| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief Declaration of the OrxonoxOverlay class. |
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| 32 | */ |
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| 33 | |
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| 34 | #ifndef _OrxonoxOverlay_H__ |
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| 35 | #define _OrxonoxOverlay_H__ |
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| 36 | |
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| 37 | #include "OrxonoxPrereqs.h" |
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| 38 | |
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| 39 | #include <string> |
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| 40 | |
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| 41 | #include "util/Math.h" |
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| 42 | #include "util/OgreForwardRefs.h" |
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| 43 | #include "core/BaseObject.h" |
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| 44 | #include "core/WindowEventListener.h" |
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| 45 | |
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| 46 | namespace orxonox |
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| 47 | { |
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| 48 | /** |
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| 49 | @brief |
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| 50 | Base class to display content directly onto the screen. |
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| 51 | This is merely a wrapper of the Ogre::Overlay to implement more features and integrate it |
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| 52 | in our class hierarchy for xml loading and config values. |
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| 53 | The mentioned features are: |
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| 54 | - Automatic positioning depending on the scale and the rotation angle. |
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| 55 | You can specify a "pick point" relative to the overlay itself. This point will always be exactly |
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| 56 | at the position (position_) of the overlay. That allows for margin/corner aligment. |
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| 57 | It even works when a rotation angle is applied. |
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| 58 | - Virtual methods for changedVisibilty() (BaseObject), angleChanged(), sizeCorrectionChanged(), |
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| 59 | sizeChanged() and positionChanged(), that can be overridden by any derivative. This enables for |
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| 60 | custom configurability of the size, position and rotation attributes. For intance, the HUDNavigation |
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| 61 | should behave differently to sizeChanged() than a standard overlay. |
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| 62 | - Console commands for scale, rotate and scroll (accessed by name) |
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| 63 | - Standard Ogre::PanelOverlayElement for a background image (class doesn't have to be derived |
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| 64 | only for displaying a picture). |
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| 65 | - Reacts to changes of the window aspect |
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| 66 | - Last but not least: On demand you can tell the overlay to automatically resale to correct for |
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| 67 | aspect distortion. E.g. if you play 1024x768 you wouldn't want a round object to be oval. |
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| 68 | Remark: This can (due to the Ogre::Overlay transformation order) only work for angle that are |
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| 69 | multiples of 90 degrees. But it's only a small drawback. |
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| 70 | */ |
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| 71 | class _OrxonoxExport OrxonoxOverlay : public BaseObject, public WindowEventListener |
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| 72 | { |
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| 73 | public: |
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| 74 | /** |
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| 75 | @brief |
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| 76 | Describes the rotational state of a an overlay. |
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| 77 | Horizontal means 0/180 degrees, Vertical is 90/270 degrees |
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| 78 | and Inbetween is everything else. |
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| 79 | */ |
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| 80 | enum RotationState |
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| 81 | { |
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| 82 | Horizontal, |
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| 83 | Vertical, |
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| 84 | Inbetween |
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| 85 | }; |
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| 86 | |
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| 87 | public: |
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| 88 | OrxonoxOverlay(BaseObject* creator); |
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| 89 | virtual ~OrxonoxOverlay(); |
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| 90 | |
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| 91 | virtual void XMLPort(Element& xmlElement, XMLPort::Mode mode); |
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| 92 | |
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| 93 | virtual void changedName(); |
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| 94 | |
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| 95 | //! Shows the overlay with an detour to BaseObject::visibility_ |
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| 96 | void show() { this->setVisible(true); } |
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| 97 | //! Hides the overlay with an detour to BaseObject::visibility_ |
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| 98 | void hide() { this->setVisible(false); } |
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| 99 | |
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| 100 | /** Sets whether the aspect of the overlay is corrected. |
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| 101 | This is for instance useful for round objects that should stay round no matter |
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| 102 | what the screen resolution is. */ |
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| 103 | void setAspectCorrection(bool val) { this->bCorrectAspect_ = val; this->sizeCorrectionChanged(); } |
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| 104 | //! Returns whether the window aspect is corrected |
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| 105 | bool getAspectCorrection() const { return this->bCorrectAspect_; } |
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| 106 | |
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| 107 | //! Sets the position of this overlay on the screen. |
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| 108 | void setPosition(Vector2 pos) { this->position_ = pos; this->positionChanged(); } |
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| 109 | |
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| 110 | //! Returns the current position on the screen. |
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| 111 | const Vector2& getPosition() const { return this->position_; } |
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| 112 | |
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| 113 | //! Scrolls the overlay. @param offset The offset given. |
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| 114 | void scroll(const Vector2& offset) { this->position_ += offset; this->positionChanged(); } |
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| 115 | |
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| 116 | /** Sets the point in the overlay where to pick it when translating. |
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| 117 | For instance setting it to (1.0,1.0) means that the lower right corner of the |
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| 118 | overlay will be put at position_. |
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| 119 | This primarily helps aligning an overlay to any corner/margin on the screen. */ |
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| 120 | void setPickPoint(const Vector2& position){ this->pickPoint_ = position; this->positionChanged(); } |
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| 121 | |
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| 122 | //! Gets the pick point of this overlay. @see setPickPoint() |
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| 123 | const Vector2& getPickPoint() const { return this->pickPoint_; } |
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| 124 | |
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| 125 | //! Sets the rotation angle applied to this overlay in degrees. |
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| 126 | void setRotation(const Degree& angle) { this->angle_ = angle; this->angleChanged(); } |
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| 127 | |
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| 128 | //! Gets the rotation angle applied to this overlay in degrees. |
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| 129 | const Degree& getRotation() const { return this->angle_; } |
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| 130 | |
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| 131 | //! Rotates the overlay by angle degrees. |
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| 132 | void rotate(const Degree& angle) { this->angle_ += angle; this->angleChanged(); } |
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| 133 | |
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| 134 | //! Sets the size of this overlay. |
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| 135 | void setSize(const Vector2& size) { this->size_ = size; this->sizeChanged(); } |
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| 136 | |
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| 137 | //! Gets the current size that was set (uncorrected) |
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| 138 | const Vector2& getSize() const { return this->size_; } |
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| 139 | |
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| 140 | //! Gets the actual size of the overlay on the screen (corrected) |
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| 141 | Vector2 getActualSize() const { return this->size_ * this->sizeCorrection_; } |
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| 142 | |
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| 143 | //! Gets the current size correction (default: 1.0, 1.0) |
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| 144 | const Vector2& getSizeCorrection() const { return this->sizeCorrection_; } |
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| 145 | |
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| 146 | //! Scales the overlay by scale. |
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| 147 | void scale(const Vector2& scale) { this->size_ *= scale; this->sizeChanged(); } |
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| 148 | |
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| 149 | //! ConsoleCommand: Accesses the overlay by its name and scales it. |
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| 150 | static void scaleOverlay(const std::string& name, float scale); |
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| 151 | //! ConsoleCommand: Accesses the overlay by its name and scrolls it. |
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| 152 | static void scrollOverlay(const std::string& name, const Vector2& scroll); |
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| 153 | static void toggleVisibility(const std::string& name); |
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| 154 | //! ConsoleCommand: Accesses the overlay by its name and rotates it. |
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| 155 | static void rotateOverlay(const std::string& name, const Degree& angle); |
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| 156 | |
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| 157 | virtual void changedVisibility(); |
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| 158 | |
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| 159 | inline void setOwner(BaseObject* owner) |
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| 160 | { |
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| 161 | if (this->owner_ != owner) |
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| 162 | { |
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| 163 | this->owner_ = owner; |
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| 164 | this->changedOwner(); |
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| 165 | } |
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| 166 | } |
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| 167 | inline BaseObject* getOwner() const |
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| 168 | { return this->owner_; } |
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| 169 | virtual void changedOwner() {} |
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| 170 | |
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| 171 | inline void setOverlayGroup(OverlayGroup* group) |
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| 172 | { |
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| 173 | if (group != this->group_) |
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| 174 | { |
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| 175 | this->group_ = group; |
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| 176 | this->changedOverlayGroup(); |
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| 177 | } |
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| 178 | } |
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| 179 | inline OverlayGroup* getOverlayGroup() const |
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| 180 | { return this->group_; } |
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| 181 | virtual void changedOverlayGroup() {} |
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| 182 | |
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| 183 | protected: |
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| 184 | virtual void angleChanged(); |
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| 185 | virtual void sizeCorrectionChanged(); |
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| 186 | virtual void sizeChanged(); |
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| 187 | virtual void positionChanged(); |
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| 188 | |
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| 189 | void setBackgroundMaterial(const std::string& material); |
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| 190 | const std::string& getBackgroundMaterial() const; |
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| 191 | |
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| 192 | Ogre::Overlay* overlay_; //!< The overlay the entire class is about. |
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| 193 | Ogre::PanelOverlayElement* background_; //!< Background image (blank per default). |
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| 194 | |
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| 195 | float windowAspectRatio_; //!< Screen.width / screen.height |
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| 196 | bool bCorrectAspect_; //!< Whether or not to correct the size. @see setAspectCorrection() |
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| 197 | Vector2 size_; //!< Internal size of the overlay. |
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| 198 | Vector2 sizeCorrection_; //!< Value to correct the size because of the window aspect. |
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| 199 | Vector2 position_; //!< Position of the pickPoint on the screen. |
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| 200 | Vector2 pickPoint_; //!< Point on the overlay to pick when translating |
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| 201 | Degree angle_; //!< Rotation angle of the overlay |
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| 202 | RotationState rotState_; //!< horizontal, vertical or inbetween |
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| 203 | |
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| 204 | private: |
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| 205 | void windowResized(unsigned int newWidth, unsigned int newHeight); |
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| 206 | |
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| 207 | static unsigned int hudOverlayCounter_s; //!< Static counter for hud elements |
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| 208 | /** Contains all the overlays in a map for quick access via console commands. |
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| 209 | We could also use the ObjectList, but that doesn't guarantee XMLPort(.) was called and is slower. */ |
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| 210 | static std::map<std::string, OrxonoxOverlay*> overlays_s; |
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| 211 | BaseObject* owner_; |
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| 212 | OverlayGroup* group_; |
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| 213 | }; |
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| 214 | |
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| 215 | SUPER_FUNCTION(7, OrxonoxOverlay, changedOwner, false); |
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| 216 | SUPER_FUNCTION(8, OrxonoxOverlay, changedOverlayGroup, false); |
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| 217 | } |
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| 218 | |
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| 219 | #endif /* _OrxonoxOverlay_H__ */ |
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