| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose, | 
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| 8 | including commercial applications, and to alter it and redistribute it freely, | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 |  | 
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| 17 | #include "btSphereTriangleCollisionAlgorithm.h" | 
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| 18 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" | 
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| 19 | #include "BulletCollision/CollisionShapes/btSphereShape.h" | 
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| 20 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" | 
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| 21 | #include "SphereTriangleDetector.h" | 
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| 22 |  | 
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| 23 |  | 
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| 24 | btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1,bool swapped) | 
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| 25 | : btActivatingCollisionAlgorithm(ci,col0,col1), | 
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| 26 | m_ownManifold(false), | 
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| 27 | m_manifoldPtr(mf), | 
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| 28 | m_swapped(swapped) | 
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| 29 | { | 
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| 30 | if (!m_manifoldPtr) | 
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| 31 | { | 
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| 32 | m_manifoldPtr = m_dispatcher->getNewManifold(col0,col1); | 
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| 33 | m_ownManifold = true; | 
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| 34 | } | 
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| 35 | } | 
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| 36 |  | 
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| 37 | btSphereTriangleCollisionAlgorithm::~btSphereTriangleCollisionAlgorithm() | 
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| 38 | { | 
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| 39 | if (m_ownManifold) | 
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| 40 | { | 
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| 41 | if (m_manifoldPtr) | 
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| 42 | m_dispatcher->releaseManifold(m_manifoldPtr); | 
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| 43 | } | 
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| 44 | } | 
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| 45 |  | 
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| 46 | void btSphereTriangleCollisionAlgorithm::processCollision (btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | 
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| 47 | { | 
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| 48 | if (!m_manifoldPtr) | 
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| 49 | return; | 
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| 50 |  | 
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| 51 | btCollisionObject* sphereObj = m_swapped? col1 : col0; | 
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| 52 | btCollisionObject* triObj = m_swapped? col0 : col1; | 
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| 53 |  | 
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| 54 | btSphereShape* sphere = (btSphereShape*)sphereObj->getCollisionShape(); | 
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| 55 | btTriangleShape* triangle = (btTriangleShape*)triObj->getCollisionShape(); | 
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| 56 |  | 
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| 57 | /// report a contact. internally this will be kept persistent, and contact reduction is done | 
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| 58 | resultOut->setPersistentManifold(m_manifoldPtr); | 
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| 59 | SphereTriangleDetector detector(sphere,triangle, m_manifoldPtr->getContactBreakingThreshold()); | 
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| 60 |  | 
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| 61 | btDiscreteCollisionDetectorInterface::ClosestPointInput input; | 
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| 62 | input.m_maximumDistanceSquared = btScalar(1e30);///@todo: tighter bounds | 
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| 63 | input.m_transformA = sphereObj->getWorldTransform(); | 
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| 64 | input.m_transformB = triObj->getWorldTransform(); | 
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| 65 |  | 
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| 66 | bool swapResults = m_swapped; | 
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| 67 |  | 
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| 68 | detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw,swapResults); | 
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| 69 |  | 
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| 70 | if (m_ownManifold) | 
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| 71 | resultOut->refreshContactPoints(); | 
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| 72 |  | 
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| 73 | } | 
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| 74 |  | 
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| 75 | btScalar btSphereTriangleCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | 
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| 76 | { | 
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| 77 | (void)resultOut; | 
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| 78 | (void)dispatchInfo; | 
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| 79 | (void)col0; | 
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| 80 | (void)col1; | 
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| 81 |  | 
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| 82 | //not yet | 
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| 83 | return btScalar(1.); | 
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| 84 | } | 
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