| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief Definition of the QuestGIU class. |
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| 32 | */ |
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| 33 | |
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| 34 | #ifndef _QuestGUI_H__ |
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| 35 | #define _QuestGUI_H__ |
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| 36 | |
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| 37 | #include "questsystem/QuestsystemPrereqs.h" |
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| 38 | |
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| 39 | #include <list> |
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| 40 | #include <map> |
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| 41 | #include <string> |
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| 42 | #include <CEGUIForwardRefs.h> |
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| 43 | |
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| 44 | #include "core/OrxonoxClass.h" |
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| 45 | |
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| 46 | namespace orxonox { |
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| 47 | |
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| 48 | /** |
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| 49 | @brief |
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| 50 | Handles the GUI for the Questsystem. |
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| 51 | @author |
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| 52 | Damian 'Mozork' Frick |
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| 53 | */ |
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| 54 | class _QuestsystemExport QuestGUI : public OrxonoxClass |
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| 55 | { |
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| 56 | |
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| 57 | public: |
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| 58 | |
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| 59 | QuestGUI(PlayerInfo* player); |
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| 60 | virtual ~QuestGUI(); |
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| 61 | |
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| 62 | void update(void); //!< Update the GUI. |
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| 63 | CEGUI::Window* getGUI(void); //!< Get the root CEGUI Window of the GUI. |
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| 64 | |
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| 65 | CEGUI::Window* getWindow(void); //!< Get a CEGUI Window to use. |
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| 66 | void giveWindow(CEGUI::Window* window); //!< Return a no longer needed CEGUI Window for reuse. |
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| 67 | |
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| 68 | static QuestGUINode* findNode(CEGUI::Window* window); //!< Finde the QuestGUINode belonging to the input CEGUI Window. |
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| 69 | |
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| 70 | /** |
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| 71 | @brief Retreive the CEGUI WindowManager. |
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| 72 | @return Returns the CEGUI WindoWManager. |
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| 73 | */ |
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| 74 | inline CEGUI::WindowManager* getWindowManager(void) |
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| 75 | { return this->windowManager_; } |
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| 76 | /** |
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| 77 | @brief Retrieve the root window. |
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| 78 | @return Returns the root window. |
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| 79 | */ |
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| 80 | inline CEGUI::Window* getRootWindow(void) |
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| 81 | { return this->rootWindow_; } |
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| 82 | /** |
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| 83 | @brief Retreive the player. |
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| 84 | @return Returns the player. |
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| 85 | */ |
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| 86 | inline PlayerInfo* getPlayer(void) |
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| 87 | { return this->player_; } |
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| 88 | |
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| 89 | private: |
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| 90 | |
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| 91 | int createNode(QuestGUINode* parent, QuestItem* item, int depth, int index); //!< Recursive method to create Nodes for all Quests an Hints the given Quest is a parent to. |
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| 92 | |
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| 93 | void clear(void); //!< Clear the QuestGUI. |
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| 94 | |
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| 95 | QuestGUINode* root_; //!< An empty QuestGUINode being the parent of all otherwise parent-less nodes. |
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| 96 | |
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| 97 | CEGUI::WindowManager* windowManager_; //!< The CEGUI WindowManager. |
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| 98 | CEGUI::Window* rootWindow_; //!< The root CEGUI Window of the GUI. |
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| 99 | PlayerInfo* player_; //!< The player that owns the GUI. |
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| 100 | |
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| 101 | std::map<CEGUI::Window*, QuestGUINode*> nodes_; //!< A list of all QuestGUINodes, ordered by their respective CEGUI Windows. |
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| 102 | std::list<CEGUI::Window*> windows_; //!< A list of windows to be used. |
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| 103 | |
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| 104 | }; |
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| 105 | |
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| 106 | } |
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| 107 | |
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| 108 | #endif /* _QuestGUI_H__ */ |
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| 109 | |
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