| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Oliver Scheuss | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _Server_H__ | 
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| 30 | #define _Server_H__ | 
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| 31 |  | 
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| 32 | #include "NetworkPrereqs.h" | 
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| 33 |  | 
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| 34 | #include "core/CorePrereqs.h" | 
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| 35 | #include "Host.h" | 
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| 36 | #include "GamestateManager.h" | 
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| 37 | #include "ServerConnection.h" | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 |  | 
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| 42 | /** | 
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| 43 | * This class is the root class of the network module for a server. | 
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| 44 | * It implements all functions necessary for a Server | 
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| 45 | */ | 
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| 46 | class _NetworkExport Server : public Host, public ServerConnection, public GamestateManager{ | 
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| 47 | public: | 
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| 48 | Server(); | 
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| 49 | Server(int port); | 
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| 50 | Server(int port, const std::string& bindAddress); | 
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| 51 | ~Server(); | 
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| 52 |  | 
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| 53 | void open(); | 
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| 54 | void close(); | 
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| 55 | bool processChat(const std::string& message, unsigned int playerID); | 
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| 56 | bool queuePacket(ENetPacket *packet, int clientID); | 
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| 57 | void update(const Clock& time); | 
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| 58 | unsigned int getPing(unsigned int clientID); | 
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| 59 | double getPacketLoss(unsigned int clientID); | 
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| 60 | protected: | 
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| 61 | void updateGamestate(); | 
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| 62 | private: | 
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| 63 | virtual bool isServer_(){return true;} | 
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| 64 | unsigned int shipID(){return 0;} | 
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| 65 | unsigned int playerID(){return 0;} | 
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| 66 |  | 
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| 67 | void addClient(ENetEvent *event); | 
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| 68 | bool createClient(int clientID); | 
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| 69 | void disconnectClient( ClientInformation *client); | 
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| 70 | bool processPacket( ENetPacket *packet, ENetPeer *peer ); | 
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| 71 | bool sendGameState(); | 
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| 72 | bool sendObjectDeletes(); | 
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| 73 | virtual bool chat(const std::string& message); | 
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| 74 | virtual bool broadcast(const std::string& message); | 
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| 75 | bool sendChat(const std::string& message, unsigned int clientID); | 
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| 76 | void syncClassid(unsigned int clientID); | 
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| 77 |  | 
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| 78 | float timeSinceLastUpdate_; | 
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| 79 | }; | 
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| 80 |  | 
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| 81 |  | 
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| 82 |  | 
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| 83 |  | 
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| 84 | } | 
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| 85 |  | 
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| 86 | #endif /* _Server_H__ */ | 
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