| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "OrxonoxStableHeaders.h" | 
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| 30 | #include "ParticleSpawner.h" | 
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| 31 |  | 
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| 32 | #include <OgreSceneManager.h> | 
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| 33 | #include "core/CoreIncludes.h" | 
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| 34 | #include "core/Executor.h" | 
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| 35 | #include "tools/ParticleInterface.h" | 
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| 36 | #include "GraphicsEngine.h" | 
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| 37 |  | 
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| 38 | namespace orxonox | 
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| 39 | { | 
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| 40 | CreateFactory(ParticleSpawner); | 
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| 41 |  | 
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| 42 | ParticleSpawner::ParticleSpawner() | 
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| 43 | { | 
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| 44 | RegisterObject(ParticleSpawner); | 
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| 45 | this->particle_ = 0; | 
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| 46 | } | 
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| 47 |  | 
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| 48 | ParticleSpawner::ParticleSpawner(const std::string& templateName, LODParticle::LOD detaillevel, float lifetime, float startdelay, float destroydelay, const Vector3& direction) | 
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| 49 | { | 
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| 50 | RegisterObject(ParticleSpawner); | 
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| 51 | this->setParticle(templateName, detaillevel, lifetime, startdelay, destroydelay, direction); | 
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| 52 | } | 
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| 53 |  | 
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| 54 | void ParticleSpawner::setParticle(const std::string& templateName, LODParticle::LOD detaillevel, float lifetime, float startdelay, float destroydelay, const Vector3& direction) | 
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| 55 | { | 
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| 56 | ExecutorMember<ParticleSpawner>* executor = createExecutor(createFunctor(&ParticleSpawner::createParticleSpawner)); | 
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| 57 | this->destroydelay_ = destroydelay; | 
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| 58 | executor->setDefaultValues(lifetime); | 
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| 59 | this->timer_.setTimer(startdelay, false, this, executor); | 
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| 60 | this->particle_ = new ParticleInterface(templateName, detaillevel); | 
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| 61 | this->particle_->addToSceneNode(this->getNode()); | 
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| 62 | this->particle_->setEnabled(false); | 
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| 63 | if (direction != Vector3::ZERO) | 
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| 64 | { | 
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| 65 | this->particle_->getAllEmitters()->setDirection(direction); | 
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| 66 | } | 
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| 67 | } | 
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| 68 |  | 
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| 69 | ParticleSpawner::~ParticleSpawner() | 
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| 70 | { | 
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| 71 | if (this->isInitialized() && this->particle_) | 
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| 72 | { | 
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| 73 | this->particle_->detachFromSceneNode(); | 
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| 74 | delete this->particle_; | 
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| 75 | } | 
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| 76 | }; | 
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| 77 |  | 
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| 78 | void ParticleSpawner::destroy() | 
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| 79 | { | 
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| 80 | this->setPosition(this->getNode()->getParent()->getPosition()); | 
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| 81 | this->getNode()->getParent()->removeChild(this->getNode()); | 
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| 82 | GraphicsEngine::getInstance().getLevelSceneManager()->getRootSceneNode()->addChild(this->getNode()); | 
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| 83 | if (this->particle_) | 
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| 84 | this->particle_->setEnabled(false); | 
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| 85 | if (!this->timer_.isActive() || this->timer_.getRemainingTime() > this->destroydelay_) | 
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| 86 | this->timer_.setTimer(this->destroydelay_, false, this, createExecutor(createFunctor(&ParticleSpawner::destroyParticleSpawner))); | 
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| 87 | } | 
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| 88 |  | 
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| 89 | void ParticleSpawner::createParticleSpawner(float lifetime) | 
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| 90 | { | 
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| 91 | this->particle_->setEnabled(true); | 
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| 92 | if (lifetime != 0) | 
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| 93 | this->timer_.setTimer(lifetime, false, this, createExecutor(createFunctor(&ParticleSpawner::destroyParticleSpawner))); | 
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| 94 | } | 
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| 95 |  | 
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| 96 | void ParticleSpawner::destroyParticleSpawner() | 
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| 97 | { | 
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| 98 | delete this; | 
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| 99 | } | 
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| 100 |  | 
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| 101 | void ParticleSpawner::setVisible(bool visible) | 
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| 102 | { | 
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| 103 | if (this->particle_) | 
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| 104 | this->particle_->setEnabled(visible); | 
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| 105 | } | 
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| 106 | } | 
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