| [11832] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oli Scheuss |
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| 24 | * Co-authors: |
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| 25 | * Damian 'Mozork' Frick |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "PacmanGhostController.h" |
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| 30 | |
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| 31 | #include "PacmanGhost.h" |
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| 32 | #include "util/Math.h" |
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| 33 | |
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| 34 | namespace orxonox |
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| 35 | { |
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| 36 | // Create the factory for the drone controller. |
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| 37 | RegisterClass(PacmanGhostController); |
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| 38 | |
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| 39 | /** |
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| 40 | @brief |
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| 41 | Constructor. |
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| 42 | @param context |
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| 43 | The context of this object. |
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| 44 | */ |
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| [11834] | 45 | PacmanGhostController::PacmanGhostController(Context* context) : Controller(context) |
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| [11832] | 46 | { |
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| 47 | RegisterObject(PacmanGhostController); |
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| [11834] | 48 | |
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| 49 | PacmanGhost* myGhost = nullptr; |
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| 50 | this->actuelposition = myGhost.getPosition(); |
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| 51 | |
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| [11832] | 52 | bool ismoving = false; |
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| [11834] | 53 | this->target_x = actuelposition.x; |
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| 54 | this->target_z = actuelposition.z; |
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| [11832] | 55 | } |
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| 56 | |
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| [11834] | 57 | void PacmanGhostController::setGhost(PacmanGhost ghost){ |
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| 58 | this->myGhost = ghost; |
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| 59 | } |
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| 60 | |
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| [11832] | 61 | /** |
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| 62 | @brief |
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| 63 | Destructor. |
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| 64 | */ |
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| 65 | PacmanGhostController::~PacmanGhostController() |
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| 66 | { |
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| 67 | |
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| 68 | } |
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| 69 | |
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| [11834] | 70 | |
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| 71 | static Vector3[] possibleposition = [new Vector3(0,10,245), new Vector3(215,0,240)]; |
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| [11832] | 72 | /** |
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| 73 | @brief |
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| 74 | The controlling happens here. This method defines what the controller has to do each tick. |
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| 75 | @param dt |
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| 76 | The duration of the tick. |
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| 77 | */ |
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| 78 | void PacmanGhostController::tick(float dt) |
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| 79 | { |
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| 80 | /* NOTE: Ugly hack by Sandro to make the tutorial work for the moment. |
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| 81 | * This will be reverted once the framework update is complete |
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| 82 | */ |
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| 83 | //AutonomousDrone *myDrone = static_cast<AutonomousDrone*>(this->getControllableEntity()); |
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| 84 | ObjectList<PacmanGhost> objectList; |
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| 85 | ObjectList<PacmanGhost>::iterator it = objectList.begin(); |
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| 86 | PacmanGhost* myDrone = *it; |
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| 87 | |
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| [11834] | 88 | if (this->myGhost != nullptr) |
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| [11832] | 89 | { |
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| 90 | |
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| [11834] | 91 | this->actuelposition = this->myGhost.getPosition(); |
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| [11832] | 92 | |
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| [11834] | 93 | if(((this->actuelposition.x - this->target_x)<0.1) && ((this->actuelposition.z - this->target_z)<0.1)){ |
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| 94 | this->ismoving = false; |
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| [11832] | 95 | } |
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| 96 | |
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| [11834] | 97 | if(this->ismoving){ |
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| 98 | if(!((this->actuelposition.z-target_z)<0.1)) |
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| 99 | moveFrontBack(sgn(this->actuelposition.z-this->target_z)*dt*100); |
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| 100 | if(!((this->actuelposition.x-target_x)<0.1)) |
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| 101 | moveRightLeft(sgn(this->actuelposition.x-this->target_x)*dt*100); //Assume dt is quite small |
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| 102 | } |
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| 103 | |
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| 104 | else{ //Check on which position ghost is |
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| 105 | if(((this->actuelposition.x - possibleposition[0].x)<0.1) && ((this->actuelposition.z - possibleposition[1].z)<0.1)){ |
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| 106 | this->target_x = possibleposition[1].x; |
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| 107 | this->target_z = possibleposition[1].z; |
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| 108 | this->ismoving = true; |
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| [11832] | 109 | } |
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| [11834] | 110 | else if(((actuelposition.x - possibleposition[0].x)<0.1) && ((actuelposition.z - possibleposition[1].z)<0.1)){ |
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| 111 | this->target_x = 0 |
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| 112 | this->target_z = |
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| 113 | this->ismoving = true; |
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| 114 | } |
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| [11832] | 115 | else{ |
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| [11834] | 116 | } |
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| 117 | } //End of Position table |
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| [11832] | 118 | |
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| 119 | } |
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| 120 | } |
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| [11834] | 121 | |
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| [11832] | 122 | } |
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