| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Reto Grieder | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | #ifndef _CollisionShape_H__ | 
|---|
| 30 | #define _CollisionShape_H__ | 
|---|
| 31 |  | 
|---|
| 32 | #include "OrxonoxPrereqs.h" | 
|---|
| 33 |  | 
|---|
| 34 | #include "util/Math.h" | 
|---|
| 35 | #include "core/BaseObject.h" | 
|---|
| 36 | #include "network/synchronisable/Synchronisable.h" | 
|---|
| 37 |  | 
|---|
| 38 | namespace orxonox | 
|---|
| 39 | { | 
|---|
| 40 | class _OrxonoxExport CollisionShape : public BaseObject, public Synchronisable | 
|---|
| 41 | { | 
|---|
| 42 | public: | 
|---|
| 43 | CollisionShape(BaseObject* creator); | 
|---|
| 44 | virtual ~CollisionShape(); | 
|---|
| 45 |  | 
|---|
| 46 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
|---|
| 47 | void registerVariables(); | 
|---|
| 48 |  | 
|---|
| 49 | inline void setPosition(const Vector3& position) | 
|---|
| 50 | { this->position_ = position; this->updateParent(); } | 
|---|
| 51 | inline const Vector3& getPosition() const | 
|---|
| 52 | { return this->position_; } | 
|---|
| 53 |  | 
|---|
| 54 | inline void setOrientation(const Quaternion& orientation) | 
|---|
| 55 | { this->orientation_ = orientation; this->updateParent(); } | 
|---|
| 56 | inline const Quaternion& getOrientation() const | 
|---|
| 57 | { return this->orientation_; } | 
|---|
| 58 |  | 
|---|
| 59 | void yaw(const Degree& angle)   { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_Y)); } | 
|---|
| 60 | void pitch(const Degree& angle) { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_X)); } | 
|---|
| 61 | void roll(const Degree& angle)  { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_Z)); } | 
|---|
| 62 |  | 
|---|
| 63 | virtual void setScale3D(const Vector3& scale); | 
|---|
| 64 | virtual void setScale(float scale); | 
|---|
| 65 | inline const Vector3& getScale3D() const | 
|---|
| 66 | { return this->scale_; } | 
|---|
| 67 |  | 
|---|
| 68 | void updateShape(); | 
|---|
| 69 |  | 
|---|
| 70 | void calculateLocalInertia(float mass, btVector3& inertia) const; | 
|---|
| 71 |  | 
|---|
| 72 | inline btCollisionShape* getCollisionShape() const | 
|---|
| 73 | { return this->collisionShape_; } | 
|---|
| 74 |  | 
|---|
| 75 | bool hasTransform() const; | 
|---|
| 76 |  | 
|---|
| 77 | bool notifyBeingAttached(CompoundCollisionShape* newParent); | 
|---|
| 78 | void notifyDetached(); | 
|---|
| 79 |  | 
|---|
| 80 | protected: | 
|---|
| 81 | virtual void updateParent(); | 
|---|
| 82 | virtual void parentChanged(); | 
|---|
| 83 | virtual btCollisionShape* createNewShape() const = 0; | 
|---|
| 84 |  | 
|---|
| 85 | btCollisionShape*       collisionShape_; | 
|---|
| 86 | CompoundCollisionShape* parent_; | 
|---|
| 87 | unsigned int            parentID_; | 
|---|
| 88 |  | 
|---|
| 89 | private: | 
|---|
| 90 | Vector3                 position_; | 
|---|
| 91 | Quaternion              orientation_; | 
|---|
| 92 | Vector3                 scale_; | 
|---|
| 93 | }; | 
|---|
| 94 | } | 
|---|
| 95 |  | 
|---|
| 96 | #endif /* _CollisionShape_H__ */ | 
|---|