| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Aurelian Jaggi | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "CheckPoint.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/XMLPort.h" | 
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| 33 | #include "gametypes/Asteroids.h" | 
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| 34 | #include "worldentities/pawns/Pawn.h" | 
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| 35 |  | 
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| 36 | namespace orxonox | 
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| 37 | { | 
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| 38 | CreateFactory(CheckPoint); | 
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| 39 |  | 
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| 40 | CheckPoint::CheckPoint(BaseObject* creator) : DistanceTrigger(creator) | 
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| 41 | { | 
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| 42 | RegisterObject(CheckPoint); | 
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| 43 |  | 
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| 44 | this->setStayActive(true); | 
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| 45 | this->setDistance(50); | 
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| 46 | this->bIsFirst_ = false; | 
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| 47 | this->bIsDestination_ = false; | 
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| 48 |  | 
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| 49 | this->setRadarObjectColour(ColourValue::Green); | 
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| 50 | this->setRadarObjectShape(RadarViewable::Dot); | 
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| 51 | this->setRadarVisibility(false); | 
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| 52 |  | 
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| 53 | this->notifyMaskUpdate(); | 
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| 54 | } | 
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| 55 |  | 
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| 56 | CheckPoint::~CheckPoint() | 
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| 57 | { | 
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| 58 | } | 
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| 59 |  | 
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| 60 | void CheckPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 61 | { | 
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| 62 | SUPER(CheckPoint, XMLPort, xmlelement, mode); | 
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| 63 |  | 
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| 64 | XMLPortParam(CheckPoint, "isfirst", setFirst, getFirst, xmlelement, mode).defaultValues(false); | 
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| 65 | XMLPortParam(CheckPoint, "isdestination", setDestination, getDestination, xmlelement, mode).defaultValues(false); | 
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| 66 | XMLPortParam(CheckPoint, "addtime", setAddTime, getAddTime, xmlelement, mode).defaultValues(30); | 
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| 67 | } | 
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| 68 |  | 
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| 69 | void CheckPoint::changedActivity() | 
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| 70 | { | 
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| 71 | SUPER(CheckPoint, changedActivity); | 
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| 72 |  | 
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| 73 | if (this->BaseObject::isActive()) | 
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| 74 | { | 
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| 75 | this->setRadarVisibility(true); | 
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| 76 | } | 
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| 77 | else | 
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| 78 | { | 
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| 79 | this->setRadarVisibility(false); | 
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| 80 | } | 
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| 81 | } | 
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| 82 |  | 
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| 83 | void CheckPoint::triggered(bool bIsTriggered) | 
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| 84 | { | 
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| 85 | DistanceTrigger::triggered(bIsTriggered); | 
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| 86 |  | 
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| 87 | Asteroids* gametype = orxonox_cast<Asteroids*>(this->getGametype()); | 
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| 88 | if (gametype) | 
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| 89 | { | 
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| 90 | gametype->addTime(addTime_); | 
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| 91 | this->setRadarVisibility(false); | 
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| 92 |  | 
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| 93 | if (bIsTriggered) | 
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| 94 | { | 
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| 95 | if (bIsFirst_) | 
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| 96 | { | 
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| 97 | gametype->setTimeLimit(addTime_); | 
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| 98 | gametype->firstCheckpointReached(true); | 
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| 99 | } | 
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| 100 |  | 
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| 101 | if (bIsDestination_) | 
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| 102 | { | 
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| 103 | const_cast<GametypeInfo*>(gametype->getGametypeInfo())->sendAnnounceMessage("Congratulations - you have won the match!"); | 
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| 104 | gametype->end(); | 
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| 105 | } | 
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| 106 |  | 
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| 107 | if (!bIsFirst_ && !bIsDestination_) | 
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| 108 | { | 
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| 109 | const_cast<GametypeInfo*>(gametype->getGametypeInfo())->sendAnnounceMessage("Checkpoint reached"); | 
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| 110 | } | 
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| 111 | } | 
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| 112 | } | 
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| 113 | } | 
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| 114 |  | 
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| 115 | void CheckPoint::notifyMaskUpdate() | 
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| 116 | { | 
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| 117 | this->targetMask_.exclude(Class(BaseObject)); | 
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| 118 | this->targetMask_.include(Class(Pawn)); | 
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| 119 | } | 
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| 120 | } | 
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