| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | * @file |
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| 31 | * @brief class to control praticle effects |
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| 32 | */ |
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| 33 | |
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| 34 | #include "ParticleInterface.h" |
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| 35 | |
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| 36 | #include <cassert> |
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| 37 | #include <string> |
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| 38 | #include <OgreParticleSystem.h> |
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| 39 | #include <OgreParticleEmitter.h> |
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| 40 | #include <OgreSceneManager.h> |
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| 41 | |
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| 42 | #include "util/Convert.h" |
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| 43 | #include "util/Math.h" |
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| 44 | #include "core/CoreIncludes.h" |
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| 45 | #include "core/ConfigValueIncludes.h" |
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| 46 | #include "core/GameMode.h" |
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| 47 | |
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| 48 | namespace orxonox |
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| 49 | { |
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| 50 | unsigned int ParticleInterface::counter_s = 0; |
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| 51 | ParticleInterface* ParticleInterface::currentParticleInterface_s = 0; |
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| 52 | |
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| 53 | ParticleInterface::ParticleInterface(Ogre::SceneManager* scenemanager, const std::string& templateName, LODParticle::Value detaillevel) |
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| 54 | { |
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| 55 | RegisterObject(ParticleInterface); |
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| 56 | |
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| 57 | assert(scenemanager); |
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| 58 | |
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| 59 | this->scenemanager_ = scenemanager; |
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| 60 | this->particleSystem_ = 0; |
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| 61 | |
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| 62 | this->bEnabled_ = true; |
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| 63 | this->bVisible_ = true; |
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| 64 | this->bAllowedByLOD_ = true; |
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| 65 | this->speedFactor_ = 1.0f; |
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| 66 | |
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| 67 | if (GameMode::showsGraphics()) |
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| 68 | { |
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| 69 | try |
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| 70 | { |
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| 71 | this->particleSystem_ = this->scenemanager_->createParticleSystem("particles" + multi_cast<std::string>(ParticleInterface::counter_s++), templateName); |
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| 72 | this->setSpeedFactor(1.0f); |
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| 73 | } |
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| 74 | catch (...) |
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| 75 | { |
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| 76 | COUT(1) << "Error: Couln't load particle system \"" << templateName << "\"" << std::endl; |
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| 77 | this->particleSystem_ = 0; |
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| 78 | } |
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| 79 | } |
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| 80 | |
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| 81 | this->setDetailLevel(static_cast<unsigned int>(detaillevel)); |
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| 82 | } |
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| 83 | |
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| 84 | ParticleInterface::~ParticleInterface() |
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| 85 | { |
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| 86 | if (this->particleSystem_) |
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| 87 | { |
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| 88 | this->particleSystem_->removeAllEmitters(); |
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| 89 | this->scenemanager_->destroyParticleSystem(this->particleSystem_); |
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| 90 | } |
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| 91 | } |
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| 92 | |
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| 93 | void ParticleInterface::setConfigValues() |
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| 94 | { |
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| 95 | SetConfigValue(globalDetailLevel_, 2) |
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| 96 | .description("O: off, 1: low, 2: normal, 3: high").callback(this, &ParticleInterface::detailLevelChanged); |
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| 97 | } |
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| 98 | |
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| 99 | Ogre::ParticleEmitter* ParticleInterface::createNewEmitter() |
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| 100 | { |
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| 101 | if (this->particleSystem_ && this->particleSystem_->getNumEmitters() > 0) |
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| 102 | { |
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| 103 | Ogre::ParticleEmitter* newemitter = this->particleSystem_->addEmitter(this->particleSystem_->getEmitter(0)->getType()); |
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| 104 | this->particleSystem_->getEmitter(0)->copyParametersTo(newemitter); |
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| 105 | return newemitter; |
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| 106 | } |
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| 107 | else |
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| 108 | return 0; |
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| 109 | } |
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| 110 | Ogre::ParticleEmitter* ParticleInterface::getEmitter(unsigned int emitterNr) const |
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| 111 | { |
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| 112 | if (this->particleSystem_ && (emitterNr < this->particleSystem_->getNumEmitters())) |
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| 113 | return this->particleSystem_->getEmitter(emitterNr); |
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| 114 | else |
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| 115 | return 0; |
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| 116 | } |
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| 117 | void ParticleInterface::removeEmitter(unsigned int emitterNr) |
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| 118 | { |
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| 119 | if (this->particleSystem_ && (emitterNr < this->particleSystem_->getNumEmitters())) |
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| 120 | this->particleSystem_->removeEmitter(emitterNr); |
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| 121 | } |
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| 122 | void ParticleInterface::removeAllEmitters() |
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| 123 | { |
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| 124 | if (this->particleSystem_) |
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| 125 | this->particleSystem_->removeAllEmitters(); |
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| 126 | } |
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| 127 | unsigned int ParticleInterface::getNumEmitters() const |
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| 128 | { |
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| 129 | if (this->particleSystem_) |
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| 130 | return this->particleSystem_->getNumEmitters(); |
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| 131 | else |
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| 132 | return 0; |
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| 133 | } |
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| 134 | |
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| 135 | Ogre::ParticleAffector* ParticleInterface::addAffector(const std::string& name) |
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| 136 | { |
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| 137 | if (this->particleSystem_) |
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| 138 | return this->particleSystem_->addAffector(name); |
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| 139 | else |
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| 140 | return 0; |
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| 141 | } |
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| 142 | Ogre::ParticleAffector* ParticleInterface::getAffector(unsigned int affectorNr) |
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| 143 | { |
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| 144 | if (this->particleSystem_ && (affectorNr < this->particleSystem_->getNumAffectors())) |
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| 145 | return this->particleSystem_->getAffector(affectorNr); |
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| 146 | else |
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| 147 | return 0; |
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| 148 | } |
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| 149 | void ParticleInterface::removeAffector(unsigned int affectorNr) |
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| 150 | { |
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| 151 | if (this->particleSystem_ && (affectorNr < this->particleSystem_->getNumAffectors())) |
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| 152 | this->particleSystem_->removeAffector(affectorNr); |
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| 153 | } |
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| 154 | void ParticleInterface::removeAllAffectors() |
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| 155 | { |
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| 156 | if (this->particleSystem_) |
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| 157 | this->particleSystem_->removeAllAffectors(); |
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| 158 | } |
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| 159 | unsigned int ParticleInterface::getNumAffectors() const |
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| 160 | { |
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| 161 | if (this->particleSystem_) |
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| 162 | return this->particleSystem_->getNumAffectors(); |
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| 163 | else |
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| 164 | return 0; |
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| 165 | } |
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| 166 | |
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| 167 | void ParticleInterface::setEnabled(bool enable) |
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| 168 | { |
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| 169 | this->bEnabled_ = enable; |
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| 170 | |
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| 171 | if (this->particleSystem_) |
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| 172 | for (unsigned int i = 0; i < this->particleSystem_->getNumEmitters(); i++) |
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| 173 | this->particleSystem_->getEmitter(i)->setEnabled(this->bEnabled_ && this->bAllowedByLOD_); |
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| 174 | } |
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| 175 | |
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| 176 | void ParticleInterface::setVisible(bool visible) |
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| 177 | { |
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| 178 | this->bVisible_ = visible; |
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| 179 | |
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| 180 | if (this->particleSystem_) |
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| 181 | this->particleSystem_->setVisible(this->bVisible_ && this->bAllowedByLOD_); |
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| 182 | } |
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| 183 | |
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| 184 | void ParticleInterface::setDetailLevel(unsigned int level) |
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| 185 | { |
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| 186 | this->detaillevel_ = level; |
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| 187 | if (GameMode::showsGraphics()) |
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| 188 | this->detailLevelChanged(); |
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| 189 | } |
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| 190 | |
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| 191 | void ParticleInterface::detailLevelChanged() |
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| 192 | { |
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| 193 | if (this->globalDetailLevel_ >= this->detaillevel_) |
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| 194 | this->bAllowedByLOD_ = true; |
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| 195 | else |
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| 196 | this->bAllowedByLOD_ = false; |
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| 197 | |
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| 198 | this->updateVisibility(); |
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| 199 | } |
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| 200 | |
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| 201 | void ParticleInterface::updateVisibility() |
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| 202 | { |
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| 203 | this->setEnabled(this->isEnabled()); |
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| 204 | this->setVisible(this->isVisible()); |
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| 205 | } |
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| 206 | |
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| 207 | void ParticleInterface::setSpeedFactor(float factor) |
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| 208 | { |
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| 209 | this->speedFactor_ = factor; |
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| 210 | |
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| 211 | if (this->particleSystem_) |
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| 212 | this->particleSystem_->setSpeedFactor(factor * this->getTimeFactor()); |
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| 213 | } |
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| 214 | void ParticleInterface::changedTimeFactor(float factor_new, float factor_old) |
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| 215 | { |
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| 216 | this->setSpeedFactor(this->speedFactor_); |
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| 217 | } |
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| 218 | |
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| 219 | bool ParticleInterface::getKeepParticlesInLocalSpace() const |
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| 220 | { |
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| 221 | if (this->particleSystem_) |
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| 222 | return this->particleSystem_->getKeepParticlesInLocalSpace(); |
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| 223 | else |
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| 224 | return false; |
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| 225 | } |
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| 226 | void ParticleInterface::setKeepParticlesInLocalSpace(bool keep) |
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| 227 | { |
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| 228 | if (this->particleSystem_) |
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| 229 | this->particleSystem_->setKeepParticlesInLocalSpace(keep); |
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| 230 | } |
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| 231 | } |
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