfo_); |
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157 | } |
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158 | GSLevel::startMainMenu(); |
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159 | } |
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160 | } |
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