| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | * | 
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| 4 | * | 
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| 5 | *   License notice: | 
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| 6 | * | 
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| 7 | *   This program is free software; you can redistribute it and/or | 
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| 8 | *   modify it under the terms of the GNU General Public License | 
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| 9 | *   as published by the Free Software Foundation; either version 2 | 
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| 10 | *   of the License, or (at your option) any later version. | 
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| 11 | * | 
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| 12 | *   This program is distributed in the hope that it will be useful, | 
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| 13 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 | *   GNU General Public License for more details. | 
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| 16 | * | 
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| 17 | *   You should have received a copy of the GNU General Public License | 
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| 18 | *   along with this program; if not, write to the Free Software | 
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| 19 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 20 | * | 
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| 21 | *   Author: | 
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| 22 | *      Fabian 'x3n' Landau | 
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| 23 | *   Co-authors: | 
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| 24 | *      ... | 
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| 25 | * | 
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| 26 | */ | 
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| 27 |  | 
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| 28 | #include "OrxonoxStableHeaders.h" | 
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| 29 | #include "RotatingProjectile.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/ConfigValueIncludes.h" | 
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| 33 | #include <OgreBillboard.h> | 
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| 34 |  | 
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| 35 | namespace orxonox | 
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| 36 | { | 
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| 37 | CreateFactory(RotatingProjectile); | 
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| 38 |  | 
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| 39 | RotatingProjectile::RotatingProjectile(SpaceShip* owner) : BillboardProjectile(owner) | 
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| 40 | { | 
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| 41 | RegisterObject(RotatingProjectile); | 
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| 42 |  | 
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| 43 | this->time_ = 0; | 
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| 44 |  | 
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| 45 | if (/*this->owner_*/true) | 
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| 46 | { | 
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| 47 | this->rotatingBillboard1_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1); | 
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| 48 | this->rotatingBillboard2_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1); | 
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| 49 |  | 
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| 50 | this->rotatingNode1_ = this->getNode()->createChildSceneNode(this->getName() + "rotating1", Vector3(0, 50, 0)); | 
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| 51 | this->rotatingNode2_ = this->getNode()->createChildSceneNode(this->getName() + "rotating2", Vector3(0, -50, 0)); | 
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| 52 | this->rotatingNode1_->attachObject(this->rotatingBillboard1_.getBillboardSet()); | 
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| 53 | this->rotatingNode2_->attachObject(this->rotatingBillboard2_.getBillboardSet()); | 
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| 54 | this->rotatingNode1_->scale(0.3, 0.3, 0.3); | 
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| 55 | this->rotatingNode2_->scale(0.3, 0.3, 0.3); | 
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| 56 | } | 
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| 57 |  | 
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| 58 | this->setConfigValues(); | 
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| 59 | } | 
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| 60 |  | 
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| 61 | RotatingProjectile::~RotatingProjectile() | 
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| 62 | { | 
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| 63 | } | 
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| 64 |  | 
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| 65 | void RotatingProjectile::setConfigValues() | 
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| 66 | { | 
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| 67 | SetConfigValue(colour_, ColourValue(1.0, 0.0, 0.0)).callback(this, &RotatingProjectile::colourChanged); | 
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| 68 | } | 
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| 69 |  | 
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| 70 | void RotatingProjectile::colourChanged() | 
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| 71 | { | 
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| 72 | if (this->isInitialized()) | 
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| 73 | { | 
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| 74 | this->rotatingBillboard1_.getBillboardSet()->getBillboard(0)->setColour(this->colour_); | 
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| 75 | this->rotatingBillboard2_.getBillboardSet()->getBillboard(0)->setColour(this->colour_); | 
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| 76 | } | 
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| 77 | } | 
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| 78 |  | 
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| 79 | void RotatingProjectile::tick(float dt) | 
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| 80 | { | 
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| 81 | if (this->isActive()) | 
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| 82 | { | 
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| 83 | this->time_ += dt; | 
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| 84 |  | 
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| 85 | this->rotatingNode1_->setPosition(0, 50 * sin(this->time_ * 20), 50 * cos(this->time_ * 20)); | 
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| 86 | this->rotatingNode2_->setPosition(0, -50 * sin(this->time_ * 20), -50 * cos(this->time_ * 20)); | 
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| 87 | } | 
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| 88 |  | 
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| 89 | SUPER(RotatingProjectile, tick, dt); | 
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| 90 | } | 
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| 91 |  | 
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| 92 | void RotatingProjectile::changedVisibility() | 
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| 93 | { | 
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| 94 | SUPER(RotatingProjectile, changedVisibility); | 
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| 95 | this->rotatingBillboard1_.setVisible(this->isVisible()); | 
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| 96 | this->rotatingBillboard2_.setVisible(this->isVisible()); | 
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| 97 | } | 
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| 98 | } | 
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