| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Fabian 'x3n' Landau | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | #include "Pong.h" | 
|---|
| 30 |  | 
|---|
| 31 | #include "core/CoreIncludes.h" | 
|---|
| 32 | #include "core/Executor.h" | 
|---|
| 33 | #include "PongCenterpoint.h" | 
|---|
| 34 | #include "PongBall.h" | 
|---|
| 35 | #include "PongBat.h" | 
|---|
| 36 | #include "PongBot.h" | 
|---|
| 37 | #include "PongAI.h" | 
|---|
| 38 |  | 
|---|
| 39 | namespace orxonox | 
|---|
| 40 | { | 
|---|
| 41 | CreateUnloadableFactory(Pong); | 
|---|
| 42 |  | 
|---|
| 43 | Pong::Pong(BaseObject* creator) : Deathmatch(creator) | 
|---|
| 44 | { | 
|---|
| 45 | RegisterObject(Pong); | 
|---|
| 46 |  | 
|---|
| 47 | this->center_ = 0; | 
|---|
| 48 | this->ball_ = 0; | 
|---|
| 49 | this->bat_[0] = 0; | 
|---|
| 50 | this->bat_[1] = 0; | 
|---|
| 51 |  | 
|---|
| 52 | this->setHUDTemplate("PongHUD"); | 
|---|
| 53 |  | 
|---|
| 54 | this->starttimer_.setTimer(1.0, false, this, createExecutor(createFunctor(&Pong::startBall))); | 
|---|
| 55 | this->starttimer_.stopTimer(); | 
|---|
| 56 |  | 
|---|
| 57 | this->botclass_ = Class(PongBot); | 
|---|
| 58 | } | 
|---|
| 59 |  | 
|---|
| 60 | void Pong::start() | 
|---|
| 61 | { | 
|---|
| 62 | if (this->center_) | 
|---|
| 63 | { | 
|---|
| 64 | if (!this->ball_) | 
|---|
| 65 | { | 
|---|
| 66 | this->ball_ = new PongBall(this->center_); | 
|---|
| 67 | this->ball_->addTemplate(this->center_->getBalltemplate()); | 
|---|
| 68 | } | 
|---|
| 69 |  | 
|---|
| 70 | this->center_->attach(this->ball_); | 
|---|
| 71 | this->ball_->setPosition(0, 0, 0); | 
|---|
| 72 | this->ball_->setFieldDimension(this->center_->getFieldDimension()); | 
|---|
| 73 | this->ball_->setSpeed(0); | 
|---|
| 74 | this->ball_->setBatLength(this->center_->getBatLength()); | 
|---|
| 75 |  | 
|---|
| 76 | if (!this->bat_[0]) | 
|---|
| 77 | { | 
|---|
| 78 | this->bat_[0] = new PongBat(this->center_); | 
|---|
| 79 | this->bat_[0]->addTemplate(this->center_->getBattemplate()); | 
|---|
| 80 | } | 
|---|
| 81 | if (!this->bat_[1]) | 
|---|
| 82 | { | 
|---|
| 83 | this->bat_[1] = new PongBat(this->center_); | 
|---|
| 84 | this->bat_[1]->addTemplate(this->center_->getBattemplate()); | 
|---|
| 85 | } | 
|---|
| 86 |  | 
|---|
| 87 | this->center_->attach(this->bat_[0]); | 
|---|
| 88 | this->center_->attach(this->bat_[1]); | 
|---|
| 89 | this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0); | 
|---|
| 90 | this->bat_[1]->setPosition( this->center_->getFieldDimension().x / 2, 0, 0); | 
|---|
| 91 | this->bat_[0]->yaw(Degree(-90)); | 
|---|
| 92 | this->bat_[1]->yaw(Degree(90)); | 
|---|
| 93 | this->bat_[0]->setSpeed(this->center_->getBatSpeed()); | 
|---|
| 94 | this->bat_[1]->setSpeed(this->center_->getBatSpeed()); | 
|---|
| 95 | this->bat_[0]->setFieldHeight(this->center_->getFieldDimension().y); | 
|---|
| 96 | this->bat_[1]->setFieldHeight(this->center_->getFieldDimension().y); | 
|---|
| 97 | this->bat_[0]->setLength(this->center_->getBatLength()); | 
|---|
| 98 | this->bat_[1]->setLength(this->center_->getBatLength()); | 
|---|
| 99 |  | 
|---|
| 100 | this->ball_->setBats(this->bat_); | 
|---|
| 101 | } | 
|---|
| 102 | else | 
|---|
| 103 | { | 
|---|
| 104 | COUT(1) << "Error: No Centerpoint specified." << std::endl; | 
|---|
| 105 | } | 
|---|
| 106 |  | 
|---|
| 107 | this->starttimer_.startTimer(); | 
|---|
| 108 |  | 
|---|
| 109 |  | 
|---|
| 110 | bool temp = this->bForceSpawn_; | 
|---|
| 111 | this->bForceSpawn_ = true; | 
|---|
| 112 |  | 
|---|
| 113 | Deathmatch::start(); | 
|---|
| 114 |  | 
|---|
| 115 | this->bForceSpawn_ = temp; | 
|---|
| 116 | } | 
|---|
| 117 |  | 
|---|
| 118 | void Pong::end() | 
|---|
| 119 | { | 
|---|
| 120 | if (this->ball_) | 
|---|
| 121 | { | 
|---|
| 122 | delete this->ball_; | 
|---|
| 123 | this->ball_ = 0; | 
|---|
| 124 | } | 
|---|
| 125 |  | 
|---|
| 126 | Deathmatch::end(); | 
|---|
| 127 | } | 
|---|
| 128 |  | 
|---|
| 129 | void Pong::spawnPlayer(PlayerInfo* player) | 
|---|
| 130 | { | 
|---|
| 131 | if (!this->bat_[0]->getPlayer()) | 
|---|
| 132 | { | 
|---|
| 133 | player->startControl(this->bat_[0]); | 
|---|
| 134 | this->players_[player].state_ = PlayerState::Alive; | 
|---|
| 135 | } | 
|---|
| 136 | else if (!this->bat_[1]->getPlayer()) | 
|---|
| 137 | { | 
|---|
| 138 | player->startControl(this->bat_[1]); | 
|---|
| 139 | this->players_[player].state_ = PlayerState::Alive; | 
|---|
| 140 | } | 
|---|
| 141 | else | 
|---|
| 142 | return; | 
|---|
| 143 |  | 
|---|
| 144 | if (player && player->getController() && player->getController()->isA(Class(PongAI))) | 
|---|
| 145 | { | 
|---|
| 146 | PongAI* ai = orxonox_cast<PongAI*>(player->getController()); | 
|---|
| 147 | ai->setPongBall(this->ball_); | 
|---|
| 148 | } | 
|---|
| 149 | } | 
|---|
| 150 |  | 
|---|
| 151 | void Pong::playerScored(PlayerInfo* player) | 
|---|
| 152 | { | 
|---|
| 153 | Deathmatch::playerScored(player); | 
|---|
| 154 |  | 
|---|
| 155 | if (this->center_) | 
|---|
| 156 | { | 
|---|
| 157 | this->center_->fireEvent(); | 
|---|
| 158 |  | 
|---|
| 159 | if (player) | 
|---|
| 160 | this->gtinfo_.sendAnnounceMessage(player->getName() + " scored"); | 
|---|
| 161 | } | 
|---|
| 162 |  | 
|---|
| 163 | if (this->ball_) | 
|---|
| 164 | { | 
|---|
| 165 | this->ball_->setPosition(Vector3::ZERO); | 
|---|
| 166 | this->ball_->setVelocity(Vector3::ZERO); | 
|---|
| 167 | this->ball_->setSpeed(0); | 
|---|
| 168 | } | 
|---|
| 169 |  | 
|---|
| 170 | if (this->bat_[0] && this->bat_[1]) | 
|---|
| 171 | { | 
|---|
| 172 | this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0); | 
|---|
| 173 | this->bat_[1]->setPosition( this->center_->getFieldDimension().x / 2, 0, 0); | 
|---|
| 174 | } | 
|---|
| 175 |  | 
|---|
| 176 | this->starttimer_.startTimer(); | 
|---|
| 177 | } | 
|---|
| 178 |  | 
|---|
| 179 | void Pong::startBall() | 
|---|
| 180 | { | 
|---|
| 181 | if (this->ball_ && this->center_) | 
|---|
| 182 | this->ball_->setSpeed(this->center_->getBallSpeed()); | 
|---|
| 183 | } | 
|---|
| 184 |  | 
|---|
| 185 | PlayerInfo* Pong::getLeftPlayer() const | 
|---|
| 186 | { | 
|---|
| 187 | if (this->bat_ && this->bat_[0]) | 
|---|
| 188 | return this->bat_[0]->getPlayer(); | 
|---|
| 189 | else | 
|---|
| 190 | return 0; | 
|---|
| 191 | } | 
|---|
| 192 |  | 
|---|
| 193 | PlayerInfo* Pong::getRightPlayer() const | 
|---|
| 194 | { | 
|---|
| 195 | if (this->bat_ && this->bat_[1]) | 
|---|
| 196 | return this->bat_[1]->getPlayer(); | 
|---|
| 197 | else | 
|---|
| 198 | return 0; | 
|---|
| 199 | } | 
|---|
| 200 | } | 
|---|