| 1 | <LevelInfo | 
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| 2 |  name = "Under Attack" | 
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| 3 |  description = "Fight the transporter." | 
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| 4 |  tags = "gametype" | 
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| 5 |  screenshot = "underattack.png" | 
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| 6 | /> | 
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| 7 |  | 
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| 8 | <?lua | 
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| 9 |   include("HUDTemplates3.oxo") | 
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| 10 |   include("stats.oxo") | 
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| 11 |   include("templates/spaceshipAssff.oxt") | 
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| 12 |   include("templates/lodInformation.oxt") | 
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| 13 | ?> | 
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| 14 | <!--OUTDATED: include("underAttackHUD.oxo") --> | 
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| 15 |  | 
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| 16 | <Level | 
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| 17 |  gametype = "UnderAttack" | 
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| 18 | > | 
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| 19 |   <templates> | 
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| 20 |     <Template link=lodtemplate_default /> | 
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| 21 |   </templates> | 
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| 22 |   <?lua include("includes/notifications.oxi") ?> | 
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| 23 |  | 
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| 24 |   <Scene | 
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| 25 |    ambientlight = "0.5, 0.5, 0.5" | 
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| 26 |    skybox       = "Orxonox/skypanoramagen1" | 
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| 27 |   > | 
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| 28 |     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> | 
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| 29 |  | 
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| 30 |     <?lua for i = 1, 30, 1 do ?> | 
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| 31 |       <MovableEntity | 
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| 32 |           position="<?lua print(math.random() * 10000 - 5000) ?>, <?lua print(math.random() * 10000 - 5000) ?>, <?lua print(math.random() * 10000 - 5000) ?>" | 
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| 33 |           velocity="<?lua print(math.random() * 500 - 250) ?>, <?lua print(math.random() * 500 - 250) ?>, <?lua print(math.random() * 500 - 250) ?>" | 
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| 34 |       > | 
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| 35 |         <attached> | 
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| 36 |           <Model | 
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| 37 |               <?lua x = math.random() * 150 + 30 ?> | 
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| 38 |               scale="<?lua print(x) ?>" | 
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| 39 |               mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" | 
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| 40 |               position="0,0,0" | 
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| 41 |           /> | 
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| 42 |         </attached> | 
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| 43 |           <collisionShapes> | 
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| 44 |             <SphereCollisionShape radius="<?lua print(x) ?>" position="0,0,0" /> | 
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| 45 |           </collisionShapes> | 
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| 46 |       </MovableEntity> | 
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| 47 |     <?lua end ?> | 
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| 48 |  | 
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| 49 |     <Destroyer | 
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| 50 |       position          = "100,150,0" | 
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| 51 |       collisionType     = dynamic | 
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| 52 |       mass              = 100000 | 
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| 53 |       velocity          = "-35,0,0" | 
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| 54 |       angularDamping    = 0.9999999 | 
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| 55 |       health            = 10000 | 
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| 56 |       maxhealth         = 10000 | 
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| 57 |       initialhealth     = 10000 | 
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| 58 |       RVName            = "Transporter" | 
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| 59 |     > | 
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| 60 |  | 
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| 61 |       <attached> | 
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| 62 |         <TeamSpawnPoint team=1 position="150,0,7" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> | 
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| 63 |         <TeamSpawnPoint team=1 position="0,0,7" lookat="-1,0,0" roll="90"  yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> | 
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| 64 |         <TeamSpawnPoint team=1 position="-50,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> | 
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| 65 |         <TeamSpawnPoint team=1 position="100,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> | 
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| 66 |         <TeamSpawnPoint team=1 position="50,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> | 
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| 67 |         <?lua for i = 1, 100, 1 do ?> | 
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| 68 |           <TeamSpawnPoint | 
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| 69 |             team=0 | 
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| 70 |             position="<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>" | 
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| 71 |             lookat="0,0,0" | 
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| 72 |             spawnclass=SpaceShip | 
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| 73 |             pawndesign=spaceshipassff | 
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| 74 |           /> | 
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| 75 |  | 
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| 76 |           <!--more spawnpoints for team1--> | 
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| 77 |           <!-- | 
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| 78 |           <TeamSpawnPoint | 
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| 79 |             team=1 position="<?lua print((math.random() * 500 + 500)) ?>,<?lua print((math.random() * 500 + 500) ) ?>,<?lua print((math.random() * 500 + 500)) ?>" | 
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| 80 |             lookat="0,0,0" | 
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| 81 |             spawnclass=SpaceShip | 
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| 82 |             pawndesign=spaceshipassff | 
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| 83 |           />--> | 
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| 84 |         <?lua end ?> | 
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| 85 |  | 
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| 86 |         <Model mesh="Carrier.mesh" scale="5" /> | 
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| 87 |         <Backlight | 
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| 88 |           mainstate=activity | 
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| 89 |           active=false | 
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| 90 |           scale=0.4 | 
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| 91 |           name=bltest | 
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| 92 |           position=" 7.6, 0, 6" | 
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| 93 |           colour="0.2, 0.65, 1.0, 1.0" | 
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| 94 |           width=15 | 
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| 95 |           length=1500 | 
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| 96 |           lifetime=2 | 
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| 97 |           elements=50 | 
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| 98 |           trailmaterial="Trail/backlighttrail" | 
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| 99 |           turnontime=1 | 
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| 100 |           turnofftime=1 | 
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| 101 |           material="Flares/ThrusterFlare1" | 
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| 102 |         /> | 
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| 103 |         <?lua for i=0,8,1 do ?> | 
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| 104 |           <BlinkingBillboard | 
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| 105 |             position="<?lua print(200-270/8*i)?> ,15,2" | 
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| 106 |             material="Examples/Flare" | 
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| 107 |             colour="1.0, 0.5, 0.3" | 
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| 108 |             phase="<?lua print(-360/8*i)?>" | 
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| 109 |             amplitude=0.1 | 
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| 110 |             frequency=0.5 | 
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| 111 |             quadratic=1 | 
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| 112 |           /> | 
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| 113 |  | 
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| 114 |           <BlinkingBillboard | 
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| 115 |             position="<?lua print(200-270/8*i)?>,-15,2" | 
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| 116 |             material="Examples/Flare" | 
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| 117 |             colour="1.0, 0.5, 0.3" | 
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| 118 |             phase="<?lua print(-360/8*i)?>" | 
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| 119 |             amplitude=0.1 | 
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| 120 |             frequency=0.5 | 
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| 121 |             quadratic=1 | 
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| 122 |           /> | 
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| 123 |         <?lua end ?> | 
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| 124 |  | 
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| 125 |         <Backlight | 
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| 126 |           scale=1 | 
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| 127 |           position=" 169, 75, -15" | 
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| 128 |           colour="1, 0.85, 0.5, 0.5" | 
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| 129 |           width=40 | 
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| 130 |           length=1000 | 
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| 131 |           lifetime=5 | 
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| 132 |           elements=15 | 
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| 133 |           trailmaterial="Trail/backlighttrail" | 
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| 134 |           material="Examples/Flare" | 
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| 135 |         /> | 
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| 136 |         <Backlight | 
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| 137 |           scale=1 | 
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| 138 |           position=" 169, -75, -15" | 
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| 139 |           colour="1, 0.85, 0.5, 0.5" | 
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| 140 |           width=40 | 
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| 141 |           length=1000 | 
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| 142 |           lifetime=5 | 
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| 143 |           elements=15 | 
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| 144 |           trailmaterial="Trail/backlighttrail" | 
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| 145 |           material="Examples/Flare" /> | 
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| 146 |       </attached> | 
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| 147 |       <collisionShapes> | 
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| 148 |         <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" /> | 
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| 149 |         <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" /> | 
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| 150 |         <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" /> | 
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| 151 |         <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" /> | 
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| 152 |         <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" /> | 
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| 153 |         <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" /> | 
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| 154 |         <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" /> | 
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| 155 |       </collisionShapes> | 
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| 156 |     </Destroyer> | 
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| 157 |  | 
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| 158 |     <GlobalShader compositor="Bloom" visible=false> | 
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| 159 |       <events> | 
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| 160 |         <visibility> | 
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| 161 |           <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true /> | 
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| 162 |         </visibility> | 
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| 163 |       </events> | 
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| 164 |     </GlobalShader> | 
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| 165 |  | 
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| 166 |     <Model position="0,0,0" scale=8 mesh="ast1.mesh" /> | 
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| 167 |     <StaticEntity position="0,0,0" collisionType=static> | 
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| 168 |       <collisionShapes> | 
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| 169 |         <SphereCollisionShape radius="20" /> | 
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| 170 |       </collisionShapes> | 
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| 171 |     </StaticEntity> | 
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| 172 |      | 
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| 173 |   </Scene> | 
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| 174 | </Level> | 
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