| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "OrxonoxStableHeaders.h" | 
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| 30 | #include "Projectile.h" | 
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| 31 |  | 
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| 32 | #include <OgreBillboard.h> | 
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| 33 |  | 
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| 34 | #include "core/CoreIncludes.h" | 
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| 35 | #include "core/Executor.h" | 
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| 36 | #include "core/ConfigValueIncludes.h" | 
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| 37 | #include "core/Iterator.h" | 
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| 38 | #include "tools/ParticleInterface.h" | 
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| 39 |  | 
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| 40 | #include "SpaceShipAI.h" | 
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| 41 | #include "ParticleSpawner.h" | 
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| 42 | #include "Model.h" | 
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| 43 |  | 
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| 44 | namespace orxonox | 
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| 45 | { | 
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| 46 | float Projectile::speed_s = 5000; | 
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| 47 |  | 
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| 48 | Projectile::Projectile(SpaceShip* owner) : owner_(owner) | 
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| 49 | { | 
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| 50 | RegisterObject(Projectile); | 
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| 51 |  | 
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| 52 | this->setConfigValues(); | 
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| 53 | this->explosionTemplateName_ = "Orxonox/explosion3"; | 
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| 54 | this->smokeTemplateName_ = "Orxonox/smoke4"; | 
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| 55 |  | 
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| 56 | this->setStatic(false); | 
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| 57 | this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL); | 
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| 58 |  | 
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| 59 | if (this->owner_) | 
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| 60 | { | 
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| 61 | this->setPosition(this->owner_->getPosition()); | 
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| 62 | this->setOrientation(this->owner_->getOrientation()); | 
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| 63 | this->setVelocity(this->owner_->getInitialDir() * this->speed_); | 
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| 64 | } | 
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| 65 |  | 
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| 66 | this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject))); | 
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| 67 | } | 
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| 68 |  | 
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| 69 | Projectile::~Projectile() | 
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| 70 | { | 
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| 71 | } | 
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| 72 |  | 
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| 73 | void Projectile::setConfigValues() | 
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| 74 | { | 
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| 75 | SetConfigValue(damage_, 15.0).description("The damage caused by the projectile"); | 
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| 76 | SetConfigValue(lifetime_, 4.0).description("The time in seconds a projectile stays alive"); | 
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| 77 | SetConfigValue(speed_, 5000.0).description("The speed of a projectile in units per second").callback(this, &Projectile::speedChanged); | 
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| 78 | } | 
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| 79 |  | 
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| 80 | void Projectile::speedChanged() | 
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| 81 | { | 
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| 82 | Projectile::speed_s = this->speed_; | 
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| 83 | if (this->owner_) | 
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| 84 | this->setVelocity(this->owner_->getInitialDir() * this->speed_); | 
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| 85 | } | 
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| 86 |  | 
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| 87 | void Projectile::tick(float dt) | 
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| 88 | { | 
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| 89 | SUPER(Projectile, tick, dt); | 
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| 90 |  | 
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| 91 | if (!this->isActive()) | 
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| 92 | return; | 
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| 93 |  | 
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| 94 | float radius; | 
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| 95 | for (ObjectList<Model>::iterator it = ObjectList<Model>::begin(); it; ++it) | 
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| 96 | { | 
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| 97 | if ((*it) != this->owner_) | 
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| 98 | { | 
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| 99 | radius = it->getScale3D().x * 3.0; | 
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| 100 |  | 
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| 101 | if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius)) | 
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| 102 | { | 
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| 103 | // hit | 
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| 104 | if (it->isA(Class(SpaceShipAI))) | 
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| 105 | ((SpaceShipAI*)(*it))->damage(this->damage_); | 
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| 106 | ParticleSpawner* explosion = new ParticleSpawner(this->explosionTemplateName_, LODParticle::low, 2.0); | 
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| 107 | explosion->setPosition(this->getPosition()); | 
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| 108 | explosion->create(); | 
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| 109 | ParticleSpawner* smoke = new ParticleSpawner(this->smokeTemplateName_, LODParticle::normal, 2.0, 0.0); | 
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| 110 | smoke->setPosition(this->getPosition()); | 
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| 111 | //                    smoke->getParticleInterface()->setSpeedFactor(3.0); | 
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| 112 | smoke->create(); | 
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| 113 | delete this; | 
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| 114 | return; | 
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| 115 | } | 
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| 116 | } | 
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| 117 | } | 
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| 118 | } | 
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| 119 |  | 
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| 120 | void Projectile::destroyObject() | 
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| 121 | { | 
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| 122 | delete this; | 
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| 123 | } | 
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| 124 | } | 
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