| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief Definition of the QuestManager class. |
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| 32 | */ |
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| 33 | |
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| 34 | #ifndef _QuestManager_H__ |
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| 35 | #define _QuestManager_H__ |
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| 36 | |
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| 37 | #include "questsystem/QuestsystemPrereqs.h" |
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| 38 | #include <CEGUIForwardRefs.h> |
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| 39 | |
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| 40 | #include <list> |
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| 41 | #include <map> |
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| 42 | #include <string> |
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| 43 | |
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| 44 | #include "util/ScopedSingleton.h" |
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| 45 | #include "core/OrxonoxClass.h" |
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| 46 | |
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| 47 | #include "QuestGUI.h" |
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| 48 | |
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| 49 | // tolua_begin |
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| 50 | namespace orxonox |
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| 51 | { |
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| 52 | |
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| 53 | typedef ScopedSingleton<QuestManager, ScopeID::GSLevel> ScopedSingletonQuestManagerGSLevel; // workaround for tolua |
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| 54 | |
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| 55 | /** |
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| 56 | @brief |
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| 57 | Is a Singleton and manages Quests, by registering every Quest/QuestHint (through registerX()) and making them globally accessable (through findX()). |
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| 58 | Quests (and QuestHints) are registered in the QuestManager with their id, and can be accessed in the same way. |
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| 59 | @author |
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| 60 | Damian 'Mozork' Frick |
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| 61 | */ |
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| 62 | class _QuestsystemExport QuestManager : public ScopedSingletonQuestManagerGSLevel, public orxonox::OrxonoxClass |
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| 63 | { |
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| 64 | // tolua_end |
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| 65 | |
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| 66 | friend class ScopedSingleton<QuestManager, ScopeID::GSLevel>; |
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| 67 | friend class QuestGUI; |
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| 68 | |
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| 69 | public: |
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| 70 | QuestManager(); |
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| 71 | virtual ~QuestManager(); |
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| 72 | |
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| 73 | //! Returns a reference to the single instance of the Quest Manager. |
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| 74 | static QuestManager& getInstance() { return ScopedSingleton<QuestManager, ScopeID::GSLevel>::getInstance(); } // tolua_export |
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| 75 | |
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| 76 | //! Retreive the main window for the GUI. |
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| 77 | CEGUI::Window* getQuestGUI(const std::string & guiName); // tolua_export |
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| 78 | |
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| 79 | bool registerQuest(Quest* quest); //!< Registers a Quest in the QuestManager. |
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| 80 | bool registerHint(QuestHint* quest); //!< Registers a QuestHint in the QuestManager. |
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| 81 | |
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| 82 | Quest* findQuest(const std::string & questId); //!< Returns the Quest with the input id. |
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| 83 | QuestHint* findHint(const std::string & hintId); //!< Returns the QuestHint with the input id. |
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| 84 | |
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| 85 | protected: |
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| 86 | std::map<std::string, Quest*> & getQuests(void); //!< Retreive all Quests. |
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| 87 | |
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| 88 | private: |
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| 89 | static QuestManager* singletonPtr_s; |
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| 90 | PlayerInfo* retreivePlayer(const std::string & guiName); //!< Retrieve the player for a certain GUI. |
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| 91 | |
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| 92 | std::map<std::string, Quest*> questMap_; //!< All Quests registered by their id's. |
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| 93 | std::map<std::string, QuestHint*> hintMap_; //!< All QuestHints registered by their id's. |
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| 94 | |
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| 95 | std::map<PlayerInfo*, QuestGUI*> questGUIs_; //!< All GUI's registered by the players. |
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| 96 | |
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| 97 | }; // tolua_export |
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| 98 | |
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| 99 | } // tolua_export |
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| 100 | |
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| 101 | #endif /* _QuestManager_H__ */ |
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