| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | * The b2CollidePolygons routines are Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose,  | 
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| 8 | including commercial applications, and to alter it and redistribute it freely,  | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | ///btBox2dBox2dCollisionAlgorithm, with modified b2CollidePolygons routines from the Box2D library. | 
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| 17 | ///The modifications include: switching from b2Vec to btVector3, redefinition of b2Dot, b2Cross | 
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| 18 |  | 
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| 19 | #include "btBox2dBox2dCollisionAlgorithm.h" | 
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| 20 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" | 
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| 21 | #include "BulletCollision/CollisionShapes/btBoxShape.h" | 
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| 22 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" | 
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| 23 | #include "BulletCollision/CollisionDispatch/btBoxBoxDetector.h" | 
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| 24 | #include "BulletCollision/CollisionShapes/btBox2dShape.h" | 
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| 25 |  | 
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| 26 | #define USE_PERSISTENT_CONTACTS 1 | 
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| 27 |  | 
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| 28 | btBox2dBox2dCollisionAlgorithm::btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* obj0,btCollisionObject* obj1) | 
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| 29 | : btActivatingCollisionAlgorithm(ci,obj0,obj1), | 
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| 30 | m_ownManifold(false), | 
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| 31 | m_manifoldPtr(mf) | 
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| 32 | { | 
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| 33 |         if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0,obj1)) | 
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| 34 |         { | 
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| 35 |                 m_manifoldPtr = m_dispatcher->getNewManifold(obj0,obj1); | 
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| 36 |                 m_ownManifold = true; | 
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| 37 |         } | 
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| 38 | } | 
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| 39 |  | 
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| 40 | btBox2dBox2dCollisionAlgorithm::~btBox2dBox2dCollisionAlgorithm() | 
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| 41 | { | 
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| 42 |          | 
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| 43 |         if (m_ownManifold) | 
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| 44 |         { | 
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| 45 |                 if (m_manifoldPtr) | 
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| 46 |                         m_dispatcher->releaseManifold(m_manifoldPtr); | 
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| 47 |         } | 
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| 48 |          | 
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| 49 | } | 
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| 50 |  | 
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| 51 |  | 
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| 52 | void b2CollidePolygons(btManifoldResult* manifold,  const btBox2dShape* polyA, const btTransform& xfA, const btBox2dShape* polyB, const btTransform& xfB); | 
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| 53 |  | 
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| 54 | //#include <stdio.h> | 
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| 55 | void btBox2dBox2dCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | 
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| 56 | { | 
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| 57 |         if (!m_manifoldPtr) | 
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| 58 |                 return; | 
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| 59 |  | 
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| 60 |         btCollisionObject*      col0 = body0; | 
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| 61 |         btCollisionObject*      col1 = body1; | 
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| 62 |         btBox2dShape* box0 = (btBox2dShape*)col0->getCollisionShape(); | 
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| 63 |         btBox2dShape* box1 = (btBox2dShape*)col1->getCollisionShape(); | 
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| 64 |  | 
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| 65 |         resultOut->setPersistentManifold(m_manifoldPtr); | 
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| 66 |  | 
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| 67 |         b2CollidePolygons(resultOut,box0,col0->getWorldTransform(),box1,col1->getWorldTransform()); | 
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| 68 |  | 
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| 69 |         //  refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added | 
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| 70 |         if (m_ownManifold) | 
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| 71 |         { | 
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| 72 |                 resultOut->refreshContactPoints(); | 
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| 73 |         } | 
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| 74 |  | 
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| 75 | } | 
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| 76 |  | 
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| 77 | btScalar btBox2dBox2dCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/) | 
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| 78 | { | 
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| 79 |         //not yet | 
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| 80 |         return 1.f; | 
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| 81 | } | 
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| 82 |  | 
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| 83 |  | 
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| 84 | struct ClipVertex | 
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| 85 | { | 
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| 86 |         btVector3 v; | 
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| 87 |         int id; | 
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| 88 |         //b2ContactID id; | 
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| 89 |         //b2ContactID id; | 
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| 90 | }; | 
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| 91 |  | 
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| 92 | #define b2Dot(a,b) (a).dot(b) | 
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| 93 | #define b2Mul(a,b) (a)*(b) | 
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| 94 | #define b2MulT(a,b) (a).transpose()*(b) | 
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| 95 | #define b2Cross(a,b) (a).cross(b) | 
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| 96 | #define btCrossS(a,s) btVector3(s * a.getY(), -s * a.getX(),0.f) | 
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| 97 |  | 
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| 98 | int b2_maxManifoldPoints =2; | 
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| 99 |  | 
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| 100 | static int ClipSegmentToLine(ClipVertex vOut[2], ClipVertex vIn[2], | 
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| 101 |                                           const btVector3& normal, btScalar offset) | 
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| 102 | { | 
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| 103 |         // Start with no output points | 
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| 104 |         int numOut = 0; | 
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| 105 |  | 
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| 106 |         // Calculate the distance of end points to the line | 
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| 107 |         btScalar distance0 = b2Dot(normal, vIn[0].v) - offset; | 
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| 108 |         btScalar distance1 = b2Dot(normal, vIn[1].v) - offset; | 
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| 109 |  | 
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| 110 |         // If the points are behind the plane | 
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| 111 |         if (distance0 <= 0.0f) vOut[numOut++] = vIn[0]; | 
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| 112 |         if (distance1 <= 0.0f) vOut[numOut++] = vIn[1]; | 
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| 113 |  | 
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| 114 |         // If the points are on different sides of the plane | 
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| 115 |         if (distance0 * distance1 < 0.0f) | 
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| 116 |         { | 
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| 117 |                 // Find intersection point of edge and plane | 
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| 118 |                 btScalar interp = distance0 / (distance0 - distance1); | 
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| 119 |                 vOut[numOut].v = vIn[0].v + interp * (vIn[1].v - vIn[0].v); | 
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| 120 |                 if (distance0 > 0.0f) | 
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| 121 |                 { | 
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| 122 |                         vOut[numOut].id = vIn[0].id; | 
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| 123 |                 } | 
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| 124 |                 else | 
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| 125 |                 { | 
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| 126 |                         vOut[numOut].id = vIn[1].id; | 
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| 127 |                 } | 
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| 128 |                 ++numOut; | 
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| 129 |         } | 
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| 130 |  | 
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| 131 |         return numOut; | 
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| 132 | } | 
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| 133 |  | 
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| 134 | // Find the separation between poly1 and poly2 for a give edge normal on poly1. | 
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| 135 | static btScalar EdgeSeparation(const btBox2dShape* poly1, const btTransform& xf1, int edge1, | 
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| 136 |                                                           const btBox2dShape* poly2, const btTransform& xf2) | 
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| 137 | { | 
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| 138 |         const btVector3* vertices1 = poly1->getVertices(); | 
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| 139 |         const btVector3* normals1 = poly1->getNormals(); | 
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| 140 |  | 
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| 141 |         int count2 = poly2->getVertexCount(); | 
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| 142 |         const btVector3* vertices2 = poly2->getVertices(); | 
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| 143 |  | 
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| 144 |         btAssert(0 <= edge1 && edge1 < poly1->getVertexCount()); | 
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| 145 |  | 
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| 146 |         // Convert normal from poly1's frame into poly2's frame. | 
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| 147 |         btVector3 normal1World = b2Mul(xf1.getBasis(), normals1[edge1]); | 
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| 148 |         btVector3 normal1 = b2MulT(xf2.getBasis(), normal1World); | 
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| 149 |  | 
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| 150 |         // Find support vertex on poly2 for -normal. | 
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| 151 |         int index = 0; | 
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| 152 |         btScalar minDot = BT_LARGE_FLOAT; | 
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| 153 |  | 
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| 154 |         for (int i = 0; i < count2; ++i) | 
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| 155 |         { | 
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| 156 |                 btScalar dot = b2Dot(vertices2[i], normal1); | 
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| 157 |                 if (dot < minDot) | 
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| 158 |                 { | 
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| 159 |                         minDot = dot; | 
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| 160 |                         index = i; | 
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| 161 |                 } | 
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| 162 |         } | 
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| 163 |  | 
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| 164 |         btVector3 v1 = b2Mul(xf1, vertices1[edge1]); | 
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| 165 |         btVector3 v2 = b2Mul(xf2, vertices2[index]); | 
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| 166 |         btScalar separation = b2Dot(v2 - v1, normal1World); | 
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| 167 |         return separation; | 
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| 168 | } | 
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| 169 |  | 
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| 170 | // Find the max separation between poly1 and poly2 using edge normals from poly1. | 
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| 171 | static btScalar FindMaxSeparation(int* edgeIndex, | 
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| 172 |                                                                  const btBox2dShape* poly1, const btTransform& xf1, | 
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| 173 |                                                                  const btBox2dShape* poly2, const btTransform& xf2) | 
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| 174 | { | 
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| 175 |         int count1 = poly1->getVertexCount(); | 
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| 176 |         const btVector3* normals1 = poly1->getNormals(); | 
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| 177 |  | 
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| 178 |         // Vector pointing from the centroid of poly1 to the centroid of poly2. | 
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| 179 |         btVector3 d = b2Mul(xf2, poly2->getCentroid()) - b2Mul(xf1, poly1->getCentroid()); | 
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| 180 |         btVector3 dLocal1 = b2MulT(xf1.getBasis(), d); | 
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| 181 |  | 
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| 182 |         // Find edge normal on poly1 that has the largest projection onto d. | 
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| 183 |         int edge = 0; | 
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| 184 |         btScalar maxDot = -BT_LARGE_FLOAT; | 
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| 185 |         for (int i = 0; i < count1; ++i) | 
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| 186 |         { | 
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| 187 |                 btScalar dot = b2Dot(normals1[i], dLocal1); | 
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| 188 |                 if (dot > maxDot) | 
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| 189 |                 { | 
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| 190 |                         maxDot = dot; | 
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| 191 |                         edge = i; | 
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| 192 |                 } | 
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| 193 |         } | 
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| 194 |  | 
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| 195 |         // Get the separation for the edge normal. | 
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| 196 |         btScalar s = EdgeSeparation(poly1, xf1, edge, poly2, xf2); | 
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| 197 |         if (s > 0.0f) | 
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| 198 |         { | 
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| 199 |                 return s; | 
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| 200 |         } | 
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| 201 |  | 
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| 202 |         // Check the separation for the previous edge normal. | 
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| 203 |         int prevEdge = edge - 1 >= 0 ? edge - 1 : count1 - 1; | 
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| 204 |         btScalar sPrev = EdgeSeparation(poly1, xf1, prevEdge, poly2, xf2); | 
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| 205 |         if (sPrev > 0.0f) | 
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| 206 |         { | 
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| 207 |                 return sPrev; | 
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| 208 |         } | 
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| 209 |  | 
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| 210 |         // Check the separation for the next edge normal. | 
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| 211 |         int nextEdge = edge + 1 < count1 ? edge + 1 : 0; | 
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| 212 |         btScalar sNext = EdgeSeparation(poly1, xf1, nextEdge, poly2, xf2); | 
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| 213 |         if (sNext > 0.0f) | 
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| 214 |         { | 
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| 215 |                 return sNext; | 
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| 216 |         } | 
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| 217 |  | 
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| 218 |         // Find the best edge and the search direction. | 
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| 219 |         int bestEdge; | 
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| 220 |         btScalar bestSeparation; | 
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| 221 |         int increment; | 
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| 222 |         if (sPrev > s && sPrev > sNext) | 
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| 223 |         { | 
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| 224 |                 increment = -1; | 
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| 225 |                 bestEdge = prevEdge; | 
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| 226 |                 bestSeparation = sPrev; | 
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| 227 |         } | 
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| 228 |         else if (sNext > s) | 
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| 229 |         { | 
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| 230 |                 increment = 1; | 
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| 231 |                 bestEdge = nextEdge; | 
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| 232 |                 bestSeparation = sNext; | 
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| 233 |         } | 
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| 234 |         else | 
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| 235 |         { | 
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| 236 |                 *edgeIndex = edge; | 
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| 237 |                 return s; | 
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| 238 |         } | 
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| 239 |  | 
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| 240 |         // Perform a local search for the best edge normal. | 
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| 241 |         for ( ; ; ) | 
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| 242 |         { | 
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| 243 |                 if (increment == -1) | 
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| 244 |                         edge = bestEdge - 1 >= 0 ? bestEdge - 1 : count1 - 1; | 
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| 245 |                 else | 
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| 246 |                         edge = bestEdge + 1 < count1 ? bestEdge + 1 : 0; | 
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| 247 |  | 
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| 248 |                 s = EdgeSeparation(poly1, xf1, edge, poly2, xf2); | 
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| 249 |                 if (s > 0.0f) | 
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| 250 |                 { | 
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| 251 |                         return s; | 
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| 252 |                 } | 
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| 253 |  | 
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| 254 |                 if (s > bestSeparation) | 
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| 255 |                 { | 
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| 256 |                         bestEdge = edge; | 
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| 257 |                         bestSeparation = s; | 
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| 258 |                 } | 
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| 259 |                 else | 
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| 260 |                 { | 
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| 261 |                         break; | 
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| 262 |                 } | 
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| 263 |         } | 
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| 264 |  | 
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| 265 |         *edgeIndex = bestEdge; | 
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| 266 |         return bestSeparation; | 
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| 267 | } | 
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| 268 |  | 
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| 269 | static void FindIncidentEdge(ClipVertex c[2], | 
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| 270 |                                                          const btBox2dShape* poly1, const btTransform& xf1, int edge1, | 
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| 271 |                                                          const btBox2dShape* poly2, const btTransform& xf2) | 
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| 272 | { | 
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| 273 |         const btVector3* normals1 = poly1->getNormals(); | 
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| 274 |  | 
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| 275 |         int count2 = poly2->getVertexCount(); | 
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| 276 |         const btVector3* vertices2 = poly2->getVertices(); | 
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| 277 |         const btVector3* normals2 = poly2->getNormals(); | 
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| 278 |  | 
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| 279 |         btAssert(0 <= edge1 && edge1 < poly1->getVertexCount()); | 
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| 280 |  | 
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| 281 |         // Get the normal of the reference edge in poly2's frame. | 
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| 282 |         btVector3 normal1 = b2MulT(xf2.getBasis(), b2Mul(xf1.getBasis(), normals1[edge1])); | 
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| 283 |  | 
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| 284 |         // Find the incident edge on poly2. | 
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| 285 |         int index = 0; | 
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| 286 |         btScalar minDot = BT_LARGE_FLOAT; | 
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| 287 |         for (int i = 0; i < count2; ++i) | 
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| 288 |         { | 
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| 289 |                 btScalar dot = b2Dot(normal1, normals2[i]); | 
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| 290 |                 if (dot < minDot) | 
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| 291 |                 { | 
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| 292 |                         minDot = dot; | 
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| 293 |                         index = i; | 
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| 294 |                 } | 
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| 295 |         } | 
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| 296 |  | 
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| 297 |         // Build the clip vertices for the incident edge. | 
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| 298 |         int i1 = index; | 
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| 299 |         int i2 = i1 + 1 < count2 ? i1 + 1 : 0; | 
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| 300 |  | 
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| 301 |         c[0].v = b2Mul(xf2, vertices2[i1]); | 
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| 302 | //      c[0].id.features.referenceEdge = (unsigned char)edge1; | 
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| 303 | //      c[0].id.features.incidentEdge = (unsigned char)i1; | 
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| 304 | //      c[0].id.features.incidentVertex = 0; | 
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| 305 |  | 
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| 306 |         c[1].v = b2Mul(xf2, vertices2[i2]); | 
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| 307 | //      c[1].id.features.referenceEdge = (unsigned char)edge1; | 
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| 308 | //      c[1].id.features.incidentEdge = (unsigned char)i2; | 
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| 309 | //      c[1].id.features.incidentVertex = 1; | 
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| 310 | } | 
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| 311 |  | 
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| 312 | // Find edge normal of max separation on A - return if separating axis is found | 
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| 313 | // Find edge normal of max separation on B - return if separation axis is found | 
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| 314 | // Choose reference edge as min(minA, minB) | 
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| 315 | // Find incident edge | 
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| 316 | // Clip | 
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| 317 |  | 
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| 318 | // The normal points from 1 to 2 | 
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| 319 | void b2CollidePolygons(btManifoldResult* manifold, | 
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| 320 |                                           const btBox2dShape* polyA, const btTransform& xfA, | 
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| 321 |                                           const btBox2dShape* polyB, const btTransform& xfB) | 
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| 322 | { | 
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| 323 |  | 
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| 324 |         int edgeA = 0; | 
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| 325 |         btScalar separationA = FindMaxSeparation(&edgeA, polyA, xfA, polyB, xfB); | 
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| 326 |         if (separationA > 0.0f) | 
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| 327 |                 return; | 
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| 328 |  | 
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| 329 |         int edgeB = 0; | 
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| 330 |         btScalar separationB = FindMaxSeparation(&edgeB, polyB, xfB, polyA, xfA); | 
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| 331 |         if (separationB > 0.0f) | 
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| 332 |                 return; | 
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| 333 |  | 
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| 334 |         const btBox2dShape* poly1;      // reference poly | 
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| 335 |         const btBox2dShape* poly2;      // incident poly | 
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| 336 |         btTransform xf1, xf2; | 
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| 337 |         int edge1;              // reference edge | 
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| 338 |         unsigned char flip; | 
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| 339 |         const btScalar k_relativeTol = 0.98f; | 
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| 340 |         const btScalar k_absoluteTol = 0.001f; | 
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| 341 |  | 
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| 342 |         // TODO_ERIN use "radius" of poly for absolute tolerance. | 
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| 343 |         if (separationB > k_relativeTol * separationA + k_absoluteTol) | 
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| 344 |         { | 
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| 345 |                 poly1 = polyB; | 
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| 346 |                 poly2 = polyA; | 
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| 347 |                 xf1 = xfB; | 
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| 348 |                 xf2 = xfA; | 
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| 349 |                 edge1 = edgeB; | 
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| 350 |                 flip = 1; | 
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| 351 |         } | 
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| 352 |         else | 
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| 353 |         { | 
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| 354 |                 poly1 = polyA; | 
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| 355 |                 poly2 = polyB; | 
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| 356 |                 xf1 = xfA; | 
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| 357 |                 xf2 = xfB; | 
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| 358 |                 edge1 = edgeA; | 
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| 359 |                 flip = 0; | 
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| 360 |         } | 
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| 361 |  | 
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| 362 |         ClipVertex incidentEdge[2]; | 
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| 363 |         FindIncidentEdge(incidentEdge, poly1, xf1, edge1, poly2, xf2); | 
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| 364 |  | 
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| 365 |         int count1 = poly1->getVertexCount(); | 
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| 366 |         const btVector3* vertices1 = poly1->getVertices(); | 
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| 367 |  | 
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| 368 |         btVector3 v11 = vertices1[edge1]; | 
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| 369 |         btVector3 v12 = edge1 + 1 < count1 ? vertices1[edge1+1] : vertices1[0]; | 
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| 370 |  | 
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| 371 |         btVector3 dv = v12 - v11; | 
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| 372 |         btVector3 sideNormal = b2Mul(xf1.getBasis(), v12 - v11); | 
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| 373 |         sideNormal.normalize(); | 
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| 374 |         btVector3 frontNormal = btCrossS(sideNormal, 1.0f); | 
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| 375 |          | 
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| 376 |          | 
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| 377 |         v11 = b2Mul(xf1, v11); | 
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| 378 |         v12 = b2Mul(xf1, v12); | 
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| 379 |  | 
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| 380 |         btScalar frontOffset = b2Dot(frontNormal, v11); | 
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| 381 |         btScalar sideOffset1 = -b2Dot(sideNormal, v11); | 
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| 382 |         btScalar sideOffset2 = b2Dot(sideNormal, v12); | 
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| 383 |  | 
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| 384 |         // Clip incident edge against extruded edge1 side edges. | 
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| 385 |         ClipVertex clipPoints1[2]; | 
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| 386 |         clipPoints1[0].v.setValue(0,0,0); | 
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| 387 |         clipPoints1[1].v.setValue(0,0,0); | 
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| 388 |  | 
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| 389 |         ClipVertex clipPoints2[2]; | 
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| 390 |         clipPoints2[0].v.setValue(0,0,0); | 
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| 391 |         clipPoints2[1].v.setValue(0,0,0); | 
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| 392 |  | 
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| 393 |  | 
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| 394 |         int np; | 
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| 395 |  | 
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| 396 |         // Clip to box side 1 | 
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| 397 |         np = ClipSegmentToLine(clipPoints1, incidentEdge, -sideNormal, sideOffset1); | 
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| 398 |  | 
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| 399 |         if (np < 2) | 
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| 400 |                 return; | 
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| 401 |  | 
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| 402 |         // Clip to negative box side 1 | 
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| 403 |         np = ClipSegmentToLine(clipPoints2, clipPoints1,  sideNormal, sideOffset2); | 
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| 404 |  | 
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| 405 |         if (np < 2) | 
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| 406 |         { | 
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| 407 |                 return; | 
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| 408 |         } | 
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| 409 |  | 
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| 410 |         // Now clipPoints2 contains the clipped points. | 
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| 411 |         btVector3 manifoldNormal = flip ? -frontNormal : frontNormal; | 
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| 412 |  | 
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| 413 |         int pointCount = 0; | 
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| 414 |         for (int i = 0; i < b2_maxManifoldPoints; ++i) | 
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| 415 |         { | 
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| 416 |                 btScalar separation = b2Dot(frontNormal, clipPoints2[i].v) - frontOffset; | 
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| 417 |  | 
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| 418 |                 if (separation <= 0.0f) | 
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| 419 |                 { | 
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| 420 |                          | 
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| 421 |                         //b2ManifoldPoint* cp = manifold->points + pointCount; | 
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| 422 |                         //btScalar separation = separation; | 
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| 423 |                         //cp->localPoint1 = b2MulT(xfA, clipPoints2[i].v); | 
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| 424 |                         //cp->localPoint2 = b2MulT(xfB, clipPoints2[i].v); | 
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| 425 |  | 
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| 426 |                         manifold->addContactPoint(-manifoldNormal,clipPoints2[i].v,separation); | 
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| 427 |  | 
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| 428 | //                      cp->id = clipPoints2[i].id; | 
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| 429 | //                      cp->id.features.flip = flip; | 
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| 430 |                         ++pointCount; | 
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| 431 |                 } | 
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| 432 |         } | 
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| 433 |  | 
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| 434 | //      manifold->pointCount = pointCount;} | 
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| 435 | } | 
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