| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Benjamin Knecht |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "GUIOverlay.h" |
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| 30 | |
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| 31 | #include <string> |
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| 32 | #include <sstream> |
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| 33 | |
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| 34 | #include "core/input/InputManager.h" |
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| 35 | #include "core/CoreIncludes.h" |
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| 36 | #include "core/GUIManager.h" |
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| 37 | #include "core/XMLPort.h" |
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| 38 | #include "infos/PlayerInfo.h" |
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| 39 | #include "worldentities/ControllableEntity.h" |
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| 40 | |
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| 41 | namespace orxonox |
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| 42 | { |
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| 43 | CreateFactory(GUIOverlay); |
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| 44 | |
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| 45 | GUIOverlay::GUIOverlay(BaseObject* creator) : OrxonoxOverlay(creator) |
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| 46 | { |
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| 47 | RegisterObject(GUIOverlay); |
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| 48 | } |
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| 49 | |
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| 50 | GUIOverlay::~GUIOverlay() |
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| 51 | { |
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| 52 | } |
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| 53 | |
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| 54 | void GUIOverlay::XMLPort(Element& xmlElement, XMLPort::Mode mode) |
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| 55 | { |
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| 56 | SUPER(GUIOverlay, XMLPort, xmlElement, mode); |
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| 57 | |
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| 58 | XMLPortParam(GUIOverlay, "guiname", setGUIName, getGUIName, xmlElement, mode); |
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| 59 | } |
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| 60 | |
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| 61 | void GUIOverlay::changedVisibility() |
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| 62 | { |
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| 63 | SUPER(GUIOverlay, changedVisibility); |
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| 64 | |
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| 65 | //Setting player now. |
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| 66 | GUIManager::getInstance().setPlayer(this->guiName_, (orxonox_cast<ControllableEntity*>(this->getOwner()))->getPlayer()); |
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| 67 | |
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| 68 | if (this->isVisible()) |
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| 69 | { |
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| 70 | std::string str; |
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| 71 | std::stringstream out; |
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| 72 | out << reinterpret_cast<long>(this); |
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| 73 | str = out.str(); |
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| 74 | GUIManager::getInstance().executeCode("showCursor()"); |
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| 75 | InputManager::getInstance().enterState("guiMouseOnly"); |
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| 76 | GUIManager::getInstance().executeCode("showGUI(\"" + this->guiName_ + "\", " + str + ")"); |
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| 77 | } |
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| 78 | else |
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| 79 | { |
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| 80 | GUIManager::getInstance().executeCode("hideGUI(\"" + this->guiName_ + "\")"); |
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| 81 | GUIManager::getInstance().executeCode("hideCursor()"); |
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| 82 | InputManager::getInstance().leaveState("guiMouseOnly"); |
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| 83 | } |
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| 84 | } |
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| 85 | |
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| 86 | void GUIOverlay::setGUIName(const std::string& name) |
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| 87 | { |
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| 88 | this->guiName_ = name; |
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| 89 | GUIManager::getInstance().setPlayer(name, orxonox_cast<PlayerInfo*>(this->getOwner())); //Set Player is going to be NULL, so it needs to be set in changedVisibility() as well. |
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| 90 | } |
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| 91 | } |
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