| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose, | 
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| 8 | including commercial applications, and to alter it and redistribute it freely, | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #include "btSphereBoxCollisionAlgorithm.h" | 
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| 17 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" | 
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| 18 | #include "BulletCollision/CollisionShapes/btSphereShape.h" | 
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| 19 | #include "BulletCollision/CollisionShapes/btBoxShape.h" | 
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| 20 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" | 
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| 21 | //#include <stdio.h> | 
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| 22 |  | 
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| 23 | btSphereBoxCollisionAlgorithm::btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped) | 
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| 24 | : btActivatingCollisionAlgorithm(ci,col0,col1), | 
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| 25 | m_ownManifold(false), | 
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| 26 | m_manifoldPtr(mf), | 
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| 27 | m_isSwapped(isSwapped) | 
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| 28 | { | 
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| 29 | btCollisionObject* sphereObj = m_isSwapped? col1 : col0; | 
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| 30 | btCollisionObject* boxObj = m_isSwapped? col0 : col1; | 
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| 31 |  | 
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| 32 | if (!m_manifoldPtr && m_dispatcher->needsCollision(sphereObj,boxObj)) | 
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| 33 | { | 
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| 34 | m_manifoldPtr = m_dispatcher->getNewManifold(sphereObj,boxObj); | 
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| 35 | m_ownManifold = true; | 
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| 36 | } | 
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| 37 | } | 
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| 38 |  | 
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| 39 |  | 
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| 40 | btSphereBoxCollisionAlgorithm::~btSphereBoxCollisionAlgorithm() | 
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| 41 | { | 
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| 42 | if (m_ownManifold) | 
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| 43 | { | 
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| 44 | if (m_manifoldPtr) | 
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| 45 | m_dispatcher->releaseManifold(m_manifoldPtr); | 
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| 46 | } | 
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| 47 | } | 
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| 48 |  | 
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| 49 |  | 
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| 50 |  | 
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| 51 | void btSphereBoxCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | 
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| 52 | { | 
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| 53 | (void)dispatchInfo; | 
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| 54 | (void)resultOut; | 
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| 55 | if (!m_manifoldPtr) | 
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| 56 | return; | 
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| 57 |  | 
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| 58 | btCollisionObject* sphereObj = m_isSwapped? body1 : body0; | 
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| 59 | btCollisionObject* boxObj = m_isSwapped? body0 : body1; | 
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| 60 |  | 
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| 61 |  | 
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| 62 | btSphereShape* sphere0 = (btSphereShape*)sphereObj->getCollisionShape(); | 
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| 63 |  | 
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| 64 | btVector3 normalOnSurfaceB; | 
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| 65 | btVector3 pOnBox,pOnSphere; | 
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| 66 | btVector3 sphereCenter = sphereObj->getWorldTransform().getOrigin(); | 
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| 67 | btScalar radius = sphere0->getRadius(); | 
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| 68 |  | 
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| 69 | btScalar dist = getSphereDistance(boxObj,pOnBox,pOnSphere,sphereCenter,radius); | 
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| 70 |  | 
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| 71 | resultOut->setPersistentManifold(m_manifoldPtr); | 
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| 72 |  | 
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| 73 | if (dist < SIMD_EPSILON) | 
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| 74 | { | 
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| 75 | btVector3 normalOnSurfaceB = (pOnBox- pOnSphere).normalize(); | 
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| 76 |  | 
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| 77 | /// report a contact. internally this will be kept persistent, and contact reduction is done | 
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| 78 |  | 
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| 79 | resultOut->addContactPoint(normalOnSurfaceB,pOnBox,dist); | 
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| 80 |  | 
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| 81 | } | 
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| 82 |  | 
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| 83 | if (m_ownManifold) | 
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| 84 | { | 
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| 85 | if (m_manifoldPtr->getNumContacts()) | 
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| 86 | { | 
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| 87 | resultOut->refreshContactPoints(); | 
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| 88 | } | 
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| 89 | } | 
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| 90 |  | 
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| 91 | } | 
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| 92 |  | 
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| 93 | btScalar btSphereBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | 
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| 94 | { | 
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| 95 | (void)resultOut; | 
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| 96 | (void)dispatchInfo; | 
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| 97 | (void)col0; | 
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| 98 | (void)col1; | 
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| 99 |  | 
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| 100 | //not yet | 
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| 101 | return btScalar(1.); | 
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| 102 | } | 
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| 103 |  | 
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| 104 |  | 
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| 105 | btScalar btSphereBoxCollisionAlgorithm::getSphereDistance(btCollisionObject* boxObj, btVector3& pointOnBox, btVector3& v3PointOnSphere, const btVector3& sphereCenter, btScalar fRadius ) | 
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| 106 | { | 
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| 107 |  | 
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| 108 | btScalar margins; | 
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| 109 | btVector3 bounds[2]; | 
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| 110 | btBoxShape* boxShape= (btBoxShape*)boxObj->getCollisionShape(); | 
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| 111 |  | 
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| 112 | bounds[0] = -boxShape->getHalfExtentsWithoutMargin(); | 
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| 113 | bounds[1] = boxShape->getHalfExtentsWithoutMargin(); | 
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| 114 |  | 
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| 115 | margins = boxShape->getMargin();//also add sphereShape margin? | 
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| 116 |  | 
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| 117 | const btTransform&      m44T = boxObj->getWorldTransform(); | 
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| 118 |  | 
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| 119 | btVector3       boundsVec[2]; | 
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| 120 | btScalar        fPenetration; | 
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| 121 |  | 
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| 122 | boundsVec[0] = bounds[0]; | 
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| 123 | boundsVec[1] = bounds[1]; | 
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| 124 |  | 
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| 125 | btVector3       marginsVec( margins, margins, margins ); | 
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| 126 |  | 
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| 127 | // add margins | 
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| 128 | bounds[0] += marginsVec; | 
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| 129 | bounds[1] -= marginsVec; | 
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| 130 |  | 
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| 131 | ///////////////////////////////////////////////// | 
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| 132 |  | 
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| 133 | btVector3       tmp, prel, n[6], normal, v3P; | 
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| 134 | btScalar   fSep = btScalar(10000000.0), fSepThis; | 
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| 135 |  | 
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| 136 | n[0].setValue( btScalar(-1.0),  btScalar(0.0),  btScalar(0.0) ); | 
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| 137 | n[1].setValue(  btScalar(0.0), btScalar(-1.0),  btScalar(0.0) ); | 
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| 138 | n[2].setValue(  btScalar(0.0),  btScalar(0.0), btScalar(-1.0) ); | 
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| 139 | n[3].setValue(  btScalar(1.0),  btScalar(0.0),  btScalar(0.0) ); | 
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| 140 | n[4].setValue(  btScalar(0.0),  btScalar(1.0),  btScalar(0.0) ); | 
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| 141 | n[5].setValue(  btScalar(0.0),  btScalar(0.0),  btScalar(1.0) ); | 
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| 142 |  | 
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| 143 | // convert  point in local space | 
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| 144 | prel = m44T.invXform( sphereCenter); | 
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| 145 |  | 
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| 146 | bool    bFound = false; | 
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| 147 |  | 
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| 148 | v3P = prel; | 
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| 149 |  | 
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| 150 | for (int i=0;i<6;i++) | 
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| 151 | { | 
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| 152 | int j = i<3? 0:1; | 
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| 153 | if ( (fSepThis = ((v3P-bounds[j]) .dot(n[i]))) > btScalar(0.0) ) | 
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| 154 | { | 
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| 155 | v3P = v3P - n[i]*fSepThis; | 
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| 156 | bFound = true; | 
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| 157 | } | 
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| 158 | } | 
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| 159 |  | 
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| 160 | // | 
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| 161 |  | 
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| 162 | if ( bFound ) | 
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| 163 | { | 
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| 164 | bounds[0] = boundsVec[0]; | 
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| 165 | bounds[1] = boundsVec[1]; | 
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| 166 |  | 
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| 167 | normal = (prel - v3P).normalize(); | 
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| 168 | pointOnBox = v3P + normal*margins; | 
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| 169 | v3PointOnSphere = prel - normal*fRadius; | 
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| 170 |  | 
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| 171 | if ( ((v3PointOnSphere - pointOnBox) .dot (normal)) > btScalar(0.0) ) | 
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| 172 | { | 
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| 173 | return btScalar(1.0); | 
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| 174 | } | 
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| 175 |  | 
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| 176 | // transform back in world space | 
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| 177 | tmp = m44T( pointOnBox); | 
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| 178 | pointOnBox    = tmp; | 
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| 179 | tmp  = m44T( v3PointOnSphere); | 
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| 180 | v3PointOnSphere = tmp; | 
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| 181 | btScalar fSeps2 = (pointOnBox-v3PointOnSphere).length2(); | 
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| 182 |  | 
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| 183 | //if this fails, fallback into deeper penetration case, below | 
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| 184 | if (fSeps2 > SIMD_EPSILON) | 
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| 185 | { | 
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| 186 | fSep = - btSqrt(fSeps2); | 
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| 187 | normal = (pointOnBox-v3PointOnSphere); | 
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| 188 | normal *= btScalar(1.)/fSep; | 
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| 189 | } | 
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| 190 |  | 
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| 191 | return fSep; | 
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| 192 | } | 
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| 193 |  | 
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| 194 | ////////////////////////////////////////////////// | 
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| 195 | // Deep penetration case | 
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| 196 |  | 
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| 197 | fPenetration = getSpherePenetration( boxObj,pointOnBox, v3PointOnSphere, sphereCenter, fRadius,bounds[0],bounds[1] ); | 
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| 198 |  | 
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| 199 | bounds[0] = boundsVec[0]; | 
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| 200 | bounds[1] = boundsVec[1]; | 
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| 201 |  | 
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| 202 | if ( fPenetration <= btScalar(0.0) ) | 
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| 203 | return (fPenetration-margins); | 
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| 204 | else | 
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| 205 | return btScalar(1.0); | 
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| 206 | } | 
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| 207 |  | 
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| 208 | btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btCollisionObject* boxObj,btVector3& pointOnBox, btVector3& v3PointOnSphere, const btVector3& sphereCenter, btScalar fRadius, const btVector3& aabbMin, const btVector3& aabbMax) | 
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| 209 | { | 
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| 210 |  | 
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| 211 | btVector3 bounds[2]; | 
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| 212 |  | 
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| 213 | bounds[0] = aabbMin; | 
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| 214 | bounds[1] = aabbMax; | 
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| 215 |  | 
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| 216 | btVector3       p0, tmp, prel, n[6], normal; | 
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| 217 | btScalar   fSep = btScalar(-10000000.0), fSepThis; | 
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| 218 |  | 
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| 219 | // set p0 and normal to a default value to shup up GCC | 
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| 220 | p0.setValue(btScalar(0.), btScalar(0.), btScalar(0.)); | 
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| 221 | normal.setValue(btScalar(0.), btScalar(0.), btScalar(0.)); | 
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| 222 |  | 
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| 223 | n[0].setValue( btScalar(-1.0),  btScalar(0.0),  btScalar(0.0) ); | 
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| 224 | n[1].setValue(  btScalar(0.0), btScalar(-1.0),  btScalar(0.0) ); | 
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| 225 | n[2].setValue(  btScalar(0.0),  btScalar(0.0), btScalar(-1.0) ); | 
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| 226 | n[3].setValue(  btScalar(1.0),  btScalar(0.0),  btScalar(0.0) ); | 
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| 227 | n[4].setValue(  btScalar(0.0),  btScalar(1.0),  btScalar(0.0) ); | 
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| 228 | n[5].setValue(  btScalar(0.0),  btScalar(0.0),  btScalar(1.0) ); | 
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| 229 |  | 
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| 230 | const btTransform&      m44T = boxObj->getWorldTransform(); | 
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| 231 |  | 
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| 232 | // convert  point in local space | 
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| 233 | prel = m44T.invXform( sphereCenter); | 
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| 234 |  | 
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| 235 | /////////// | 
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| 236 |  | 
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| 237 | for (int i=0;i<6;i++) | 
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| 238 | { | 
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| 239 | int j = i<3 ? 0:1; | 
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| 240 | if ( (fSepThis = ((prel-bounds[j]) .dot( n[i]))-fRadius) > btScalar(0.0) )      return btScalar(1.0); | 
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| 241 | if ( fSepThis > fSep ) | 
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| 242 | { | 
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| 243 | p0 = bounds[j]; normal = (btVector3&)n[i]; | 
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| 244 | fSep = fSepThis; | 
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| 245 | } | 
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| 246 | } | 
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| 247 |  | 
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| 248 | pointOnBox = prel - normal*(normal.dot((prel-p0))); | 
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| 249 | v3PointOnSphere = pointOnBox + normal*fSep; | 
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| 250 |  | 
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| 251 | // transform back in world space | 
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| 252 | tmp  = m44T( pointOnBox); | 
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| 253 | pointOnBox    = tmp; | 
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| 254 | tmp  = m44T( v3PointOnSphere);          v3PointOnSphere = tmp; | 
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| 255 | normal = (pointOnBox-v3PointOnSphere).normalize(); | 
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| 256 |  | 
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| 257 | return fSep; | 
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| 258 |  | 
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| 259 | } | 
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| 260 |  | 
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