| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Oliver Scheuss, (C) 2007 | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | // | 
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| 30 | // C++ Implementation: GameStateManager | 
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| 31 | // | 
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| 32 | // Description: | 
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| 33 | // | 
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| 34 | // | 
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| 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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| 36 | // | 
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| 37 | // Copyright: See COPYING file that comes with this distribution | 
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| 38 | // | 
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| 39 | // | 
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| 40 |  | 
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| 41 | #include "GamestateManager.h" | 
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| 42 |  | 
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| 43 | #include <utility> | 
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| 44 | #include <iostream> | 
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| 45 | #include <zlib.h> | 
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| 46 | #include <cassert> | 
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| 47 |  | 
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| 48 | #include "core/CoreIncludes.h" | 
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| 49 | #include "core/BaseObject.h" | 
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| 50 | #include "ClientInformation.h" | 
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| 51 | #include "Synchronisable.h" | 
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| 52 |  | 
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| 53 | namespace network | 
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| 54 | { | 
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| 55 | GamestateManager::GamestateManager() { | 
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| 56 | id_=0; | 
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| 57 | } | 
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| 58 |  | 
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| 59 | GamestateManager::~GamestateManager() { | 
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| 60 | } | 
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| 61 |  | 
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| 62 | bool GamestateManager::update(){ | 
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| 63 | cleanup(); | 
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| 64 | return getSnapshot(); | 
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| 65 | } | 
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| 66 |  | 
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| 67 | bool GamestateManager::add(packet::Gamestate *gs, int clientID){ | 
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| 68 | assert(gs); | 
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| 69 | std::map<int, packet::Gamestate*>::iterator it = gamestateQueue.find(clientID); | 
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| 70 | if(it!=gamestateQueue.end()){ | 
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| 71 | // delete obsolete gamestate | 
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| 72 | delete it->second; | 
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| 73 | } | 
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| 74 | gamestateQueue[clientID] = gs; | 
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| 75 | return true; | 
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| 76 | } | 
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| 77 |  | 
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| 78 | bool GamestateManager::processGamestates(){ | 
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| 79 | std::map<int, packet::Gamestate*>::iterator it; | 
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| 80 | // now push only the most recent gamestates we received (ignore obsolete ones) | 
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| 81 | for(it = gamestateQueue.begin(); it!=gamestateQueue.end(); it++){ | 
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| 82 | assert(processGamestate(it->second)); | 
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| 83 | delete it->second; | 
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| 84 | } | 
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| 85 | // now clear the queue | 
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| 86 | gamestateQueue.clear(); | 
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| 87 | return true; | 
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| 88 | } | 
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| 89 |  | 
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| 90 |  | 
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| 91 | bool GamestateManager::getSnapshot(){ | 
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| 92 | reference = new packet::Gamestate(); | 
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| 93 | reference->collectData(++id_); | 
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| 94 | COUT(4) << "inserting gamestate: " << reference << std::endl; | 
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| 95 | gamestateMap.insert(std::pair<int, packet::Gamestate*>(id_, reference)); | 
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| 96 | gamestateUsed[id_]=0; | 
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| 97 | return true; | 
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| 98 | } | 
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| 99 |  | 
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| 100 | /** | 
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| 101 | * this function is used to keep the memory usage low | 
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| 102 | * it tries to delete all the unused gamestates | 
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| 103 | * | 
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| 104 | * | 
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| 105 | */ | 
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| 106 | void GamestateManager::cleanup(){ | 
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| 107 | std::map<int,int>::iterator it = gamestateUsed.begin(); | 
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| 108 | while(it!=gamestateUsed.end()){ | 
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| 109 | if((id_-(*it).first)<KEEP_GAMESTATES) | 
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| 110 | break; | 
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| 111 | if( (*it).second <= 0 ){ | 
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| 112 | COUT(5) << "GameStateManager: deleting gamestate with id: " << (*it).first << ", uses: " << (*it).second << std::endl; | 
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| 113 | std::map<int, packet::Gamestate *>::iterator tempit = gamestateMap.find((*it).first); | 
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| 114 | if( tempit != gamestateMap.end() ){ | 
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| 115 | packet::Gamestate *temp = tempit->second; | 
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| 116 | if(temp){ | 
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| 117 | delete gamestateMap[(*it).first]; | 
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| 118 | gamestateMap.erase((*it).first); | 
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| 119 | } | 
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| 120 | } | 
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| 121 | gamestateUsed.erase(it++); | 
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| 122 | continue; | 
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| 123 | } | 
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| 124 | it++; | 
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| 125 | } | 
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| 126 | } | 
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| 127 |  | 
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| 128 | packet::Gamestate *GamestateManager::popGameState(int clientID) { | 
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| 129 | //why are we searching the same client's gamestate id as we searched in | 
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| 130 | //Server::sendGameState? | 
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| 131 | packet::Gamestate *gs; | 
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| 132 | int gID = ClientInformation::findClient(clientID)->getGamestateID(); | 
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| 133 | //COUT(4) << "G.St.Man: popgamestate: sending gstate_id: " << id_ << " diffed from: " << gID << std::endl; | 
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| 134 | //chose wheather the next gamestate is the first or not | 
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| 135 | if(gID != GAMESTATEID_INITIAL){ | 
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| 136 | packet::Gamestate *client=NULL; | 
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| 137 | std::map<int, packet::Gamestate*>::iterator it = gamestateMap.find(gID); | 
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| 138 | if(it!=gamestateMap.end()) | 
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| 139 | client = it->second; | 
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| 140 | if(client) | 
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| 141 | gs = reference->diff(client); | 
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| 142 | else | 
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| 143 | gs = new packet::Gamestate(*reference); | 
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| 144 | } else { | 
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| 145 | COUT(4) << "we got a GAMESTATEID_INITIAL for clientID: " << clientID << std::endl; | 
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| 146 | gs = new packet::Gamestate(*reference); | 
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| 147 | } | 
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| 148 | assert(gs->compressData()); | 
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| 149 | return gs; | 
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| 150 | } | 
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| 151 |  | 
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| 152 |  | 
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| 153 | bool GamestateManager::ack(int gamestateID, int clientID) { | 
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| 154 | ClientInformation *temp = ClientInformation::findClient(clientID); | 
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| 155 | if(temp==0) | 
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| 156 | return false; | 
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| 157 | int curid = temp->getGamestateID(); | 
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| 158 |  | 
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| 159 | if(gamestateID == 0){ | 
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| 160 | temp->setGamestateID(GAMESTATEID_INITIAL); | 
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| 161 | if(curid!=GAMESTATEID_INITIAL){ | 
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| 162 | assert(gamestateUsed.find(curid)!=gamestateUsed.end()); | 
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| 163 | --(gamestateUsed.find(curid)->second); | 
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| 164 | } | 
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| 165 | return true; | 
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| 166 | } | 
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| 167 | //if(curid > gamestateID) | 
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| 168 | assert(curid<gamestateID); | 
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| 169 | // the network packets got messed up | 
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| 170 | //return true; | 
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| 171 | COUT(4) << "acking gamestate " << gamestateID << " for clientid: " << clientID << " curid: " << curid << std::endl; | 
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| 172 | // decrease usage of gamestate and save it | 
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| 173 | //     deleteUnusedGameState(curid); | 
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| 174 | //increase gamestateused | 
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| 175 | std::map<int, int>::iterator it = gamestateUsed.find(curid); | 
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| 176 | if(curid!=GAMESTATEID_INITIAL){ | 
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| 177 | if(it!=gamestateUsed.end()) | 
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| 178 | --(it->second); | 
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| 179 | } | 
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| 180 | it = gamestateUsed.find(gamestateID); | 
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| 181 | if(it!=gamestateUsed.end()){ | 
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| 182 | ++(it->second); | 
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| 183 | temp->setGamestateID(gamestateID); | 
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| 184 | } | 
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| 185 | return true; | 
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| 186 | } | 
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| 187 |  | 
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| 188 | void GamestateManager::removeClient(ClientInformation* client){ | 
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| 189 | if(!client) | 
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| 190 | return; | 
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| 191 | if(client->getGamestateID()>=0) | 
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| 192 | gamestateUsed[client->getGamestateID()]--; | 
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| 193 | } | 
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| 194 |  | 
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| 195 | bool GamestateManager::processGamestate(packet::Gamestate *gs){ | 
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| 196 | if(gs->isCompressed()) | 
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| 197 | assert(gs->decompressData()); | 
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| 198 | assert(!gs->isDiffed()); | 
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| 199 | return gs->spreadData(); | 
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| 200 | } | 
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| 201 |  | 
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| 202 | } | 
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