| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Oli Scheuss | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _Drone_H__ | 
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| 30 | #define _Drone_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h" | 
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| 33 | #include "worldentities/ControllableEntity.h" | 
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| 34 | #include "controllers/DroneController.h" | 
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| 35 |  | 
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| 36 | namespace orxonox | 
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| 37 | { | 
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| 38 |  | 
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| 39 | /** | 
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| 40 | @brief | 
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| 41 | Drone, that is made to move upon a specified pattern. | 
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| 42 | This class was constructed for the PPS tutorial. | 
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| 43 | @author | 
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| 44 | Oli Scheuss | 
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| 45 | */ | 
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| 46 | class _OrxonoxExport Drone : public ControllableEntity | 
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| 47 | { | 
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| 48 | public: | 
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| 49 | Drone(BaseObject* creator); | 
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| 50 | virtual ~Drone(); | 
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| 51 |  | 
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| 52 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a Drone through XML. | 
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| 53 | virtual void tick(float dt); //!< Defines which actions the Drone has to take in each tick. | 
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| 54 |  | 
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| 55 |  | 
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| 56 | virtual void moveFrontBack(const Vector2& value); | 
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| 57 | virtual void moveRightLeft(const Vector2& value); | 
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| 58 | virtual void moveUpDown(const Vector2& value); | 
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| 59 |  | 
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| 60 | virtual void rotateYaw(const Vector2& value); | 
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| 61 | virtual void rotatePitch(const Vector2& value); | 
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| 62 | virtual void rotateRoll(const Vector2& value); | 
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| 63 |  | 
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| 64 | /** | 
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| 65 | @brief Moves the Drone in the Front/Back-direction by the specifed amount. | 
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| 66 | @param value  The amount by which the drone is to be moved. | 
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| 67 | */ | 
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| 68 | inline void moveFrontBack(float value) | 
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| 69 | { this->moveFrontBack(Vector2(value, 0)); } | 
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| 70 | /** | 
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| 71 | @brief Moves the Drone in the Right/Left-direction by the specifed amount. | 
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| 72 | @param value  The amount by which the drone is to be moved. | 
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| 73 | */ | 
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| 74 | inline void moveRightLeft(float value) | 
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| 75 | { this->moveRightLeft(Vector2(value, 0)); } | 
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| 76 | /** | 
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| 77 | @brief Moves the Drone in the Up/Down-direction by the specifed amount. | 
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| 78 | @param value  The amount by which the drone is to be moved. | 
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| 79 | */ | 
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| 80 | inline void moveUpDown(float value) | 
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| 81 | { this->moveUpDown(Vector2(value, 0)); } | 
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| 82 |  | 
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| 83 | /** | 
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| 84 | @brief Rotates the Drone around the y-axis by the specifed amount. | 
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| 85 | @param value  The amount by which the drone is to be rotated. | 
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| 86 | */ | 
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| 87 | inline void rotateYaw(float value) | 
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| 88 | { this->rotateYaw(Vector2(value, 0)); } | 
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| 89 | /** | 
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| 90 | @brief Rotates the Drone around the x-axis by the specifed amount. | 
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| 91 | @param value  The amount by which the drone is to be rotated. | 
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| 92 | */ | 
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| 93 | inline void rotatePitch(float value) | 
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| 94 | { this->rotatePitch(Vector2(value, 0)); } | 
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| 95 | /** | 
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| 96 | @brief Rotates the Drone around the z-axis by the specifed amount. | 
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| 97 | @param value  The amount by which the drone is to be rotated. | 
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| 98 | */ | 
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| 99 | inline void rotateRoll(float value) | 
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| 100 | { this->rotateRoll(Vector2(value, 0)); } | 
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| 101 |  | 
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| 102 | /** | 
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| 103 | @brief Sets the primary thrust to the input amount. | 
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| 104 | @param thrust The amount of thrust. | 
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| 105 | */ | 
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| 106 | inline void setPrimaryThrust( float thrust ) | 
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| 107 | { this->primaryThrust_=thrust; } | 
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| 108 | // place your set-functions here. | 
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| 109 | // - hint: auxiliary thrust, rotation thrust. | 
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| 110 |  | 
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| 111 | /** | 
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| 112 | @brief Gets the primary thrust to the input amount. | 
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| 113 | @preturn The amount of thrust. | 
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| 114 | */ | 
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| 115 | inline float getPrimaryThrust() | 
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| 116 | { return this->primaryThrust_; } | 
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| 117 | // place your get-functions here. | 
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| 118 |  | 
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| 119 | private: | 
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| 120 | DroneController *myController_; //!< The controller of the Drone. | 
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| 121 |  | 
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| 122 | btVector3 localLinearAcceleration_; //!< The linear acceleration that is used to move the Drone the next tick. | 
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| 123 | btVector3 localAngularAcceleration_; //!< The linear angular acceleration that is used to move the Drone the next tick. | 
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| 124 | float primaryThrust_; //!< The amount of primary thrust. This is just used, when moving forward. | 
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| 125 | float auxilaryThrust_; //!< The amount of auxilary thrust. Used for all other movements (except for rotations). | 
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| 126 | float rotationThrust_; //!< The amount of rotation thrust. Used for rotations only. | 
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| 127 | }; | 
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| 128 |  | 
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| 129 | } | 
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| 130 |  | 
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| 131 | #endif /* _Drone_H__ */ | 
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